Search found 26 matches
- Wed Jun 24, 2015 1:25 am
- Forum: Gameplay
- Topic: Can't Enter Buildings
- Replies: 4
- Views: 770
Re: Can't Enter Buildings
Open and close the door once or twice. Save. Load.
- Sat Jan 17, 2015 4:45 am
- Forum: General
- Topic: With .71 and the squad management for use...
- Replies: 8
- Views: 5050
Re: With .71 and the squad management for use...
The best use is multiple bases and multiple caravans.
- Mon Dec 29, 2014 10:29 pm
- Forum: Gameplay
- Topic: Best Place to build a town
- Replies: 18
- Views: 7416
Re: Best Place to build a town
For balance, no one location is supposed to be best for all things.
- Fri Dec 12, 2014 5:48 pm
- Forum: Bug reports
- Topic: [70.1] Adventurer Healed himself to death.
- Replies: 5
- Views: 2320
Re: [70.1] Adventurer Healed himself to death.
Come to think of it, it could later be a feature that characters with a low medical skill have a chance of causing damage instead of healing. After all, shoving fingers into a wound isn't the best way to deal with it, but I'm sure some people think it is. Those people are what we would call "n...
- Thu Dec 11, 2014 4:20 am
- Forum: Bug reports
- Topic: [.70] Crash Dumps
- Replies: 13
- Views: 2728
Re: [.70] Crash Dumps
On the road to a city near the starting city of a new game. 3 person squad.
- Wed Dec 10, 2014 3:41 am
- Forum: Bug reports
- Topic: v0.70 experimental bugs
- Replies: 3
- Views: 1082
Re: v0.70 experimental bugs
Mercenaries in Telbooze attack player characters if player attacks anything within or without the walls of the city. Attack animals, dust bandits, or starving bandits and the mercenaries will agro you.
- Tue Dec 09, 2014 8:51 pm
- Forum: Bug reports
- Topic: [v.70 Experimental] Stuck talking to Mr. Floppy
- Replies: 3
- Views: 615
Re: [v.70 Experimental] Stuck talking to Mr. Floppy
I got this as well.
- Tue Dec 09, 2014 8:42 pm
- Forum: General
- Topic: Content Update V0.70.0
- Replies: 11
- Views: 3809
Re: Content Update V0.70.0
Crash crash crashy crash, but that was printed on the label of this update. Are crash logs needed or are they mostly known and being worked on?
- Fri Oct 17, 2014 4:14 pm
- Forum: General
- Topic: Concerned and need reassuring with progress
- Replies: 21
- Views: 8299
Re: Concerned and need reassuring with progress
Progress update Steam Announcement of Progress No due dates is the Devs decision, this is so he can take his time finishing the game and not be rushed to meet an expected deadline that might not be possible to fulfill. Kind of unprofessional not to set deadlines. But then again after seeing what de...
- Fri Sep 05, 2014 10:58 pm
- Forum: General
- Topic: Dialogue & 64-Bit Victory Discussion Thread
- Replies: 21
- Views: 7845
Re: Dialogue & 64-Bit Victory Discussion Thread
Jim Henson would be proud.
- Thu Jul 10, 2014 8:11 pm
- Forum: Bug reports
- Topic: [0.69.2][Experimental][Unconscious teleportation]
- Replies: 1
- Views: 478
Re: [0.69.2][Experimental][Unconscious teleportation]
This is old and has been reported before.
- Sat Jul 05, 2014 7:57 pm
- Forum: Feature Requests
- Topic: Guard Area & Patrol Route
- Replies: 4
- Views: 1006
Re: Guard Area & Patrol Route
I use shift+click to train my people. I keep having to shift click. It's better training in general for when you need to go somewhere, like between forts, which is where Kenshi is trying to go. Turtling up in one fort forever should not be a thing.
- Fri Jul 04, 2014 10:14 pm
- Forum: Gameplay
- Topic: Back after a long time
- Replies: 1
- Views: 726
Re: Back after a long time
Buy a copy for a friend.
- Fri Jun 27, 2014 5:32 am
- Forum: Feature Requests
- Topic: Guard Area & Patrol Route
- Replies: 4
- Views: 1006
Re: Guard Area & Patrol Route
Right now you can que up a set of waypoints to walk to with shift and click. This works fine. I'd like to see alt or some other modifier used for patrols.
- Tue Jun 24, 2014 9:21 pm
- Forum: Bug reports
- Topic: 0.69.2 Short wall wire frame not being built
- Replies: 0
- Views: 488
0.69.2 Short wall wire frame not being built
Short walls are sometimes not built or can't be built. They have 0 condition instead of 0 of 1. There is no hammer symbol with mouseover. The picture below is from a segment next to a gate but it also occurs in the middle of walls. No crashing this time around but still getting the indoor message wh...
- Mon Jun 23, 2014 10:55 pm
- Forum: Bug reports
- Topic: 0.69.1 Wall CTD
- Replies: 0
- Views: 593
0.69.1 Wall CTD
I'll preface this with my squad being imported without buildings but not resetting their locations on the map and keeping tech research in the 0.69.1 new game. I was able to build more in this location with 69.0 than with 69.1. The building location is here: http://i59.tinypic.com/2582rdi.jpg Wall I...
- Mon Jun 23, 2014 4:44 pm
- Forum: Bug reports
- Topic: 0.69 - Two wall issues (not the usual ones)
- Replies: 2
- Views: 428
Re: 0.69 - Two wall issues (not the usual ones)
Shift F12 will remove it. Not a good fix, but a temp fix.
- Fri Apr 18, 2014 4:28 am
- Forum: Bug reports
- Topic: Can't open my own storage chests.
- Replies: 6
- Views: 1865
Re: Can't open my own storage chests.
Ah, that's good to hear because all my backpacks are in my storage chest.Mighty Assistant wrote:Yeah, we've had a couple of people report the same problem over on the Steam forum. This should be working again in the next update. In the meantime you'll just have to buy loads of backpacks and get mega strong I guess ;p
- Mon Sep 09, 2013 9:20 pm
- Forum: Gameplay
- Topic: How to collect from Wheat Farms?
- Replies: 7
- Views: 1688
Re: How to collect from Wheat Farms?
Did you try right-click-hold and "loot" on the farm?
Try verifying the install on Steam or redownloading.
Try verifying the install on Steam or redownloading.
- Sun Sep 01, 2013 4:23 pm
- Forum: Gameplay
- Topic: Adjusting the body decaying
- Replies: 19
- Views: 16606
Re: Adjusting the body decaying
I agree.