Search found 12 matches

by LordD
Tue May 28, 2013 7:59 am
Forum: Bug reports
Topic: Missing people. O_O
Replies: 2
Views: 420

Missing people. O_O

This is a serious bug, I dont even have a clue what caused it, but this is what happened. After hours of playing last night, and many saves, I go to bed. When I get up today, two of my party are gone. Not dead, not hiding under another person, just gone, vanished from the squad list without a trace....
by LordD
Tue May 28, 2013 7:43 am
Forum: Bug reports
Topic: Strange AI activity with automated buildings.
Replies: 6
Views: 841

Strange AI activity with automated buildings.

Okay, found another bug, not a crippling one, but annoying so ill put it up. Okay, so, you know with the low tech worker-required stone processor, once the output is full, one of the workers will pick up ALL the refined stone and take it to a storage box. All fine and dandy there. Thing is, with the...
by LordD
Fri May 17, 2013 1:29 am
Forum: Feature Requests
Topic: Individual Unit Happiness/Needs/Dynamic Factions/Systems
Replies: 4
Views: 1592

Re: Individual Unit Happiness/Needs/Dynamic Factions/Systems

[quote="can't wait to worship Tzeench.
[/quote]

Heh, the wind of change blows through all things. :D
by LordD
Fri May 17, 2013 1:18 am
Forum: Feature Requests
Topic: Squad Heirarchy
Replies: 10
Views: 3301

Re: Squad Heirarchy

Maybe if there is a fear or moral stat later on, where your people can run away when they get hurt or scared, and ranking officers could help with that (like x-com <_< ) but im not really sure if it would be worth it, as the game is now, all of our people will happily fight to the death. Leadership ...
by LordD
Fri May 17, 2013 1:13 am
Forum: Feature Requests
Topic: Alert when characters are being attacked [Implemented]
Replies: 15
Views: 3593

Re: Alert when characters are being attacked

I totally agree, full points for this idea, NEEDS to be an attack notification, flashing red nameplates would do the job perfectly.
by LordD
Fri May 17, 2013 1:12 am
Forum: Feature Requests
Topic: Town Guards (for YOUR base!)
Replies: 2
Views: 865

Re: Town Guards (for YOUR base!)

I dont like this idea very much, it seems a little impersonal to just hire merc's. I would much, much rather just see multiple squads for our faction, so we can guard our own stuff with more men.
by LordD
Fri May 17, 2013 1:07 am
Forum: Feature Requests
Topic: Ability to use mouse scroll in crafting window
Replies: 1
Views: 526

Re: Ability to use mouse scroll in crafting window

I second this, dragging the window down to the good weapons just to queue them up gets very old, very fast! Mouse scroll would be wonderful in the crafting window.
by LordD
Fri May 17, 2013 1:04 am
Forum: Feature Requests
Topic: Teacher
Replies: 2
Views: 1146

Re: Teacher

Thats a cool idea, of sending your people to a skilled person to train them up, for a price of course.

Maybe eventually you could build your own Dojo, and NPCs could come to you for training once you were strong enough, had enough of a reputation ect.
by LordD
Fri May 17, 2013 1:01 am
Forum: Feature Requests
Topic: Sparing Topic Formally Kendo for Training
Replies: 19
Views: 7927

Re: Kendo for training.

I thought about this too, needs to be some kind of training pit or ring, where your own people can fight against one another to gain skill, like in Dungeon Keeper! I was thinking that perhaps you put two people into it, a good one and a rookie one, and the rookie can, eventually, level to half the w...
by LordD
Tue May 14, 2013 3:09 am
Forum: Feature Requests
Topic: AI Faction Bases
Replies: 6
Views: 1651

Re: AI Faction Bases

I really like this idea, that way when you send bad guys running off into the sand, it would be possible to follow them to where they live... good times. I remember reading some talk about the forums saying that eventually AI bases and cities might be randomly generated? I think this would work well...
by LordD
Sat May 11, 2013 3:05 am
Forum: Bug reports
Topic: weaponcrafting ai - things are awry
Replies: 12
Views: 1887

Re: weaponcrafting ai - things are awry

To add my two cents to this, I did have this problem, but it worked itself out. Back in the old days of my squad when I was still teching up, before the advent of automated mining, I had the OreMine/Refinery/WeaponBench chain set up and working properly. Then Automated mines came along, I replaced t...
by LordD
Fri May 10, 2013 3:41 am
Forum: Bug reports
Topic: Buggy pathing on Outpost s-III
Replies: 1
Views: 354

Buggy pathing on Outpost s-III

Hello Chris and associated minions, just bought this game about a week ago so im still in the process of playing around with everything. I very, very seldom buy games, but I share your vision of an open ended x-com with swords(heh)! Anyway, I have come across a few bugs, most of which have already b...