Search found 13 matches
- Fri Jul 12, 2013 12:44 am
- Forum: Gameplay
- Topic: Nonstop aggro
- Replies: 7
- Views: 1936
Re: Nonstop aggro
Well this is one problem that exists currently I imagine in the future there will be the ability to lock people down so they dont do that. It does get annoying to have your guys constantly running everywhere and not being able to organize an assault properly or keep them from just getting beat down ...
- Thu Jul 11, 2013 7:54 pm
- Forum: General
- Topic: About katanas and heavy weapons
- Replies: 15
- Views: 12562
Re: About katanas and heavy weapons
Weird, i dont get any dex when i use Heavy weapons. i trained it up via Katana's and he has 75 strength You dont get dex for heavy weapons, you get a ton more str exp though. Look at the Strength xp% modifier I get like 110% with heavy weapons in combat vs 10% with katanas. Dex doesn't show any mod...
- Thu Jul 11, 2013 7:51 pm
- Forum: General
- Topic: About katanas and heavy weapons
- Replies: 15
- Views: 12562
Re: About katanas and heavy weapons
Both have there ups and down,s Katana's attack very fast and block very fast. where as the Heavy weapons have very slow attack speed but can cleave into groups fairly well, along with doing tons of damage, also one of the surefire ways to raise your strength I am seeing weapon speed multiplier for ...
Re: Help
My game wont run through Desura either, I just use the core.exe in the Kenshi fodler within the Desura folder. Desura just repeatedly updates to the latest version then give me the error and ask to verify files and then does nothing...then it tells me to install latest version.
- Thu Jul 11, 2013 7:46 pm
- Forum: Gameplay
- Topic: Spiky Helmets?!
- Replies: 6
- Views: 2286
Re: Spiky Helmets?!
I prefer barb armor with black chain shirt, best coverage you can get. And iron "straw" hat for head.
- Thu Jul 11, 2013 7:43 pm
- Forum: Gameplay
- Topic: Leaving outpost
- Replies: 3
- Views: 1223
Re: Leaving outpost
Set a permanent job for your guys at base to heal eachother. Also keep away for them not wander off. For my outposts I have on guy doing research job...he will never stop and will keep at it. To anchor guys to that outpost I put bodyguard "researchguy" as there last assigned job. This way...
- Thu Jul 11, 2013 7:41 pm
- Forum: General
- Topic: Holy Empire Red Squad
- Replies: 8
- Views: 3637
Re: Holy Empire Red Squad
Not getting how these guys can be so hostile and hold half the cities on the map, granted they are the cities which are pretty hard to get to in most cases. But its unexpected when you start to have an entire city be kos to you when you have never interacted with them.
- Thu Jul 11, 2013 7:38 pm
- Forum: General
- Topic: A problem of scale
- Replies: 15
- Views: 9856
Re: A problem of scale
Difficulty will go up with the finished map where some areas are more difficult than others and you'll need to build outposts in order to get whatever special stuff is in that area, if there was stronger enemies around the start area im guessing you'd get stomped once they get bows. To the rest of ...
- Wed Jul 10, 2013 10:20 pm
- Forum: Gameplay
- Topic: What do you want next?
- Replies: 471
- Views: 604701
Re: What do you want next?
Brothel houses please and female models please in reverse order...not Brothels then female models
- Wed Jul 10, 2013 3:08 pm
- Forum: Feature Requests
- Topic: Bandits Looting
- Replies: 5
- Views: 1092
Re: Bandits Looting
Yeah I guess this needs to happen though it would be brutal, make it optional..level one they steal some of your money, level 2 they steal some of your gear, level 3 they steal whatever they can carry.
Just make it so they don't poof..so we can hunt them down and kill them to get our stuff back.
Just make it so they don't poof..so we can hunt them down and kill them to get our stuff back.
- Wed Jul 10, 2013 3:06 pm
- Forum: Feature Requests
- Topic: A co-op mode?
- Replies: 57
- Views: 21561
Re: A co-op mode?
I will donate or pay extra for Multiplayer version. This game is very multiplayer version friendly as far as gameplay besides the pausing...which could be disabled for multi play. Seriously just start working on an multiplayer version and make it paid only add on. I don't think you will have trouble...
- Wed Jul 10, 2013 5:43 am
- Forum: General
- Topic: A problem of scale
- Replies: 15
- Views: 9856
A problem of scale
One of the biggest potential problems I see for this game is how to give the game real scale. Like a sense of accomplishment. I realize this is early alpha (like there is no sound) but already I can see a real challenge to come up with a meaningful world to explore, build, and interact in. For all I...
- Thu Jul 04, 2013 7:08 pm
- Forum: Gameplay
- Topic: Is my character dead?
- Replies: 12
- Views: 2767
Re: Is my character dead?
No there is something wrong with this version where you will not ever heal if one of your stats goes negative. This version is broken