Search found 4 matches
- Mon Aug 12, 2013 4:38 pm
- Forum: Gameplay
- Topic: Tech Tree as of 0.42.2
- Replies: 14
- Views: 5003
Re: Tech Tree as of 0.42.2
Sorry, guys. I wasn't aware there was a response here. I agree with the previous posters. Extra participation or additional components would make the tech exploration more engaging in the way that "investment" tends to lead to a greater sense of ownership. I also just ran 0.45 today after ...
- Mon Aug 12, 2013 3:48 pm
- Forum: Gameplay
- Topic: Injured squad member
- Replies: 7
- Views: 6967
Re: Injured squad member
Injuries will only heal to a certain point without a medic kit or bed rest. You'll need one of those to heal fully.
- Mon Aug 12, 2013 3:06 pm
- Forum: Gameplay
- Topic: Tech Tree Reset
- Replies: 0
- Views: 416
Tech Tree Reset
Howdy. I went to play .45 after spending over a hundred hours on .41 & .42. I did the recommended "import squad into new game." Looks like the tech tree is re-set (I'd maxed it out). "Small Shack" is the only available building. Would my research have been re-set had I done t...
- Fri May 17, 2013 9:21 pm
- Forum: Gameplay
- Topic: Tech Tree as of 0.42.2
- Replies: 14
- Views: 5003
Tech Tree as of 0.42.2
I'm hammering away at Smithing 14 on Research Bench VI and have built everything else in two settlements. Is that the tech ceiling to date?
I love this game. 110 hours in. It's the best $15 I've spent on a video game since . . . well, ever.
I love this game. 110 hours in. It's the best $15 I've spent on a video game since . . . well, ever.