Search found 4 matches

by Geriatricus
Mon Aug 12, 2013 4:38 pm
Forum: Gameplay
Topic: Tech Tree as of 0.42.2
Replies: 14
Views: 5003

Re: Tech Tree as of 0.42.2

Sorry, guys. I wasn't aware there was a response here. I agree with the previous posters. Extra participation or additional components would make the tech exploration more engaging in the way that "investment" tends to lead to a greater sense of ownership. I also just ran 0.45 today after ...
by Geriatricus
Mon Aug 12, 2013 3:48 pm
Forum: Gameplay
Topic: Injured squad member
Replies: 7
Views: 6967

Re: Injured squad member

Injuries will only heal to a certain point without a medic kit or bed rest. You'll need one of those to heal fully.
by Geriatricus
Mon Aug 12, 2013 3:06 pm
Forum: Gameplay
Topic: Tech Tree Reset
Replies: 0
Views: 416

Tech Tree Reset

Howdy. I went to play .45 after spending over a hundred hours on .41 & .42. I did the recommended "import squad into new game." Looks like the tech tree is re-set (I'd maxed it out). "Small Shack" is the only available building. Would my research have been re-set had I done t...
by Geriatricus
Fri May 17, 2013 9:21 pm
Forum: Gameplay
Topic: Tech Tree as of 0.42.2
Replies: 14
Views: 5003

Tech Tree as of 0.42.2

I'm hammering away at Smithing 14 on Research Bench VI and have built everything else in two settlements. Is that the tech ceiling to date?

I love this game. 110 hours in. It's the best $15 I've spent on a video game since . . . well, ever.