Search found 12 matches
- Tue May 28, 2013 7:59 am
- Forum: Bug reports
- Topic: Missing people. O_O
- Replies: 2
- Views: 420
Missing people. O_O
This is a serious bug, I dont even have a clue what caused it, but this is what happened. After hours of playing last night, and many saves, I go to bed. When I get up today, two of my party are gone. Not dead, not hiding under another person, just gone, vanished from the squad list without a trace....
- Tue May 28, 2013 7:43 am
- Forum: Bug reports
- Topic: Strange AI activity with automated buildings.
- Replies: 6
- Views: 841
Strange AI activity with automated buildings.
Okay, found another bug, not a crippling one, but annoying so ill put it up. Okay, so, you know with the low tech worker-required stone processor, once the output is full, one of the workers will pick up ALL the refined stone and take it to a storage box. All fine and dandy there. Thing is, with the...
- Fri May 17, 2013 1:29 am
- Forum: Feature Requests
- Topic: Individual Unit Happiness/Needs/Dynamic Factions/Systems
- Replies: 4
- Views: 1592
Re: Individual Unit Happiness/Needs/Dynamic Factions/Systems
[quote="can't wait to worship Tzeench.
[/quote]
Heh, the wind of change blows through all things.
[/quote]
Heh, the wind of change blows through all things.
- Fri May 17, 2013 1:18 am
- Forum: Feature Requests
- Topic: Squad Heirarchy
- Replies: 10
- Views: 3301
Re: Squad Heirarchy
Maybe if there is a fear or moral stat later on, where your people can run away when they get hurt or scared, and ranking officers could help with that (like x-com <_< ) but im not really sure if it would be worth it, as the game is now, all of our people will happily fight to the death. Leadership ...
- Fri May 17, 2013 1:13 am
- Forum: Feature Requests
- Topic: Alert when characters are being attacked [Implemented]
- Replies: 15
- Views: 3593
Re: Alert when characters are being attacked
I totally agree, full points for this idea, NEEDS to be an attack notification, flashing red nameplates would do the job perfectly.
- Fri May 17, 2013 1:12 am
- Forum: Feature Requests
- Topic: Town Guards (for YOUR base!)
- Replies: 2
- Views: 865
Re: Town Guards (for YOUR base!)
I dont like this idea very much, it seems a little impersonal to just hire merc's. I would much, much rather just see multiple squads for our faction, so we can guard our own stuff with more men.
- Fri May 17, 2013 1:07 am
- Forum: Feature Requests
- Topic: Ability to use mouse scroll in crafting window
- Replies: 1
- Views: 526
Re: Ability to use mouse scroll in crafting window
I second this, dragging the window down to the good weapons just to queue them up gets very old, very fast! Mouse scroll would be wonderful in the crafting window.
- Fri May 17, 2013 1:04 am
- Forum: Feature Requests
- Topic: Teacher
- Replies: 2
- Views: 1146
Re: Teacher
Thats a cool idea, of sending your people to a skilled person to train them up, for a price of course.
Maybe eventually you could build your own Dojo, and NPCs could come to you for training once you were strong enough, had enough of a reputation ect.
Maybe eventually you could build your own Dojo, and NPCs could come to you for training once you were strong enough, had enough of a reputation ect.
- Fri May 17, 2013 1:01 am
- Forum: Feature Requests
- Topic: Sparing Topic Formally Kendo for Training
- Replies: 19
- Views: 7927
Re: Kendo for training.
I thought about this too, needs to be some kind of training pit or ring, where your own people can fight against one another to gain skill, like in Dungeon Keeper! I was thinking that perhaps you put two people into it, a good one and a rookie one, and the rookie can, eventually, level to half the w...
- Tue May 14, 2013 3:09 am
- Forum: Feature Requests
- Topic: AI Faction Bases
- Replies: 6
- Views: 1651
Re: AI Faction Bases
I really like this idea, that way when you send bad guys running off into the sand, it would be possible to follow them to where they live... good times. I remember reading some talk about the forums saying that eventually AI bases and cities might be randomly generated? I think this would work well...
- Sat May 11, 2013 3:05 am
- Forum: Bug reports
- Topic: weaponcrafting ai - things are awry
- Replies: 12
- Views: 1887
Re: weaponcrafting ai - things are awry
To add my two cents to this, I did have this problem, but it worked itself out. Back in the old days of my squad when I was still teching up, before the advent of automated mining, I had the OreMine/Refinery/WeaponBench chain set up and working properly. Then Automated mines came along, I replaced t...
- Fri May 10, 2013 3:41 am
- Forum: Bug reports
- Topic: Buggy pathing on Outpost s-III
- Replies: 1
- Views: 354
Buggy pathing on Outpost s-III
Hello Chris and associated minions, just bought this game about a week ago so im still in the process of playing around with everything. I very, very seldom buy games, but I share your vision of an open ended x-com with swords(heh)! Anyway, I have come across a few bugs, most of which have already b...