Search found 17 matches

by Smithers
Wed Aug 07, 2013 10:44 pm
Forum: Bug reports
Topic: Basic gate navigation issue
Replies: 13
Views: 26619

Re: Basic gate navigation issue

This is why I've moved my whole team to the nearest city for protection until the problem is resolved
by Smithers
Mon Aug 05, 2013 11:07 pm
Forum: Bug reports
Topic: Basic gate navigation issue
Replies: 13
Views: 26619

Re: Basic gate navigation issue

If the issue is your men trying to get to nearby hostiles, then you should be able to stop them from unlocking your gate by setting your men to "blocks only". Just tried that, selected all units, set to blocks only, closed the gate...as soon as it closed two of the group went to unlock it...
by Smithers
Mon Aug 05, 2013 4:31 pm
Forum: Bug reports
Topic: Basic gate navigation issue
Replies: 13
Views: 26619

Re: Basic gate navigation issue

I have this exact same issue, which I wrote about in gameplay by mistake. Even with the stone miners too!
by Smithers
Mon Aug 05, 2013 12:06 pm
Forum: Gameplay
Topic: Walls and gates issues
Replies: 1
Views: 1954

Walls and gates issues

So I built a gurt big wall around my little hometown, stuck a gate in too. The foundations are up which alone keep out intruders, to the extent that they just walk around the circumference until they reach the gate. The last time I played an enemy had reached the gate and I quit before seeing if he ...
by Smithers
Thu Jul 11, 2013 1:25 pm
Forum: Gameplay
Topic: Leaving outpost
Replies: 3
Views: 1223

Re: Leaving outpost

Set a permanent job for your guys at base to heal eachother.
by Smithers
Thu Jul 11, 2013 1:17 pm
Forum: General
Topic: Long time follower, first time poster
Replies: 7
Views: 2131

Re: Long time follower, first time poster

Apologies for my hasty answer. I agree that he could post the stuff in General or it could possibly come under Mods?
by Smithers
Thu Jul 11, 2013 1:14 pm
Forum: Feature Requests
Topic: [Request]Duelling
Replies: 9
Views: 2922

Re: Duelling

Love this idea, make it known!
by Smithers
Thu Jul 11, 2013 1:12 pm
Forum: Gameplay
Topic: How do you like the new update?
Replies: 11
Views: 2964

Re: How do you like the new update?

Where can I find a chain shirt? Are they lightweight? Something worth replacing my leather shirt with?
by Smithers
Thu Jul 11, 2013 10:41 am
Forum: Feature Requests
Topic: Bandit AI Improvements
Replies: 6
Views: 1352

Re: Bandit AI Improvements

I have noticed on few occasions that any bandit stragglers from a defeated group end up running away, so I believe the implementation is in effect or progress.
by Smithers
Thu Jul 11, 2013 9:57 am
Forum: Feature Requests
Topic: Factions credits
Replies: 2
Views: 687

Re: Factions credits

A good idea to have a hierarchy in each faction, but I wouldn't want to manually distribute monies to each member. They work for the leader and perhaps rewarding them once in a while will increase morale. I do hope it wouldn't be a mount and blade system if it did happen.
by Smithers
Wed Jul 10, 2013 10:30 pm
Forum: General
Topic: Long time follower, first time poster
Replies: 7
Views: 2131

Re: Long time follower, first time poster

Hi there,

I would post what you have suggested in the Off Topic sub forum.

Cheers,
by Smithers
Wed Jul 10, 2013 10:06 pm
Forum: Gameplay
Topic: GOOD NEWS EVERYONE!
Replies: 11
Views: 2990

Re: GOOD NEWS EVERYONE!

Its not working for me. Have the shop packed full of stuff, everything set to public, trader groups just pass me by as nothing....sucks Perhaps it's because the traders route isn't in a certain radius of your position. Maybe if they got close enough to your settlement they will come along. Try plac...
by Smithers
Wed Jul 10, 2013 11:03 am
Forum: Gameplay
Topic: Escort a caravan...no pay at the end?
Replies: 2
Views: 1310

Re: Escort a caravan...no pay at the end?

Thank you for your reply.
by Smithers
Wed Jul 10, 2013 11:01 am
Forum: Bug reports
Topic: [0.46.1] Multiple Improper Item Graphics
Replies: 13
Views: 4046

Re: [0.44.1] Multiple Improper Item Graphics

Bump on the invisible helmet graphics.
by Smithers
Wed Jul 10, 2013 10:49 am
Forum: Gameplay
Topic: Enjoyable in its current state
Replies: 0
Views: 526

Enjoyable in its current state

I have to say I've had a lot of fun with this game so far. I started off with the caravan story and quickly built myself a base next to a city, repelling various attacks whilst researching and building all sorts. After one disastrous attack my main scientific researcher bought it (died) and everyone...
by Smithers
Wed Jul 10, 2013 9:59 am
Forum: Feature Requests
Topic: Factions credits
Replies: 2
Views: 687

Factions credits

I have already read a post regarding looting credits off corpses. In my ideology I believe that each faction has its own accumulated credit bank, most likely that is kept universally or by the faction leader per se, that may be an idea. When faction groups are out and about, such as traders and band...
by Smithers
Thu Jul 04, 2013 5:07 pm
Forum: Gameplay
Topic: Escort a caravan...no pay at the end?
Replies: 2
Views: 1310

Escort a caravan...no pay at the end?

Hi,

Can anyone explain this issue? Is my only reward a bit of athletics and combat skill along the way? And the odd bit of looting?

Cheers,

Smithy