Search found 26 matches

by BigD145
Wed Jun 24, 2015 1:25 am
Forum: Gameplay
Topic: Can't Enter Buildings
Replies: 4
Views: 770

Re: Can't Enter Buildings

Open and close the door once or twice. Save. Load.
by BigD145
Sat Jan 17, 2015 4:45 am
Forum: General
Topic: With .71 and the squad management for use...
Replies: 8
Views: 5050

Re: With .71 and the squad management for use...

The best use is multiple bases and multiple caravans.
by BigD145
Mon Dec 29, 2014 10:29 pm
Forum: Gameplay
Topic: Best Place to build a town
Replies: 18
Views: 7416

Re: Best Place to build a town

For balance, no one location is supposed to be best for all things.
by BigD145
Fri Dec 12, 2014 5:48 pm
Forum: Bug reports
Topic: [70.1] Adventurer Healed himself to death.
Replies: 5
Views: 2320

Re: [70.1] Adventurer Healed himself to death.

Come to think of it, it could later be a feature that characters with a low medical skill have a chance of causing damage instead of healing. After all, shoving fingers into a wound isn't the best way to deal with it, but I'm sure some people think it is. Those people are what we would call "n...
by BigD145
Thu Dec 11, 2014 4:20 am
Forum: Bug reports
Topic: [.70] Crash Dumps
Replies: 13
Views: 2728

Re: [.70] Crash Dumps

On the road to a city near the starting city of a new game. 3 person squad.
by BigD145
Wed Dec 10, 2014 3:41 am
Forum: Bug reports
Topic: v0.70 experimental bugs
Replies: 3
Views: 1082

Re: v0.70 experimental bugs

Mercenaries in Telbooze attack player characters if player attacks anything within or without the walls of the city. Attack animals, dust bandits, or starving bandits and the mercenaries will agro you.
by BigD145
Tue Dec 09, 2014 8:51 pm
Forum: Bug reports
Topic: [v.70 Experimental] Stuck talking to Mr. Floppy
Replies: 3
Views: 615

Re: [v.70 Experimental] Stuck talking to Mr. Floppy

I got this as well.
by BigD145
Tue Dec 09, 2014 8:42 pm
Forum: General
Topic: Content Update V0.70.0
Replies: 11
Views: 3809

Re: Content Update V0.70.0

Crash crash crashy crash, but that was printed on the label of this update. Are crash logs needed or are they mostly known and being worked on?
by BigD145
Fri Oct 17, 2014 4:14 pm
Forum: General
Topic: Concerned and need reassuring with progress
Replies: 21
Views: 8299

Re: Concerned and need reassuring with progress

Progress update Steam Announcement of Progress No due dates is the Devs decision, this is so he can take his time finishing the game and not be rushed to meet an expected deadline that might not be possible to fulfill. Kind of unprofessional not to set deadlines. But then again after seeing what de...
by BigD145
Fri Sep 05, 2014 10:58 pm
Forum: General
Topic: Dialogue & 64-Bit Victory Discussion Thread
Replies: 21
Views: 7845

Re: Dialogue & 64-Bit Victory Discussion Thread

Jim Henson would be proud.
by BigD145
Thu Jul 10, 2014 8:11 pm
Forum: Bug reports
Topic: [0.69.2][Experimental][Unconscious teleportation]
Replies: 1
Views: 478

Re: [0.69.2][Experimental][Unconscious teleportation]

This is old and has been reported before.
by BigD145
Sat Jul 05, 2014 7:57 pm
Forum: Feature Requests
Topic: Guard Area & Patrol Route
Replies: 4
Views: 1006

Re: Guard Area & Patrol Route

I use shift+click to train my people. I keep having to shift click. It's better training in general for when you need to go somewhere, like between forts, which is where Kenshi is trying to go. Turtling up in one fort forever should not be a thing.
by BigD145
Fri Jul 04, 2014 10:14 pm
Forum: Gameplay
Topic: Back after a long time
Replies: 1
Views: 726

Re: Back after a long time

Buy a copy for a friend.
by BigD145
Fri Jun 27, 2014 5:32 am
Forum: Feature Requests
Topic: Guard Area & Patrol Route
Replies: 4
Views: 1006

Re: Guard Area & Patrol Route

Right now you can que up a set of waypoints to walk to with shift and click. This works fine. I'd like to see alt or some other modifier used for patrols.
by BigD145
Tue Jun 24, 2014 9:21 pm
Forum: Bug reports
Topic: 0.69.2 Short wall wire frame not being built
Replies: 0
Views: 488

0.69.2 Short wall wire frame not being built

Short walls are sometimes not built or can't be built. They have 0 condition instead of 0 of 1. There is no hammer symbol with mouseover. The picture below is from a segment next to a gate but it also occurs in the middle of walls. No crashing this time around but still getting the indoor message wh...
by BigD145
Mon Jun 23, 2014 10:55 pm
Forum: Bug reports
Topic: 0.69.1 Wall CTD
Replies: 0
Views: 593

0.69.1 Wall CTD

I'll preface this with my squad being imported without buildings but not resetting their locations on the map and keeping tech research in the 0.69.1 new game. I was able to build more in this location with 69.0 than with 69.1. The building location is here: http://i59.tinypic.com/2582rdi.jpg Wall I...
by BigD145
Mon Jun 23, 2014 4:44 pm
Forum: Bug reports
Topic: 0.69 - Two wall issues (not the usual ones)
Replies: 2
Views: 428

Re: 0.69 - Two wall issues (not the usual ones)

Shift F12 will remove it. Not a good fix, but a temp fix.
by BigD145
Fri Apr 18, 2014 4:28 am
Forum: Bug reports
Topic: Can't open my own storage chests.
Replies: 6
Views: 1865

Re: Can't open my own storage chests.

Mighty Assistant wrote:Yeah, we've had a couple of people report the same problem over on the Steam forum. This should be working again in the next update. In the meantime you'll just have to buy loads of backpacks and get mega strong I guess ;p
Ah, that's good to hear because all my backpacks are in my storage chest.
by BigD145
Mon Sep 09, 2013 9:20 pm
Forum: Gameplay
Topic: How to collect from Wheat Farms?
Replies: 7
Views: 1688

Re: How to collect from Wheat Farms?

Did you try right-click-hold and "loot" on the farm?

Try verifying the install on Steam or redownloading.
by BigD145
Sun Sep 01, 2013 4:23 pm
Forum: Gameplay
Topic: Adjusting the body decaying
Replies: 19
Views: 16606

Re: Adjusting the body decaying

I agree.