Search found 114 matches
- Sat Sep 27, 2014 12:50 am
- Forum: Gameplay
- Topic: Building a base
- Replies: 10
- Views: 2993
Re: Building a base
Yeah lol i've noticed haha
- Fri Sep 26, 2014 10:37 pm
- Forum: Gameplay
- Topic: Building a base
- Replies: 10
- Views: 2993
Re: Building a base
I haven't played probably since like .5 something when traders first came out and where kinda working properly ish. O.o just started to play again and its like O.O damn traders lazy guys.Butta wrote:Yep! or did you see traders buying your stuff regularly?windows 98 wrote:Wait trading still bugged ? q.q
- Fri Sep 26, 2014 3:05 am
- Forum: Gameplay
- Topic: Building a base
- Replies: 10
- Views: 2993
Re: Building a base
Wait trading still bugged ? q.q
- Mon Aug 12, 2013 7:38 pm
- Forum: Modding
- Topic: New title screen
- Replies: 4
- Views: 2681
Re: New title screen
its smexy :3 i like it
- Thu Aug 08, 2013 5:00 pm
- Forum: Feature Requests
- Topic: Skills such as farming/trading/lookout(scout)/leadership
- Replies: 3
- Views: 989
Re: Skills such as farming/trading/lookout(scout)/leadership
i like the idea of leader ship, probably going to be something like that i'd imagine moral with warrior spirit maybe. but as for scouting isn't really necessary just tilt camera till you can seer horizon scan around you for green numbers poping up and you can see where everything is. also by moving ...
- Thu Aug 08, 2013 4:55 pm
- Forum: Feature Requests
- Topic: Defensive structure: razor wire
- Replies: 5
- Views: 2059
Re: Defensive structure: razor wire
when they put in the need for it like army's that will raid your base or something then maybe. but at the moment not that high a priority lol :3 at least for me.
- Mon Jul 22, 2013 8:12 pm
- Forum: Feature Requests
- Topic: NPC spotting system
- Replies: 3
- Views: 954
Re: NPC spotting system
Like he sad TL:DR #walloftextTolwrath wrote:Please... at least separate this into paragraphs.
- Sat Jul 20, 2013 7:28 am
- Forum: Feature Requests
- Topic: Animal ideas
- Replies: 21
- Views: 5623
Re: Animal ideas
someone had mentioned sand worms in a previous forum post, and i think with good sound for them they could scare the shit outta ya lol.
- Sat Jul 20, 2013 7:21 am
- Forum: Feature Requests
- Topic: Firearms, explosives, scavanging, vehicles and the theme.
- Replies: 11
- Views: 2939
Re: Firearms, explosives, scavanging, vehicles and the theme
Not
An
Apocalyptic
World
Setting
~End hiku
An
Apocalyptic
World
Setting
~End hiku
- Sat Jul 20, 2013 7:11 am
- Forum: Modding
- Topic: [MOD] More Startoffs
- Replies: 5
- Views: 3750
Re: [MOD] More Startoffs
why are there added to skills that aren't even implemented?
and with 15 medic you'll burn through that advanced first aid kit in about 1 maybe 2 heals
and with 15 medic you'll burn through that advanced first aid kit in about 1 maybe 2 heals
- Thu Jul 18, 2013 6:06 pm
- Forum: General
- Topic: A problem of scale
- Replies: 15
- Views: 9844
Re: A problem of scale
i think the issue is that the game has shifted in a few updates from wandering around killing everything to sitting on your arse crafting everything from sand using some form of alchemy. What's needed is a limited amount of resource nodes, spread out so you cant pull water stone iron and essence of...
- Wed Jul 17, 2013 4:35 pm
- Forum: Gameplay
- Topic: Spiky Helmets?!
- Replies: 6
- Views: 2268
Re: Spiky Helmets?!
Heavy armor has a less japanese style, I use it for this particular reason :p But for some reason, I wasn't able to find anything better than a leather shirt, or leather turtleneck, I want chainmail shirt but don't know where to get it :( blackened chain mail shirt, is the best and found off Armor ...
- Tue Jul 16, 2013 5:27 am
- Forum: Feature Requests
- Topic: Commands
- Replies: 6
- Views: 1814
Re: Commands
another idea is to be able to make healing a higher priority over fighting in those tougher battles. sometimes a guy goes down early in the fight and a designated medic could just let the others fight while he takes care of the wounded. Ya that's pretty annoying. when all the enemies are like 1/2 s...
- Tue Jul 16, 2013 4:15 am
- Forum: Gameplay
- Topic: So, do they get better too, or...?
- Replies: 12
- Views: 4838
Re: So, do they get better too, or...?
yeah, the imperial lords guys will snowball really quickly because i haven't seen them lose against anything lol.
- Mon Jul 15, 2013 8:26 pm
- Forum: Gameplay
- Topic: So, do they get better too, or...?
- Replies: 12
- Views: 4838
Re: So, do they get better too, or...?
static guards only disappear if you kill them, ive done it invading eye-sprocket, hit them hard enough in the chest to make them go -100 they just die, and never come back lol.
- Mon Jul 15, 2013 3:38 am
- Forum: Gameplay
- Topic: Cheating the game somewhat?
- Replies: 3
- Views: 1545
Re: Cheating the game somewhat?
why would you want to? Like that's basically what you do at the moment lol.
- Sat Jul 13, 2013 5:07 pm
- Forum: Feature Requests
- Topic: Commands
- Replies: 6
- Views: 1814
Re: Commands
yeah, really need a stand gorund function and somtimes its anoying when your guy doesnt want to heal, and you have to run like two screens away to make him heal.
- Sat Jul 13, 2013 1:22 pm
- Forum: Modding
- Topic: f03n1x' Weapon Concepts/Mods
- Replies: 37
- Views: 24107
Re: f03n1x' Weapon Concepts/Mods
i like it alot very well done sir. The reason that area on the sword isnt sharp is so that the Kight, could use his other hand and grab that portion in very close combat, and kind of use it like a spear more or less.
- Sat Jul 13, 2013 1:14 pm
- Forum: Feature Requests
- Topic: About female charecters
- Replies: 12
- Views: 3598
Re: About female charecters
lol nothing to be disturbed about haha :3
- Sat Jul 13, 2013 1:13 pm
- Forum: General
- Topic: About katanas and heavy weapons
- Replies: 15
- Views: 12526
Re: About katanas and heavy weapons
yeah, i noticed that my self, that if you try to level heavy weapons skill with a fragment axe, when switching from another weapon it'll take ages if you dont already have proficiency in it.