Search found 5 matches
- Wed Jul 10, 2013 10:39 pm
- Forum: Feature Requests
- Topic: Bandit AI Improvements
- Replies: 6
- Views: 1331
Re: Bandit AI Improvements
I also think they should have an exhaustion level so that eventually they will give up the chase. What would make this challenging though would be who gets exhausted first. You or them and this should be decided by the athletics skill.
- Tue Jul 09, 2013 7:51 pm
- Forum: Feature Requests
- Topic: Bandit AI Improvements
- Replies: 6
- Views: 1331
Bandit AI Improvements
I hope this is something that gets addressed prior to release. At the moment apart from random path finding I think the bandits do not demonstrate that much AI. I would like them to be more likely to launch a settlement attack at night. Lets face it, if you are in a desert that can be seen for miles...
- Tue Jul 09, 2013 7:03 pm
- Forum: Feature Requests
- Topic: Suggestions list (Yep, pretty much abandoned by me)
- Replies: 97
- Views: 471798
Vultures
One thing that I think would be cool is to spawn circling vultures after a battle has finished. The bigger the battle, the more vultures. That would be a great sign for looters looking for corpses to steal from. At the moment it can be difficult seeing far enough away if there are any bodies in the ...
- Sun Jul 07, 2013 9:48 pm
- Forum: Off-Topic
- Topic: New members say "Hi"
- Replies: 814
- Views: 510512
Re: New members say "Hi"
lol, I guess thats what the food tech tree is for. You get to make a meat p i e to throw as a distraction or a custard p i e in the face to blind them. 
- Fri Jul 05, 2013 11:56 pm
- Forum: Off-Topic
- Topic: New members say "Hi"
- Replies: 814
- Views: 510512
Re: New members say "Hi"
Hi Everyone, I just got this game after being undecided for a while. Glad I did. I had some initial problems with it running slow but think I got the balance right now after a bit of graphics tweaking. I think this game should have been called the unforgiven lol. Its a brutal world but boy does it m...