Search found 17 matches
- Wed Aug 07, 2013 10:44 pm
- Forum: Bug reports
- Topic: Basic gate navigation issue
- Replies: 13
- Views: 26619
Re: Basic gate navigation issue
This is why I've moved my whole team to the nearest city for protection until the problem is resolved
- Mon Aug 05, 2013 11:07 pm
- Forum: Bug reports
- Topic: Basic gate navigation issue
- Replies: 13
- Views: 26619
Re: Basic gate navigation issue
If the issue is your men trying to get to nearby hostiles, then you should be able to stop them from unlocking your gate by setting your men to "blocks only". Just tried that, selected all units, set to blocks only, closed the gate...as soon as it closed two of the group went to unlock it...
- Mon Aug 05, 2013 4:31 pm
- Forum: Bug reports
- Topic: Basic gate navigation issue
- Replies: 13
- Views: 26619
Re: Basic gate navigation issue
I have this exact same issue, which I wrote about in gameplay by mistake. Even with the stone miners too!
- Mon Aug 05, 2013 12:06 pm
- Forum: Gameplay
- Topic: Walls and gates issues
- Replies: 1
- Views: 1954
Walls and gates issues
So I built a gurt big wall around my little hometown, stuck a gate in too. The foundations are up which alone keep out intruders, to the extent that they just walk around the circumference until they reach the gate. The last time I played an enemy had reached the gate and I quit before seeing if he ...
- Thu Jul 11, 2013 1:25 pm
- Forum: Gameplay
- Topic: Leaving outpost
- Replies: 3
- Views: 1223
Re: Leaving outpost
Set a permanent job for your guys at base to heal eachother.
- Thu Jul 11, 2013 1:17 pm
- Forum: General
- Topic: Long time follower, first time poster
- Replies: 7
- Views: 2131
Re: Long time follower, first time poster
Apologies for my hasty answer. I agree that he could post the stuff in General or it could possibly come under Mods?
- Thu Jul 11, 2013 1:14 pm
- Forum: Feature Requests
- Topic: [Request]Duelling
- Replies: 9
- Views: 2922
Re: Duelling
Love this idea, make it known!
- Thu Jul 11, 2013 1:12 pm
- Forum: Gameplay
- Topic: How do you like the new update?
- Replies: 11
- Views: 2964
Re: How do you like the new update?
Where can I find a chain shirt? Are they lightweight? Something worth replacing my leather shirt with?
- Thu Jul 11, 2013 10:41 am
- Forum: Feature Requests
- Topic: Bandit AI Improvements
- Replies: 6
- Views: 1352
Re: Bandit AI Improvements
I have noticed on few occasions that any bandit stragglers from a defeated group end up running away, so I believe the implementation is in effect or progress.
- Thu Jul 11, 2013 9:57 am
- Forum: Feature Requests
- Topic: Factions credits
- Replies: 2
- Views: 687
Re: Factions credits
A good idea to have a hierarchy in each faction, but I wouldn't want to manually distribute monies to each member. They work for the leader and perhaps rewarding them once in a while will increase morale. I do hope it wouldn't be a mount and blade system if it did happen.
- Wed Jul 10, 2013 10:30 pm
- Forum: General
- Topic: Long time follower, first time poster
- Replies: 7
- Views: 2131
Re: Long time follower, first time poster
Hi there,
I would post what you have suggested in the Off Topic sub forum.
Cheers,
I would post what you have suggested in the Off Topic sub forum.
Cheers,
- Wed Jul 10, 2013 10:06 pm
- Forum: Gameplay
- Topic: GOOD NEWS EVERYONE!
- Replies: 11
- Views: 2990
Re: GOOD NEWS EVERYONE!
Its not working for me. Have the shop packed full of stuff, everything set to public, trader groups just pass me by as nothing....sucks Perhaps it's because the traders route isn't in a certain radius of your position. Maybe if they got close enough to your settlement they will come along. Try plac...
- Wed Jul 10, 2013 11:03 am
- Forum: Gameplay
- Topic: Escort a caravan...no pay at the end?
- Replies: 2
- Views: 1310
Re: Escort a caravan...no pay at the end?
Thank you for your reply.
- Wed Jul 10, 2013 11:01 am
- Forum: Bug reports
- Topic: [0.46.1] Multiple Improper Item Graphics
- Replies: 13
- Views: 4046
Re: [0.44.1] Multiple Improper Item Graphics
Bump on the invisible helmet graphics.
- Wed Jul 10, 2013 10:49 am
- Forum: Gameplay
- Topic: Enjoyable in its current state
- Replies: 0
- Views: 526
Enjoyable in its current state
I have to say I've had a lot of fun with this game so far. I started off with the caravan story and quickly built myself a base next to a city, repelling various attacks whilst researching and building all sorts. After one disastrous attack my main scientific researcher bought it (died) and everyone...
- Wed Jul 10, 2013 9:59 am
- Forum: Feature Requests
- Topic: Factions credits
- Replies: 2
- Views: 687
Factions credits
I have already read a post regarding looting credits off corpses. In my ideology I believe that each faction has its own accumulated credit bank, most likely that is kept universally or by the faction leader per se, that may be an idea. When faction groups are out and about, such as traders and band...
- Thu Jul 04, 2013 5:07 pm
- Forum: Gameplay
- Topic: Escort a caravan...no pay at the end?
- Replies: 2
- Views: 1310
Escort a caravan...no pay at the end?
Hi,
Can anyone explain this issue? Is my only reward a bit of athletics and combat skill along the way? And the odd bit of looting?
Cheers,
Smithy
Can anyone explain this issue? Is my only reward a bit of athletics and combat skill along the way? And the odd bit of looting?
Cheers,
Smithy