Search found 34 matches

by Gavin McStine
Fri May 22, 2015 12:47 pm
Forum: Feature Requests
Topic: Ranks and WAR!
Replies: 8
Views: 2156

Re: Ranks and WAR!

The insta spawn isn't from no where, the spawn would be from some base building, remember this is the faction head, which should never leave the city. As for bandits they should still have a ranking system, but have less ranks. All gangs have some sort of ranking system. Everyone knows their place, ...
by Gavin McStine
Fri May 22, 2015 12:35 pm
Forum: Feature Requests
Topic: More hemp uses
Replies: 1
Views: 514

Re: More hemp uses

I'm hoping in the future buildings will require more then just building blocks and could have some of the awnings made from hemp. Also a camp tent would be nice and could be redeploy able. Add a small 1-2 person tent, 10-15 tent and a large over head tent without walls for placing over mines to give...
by Gavin McStine
Fri May 22, 2015 12:27 pm
Forum: Feature Requests
Topic: Witcher Easter egg
Replies: 3
Views: 1378

Re: Witcher Easter egg

I think to honor McDonald's we should have Ronald chasing after the hamburgler.
by Gavin McStine
Fri May 22, 2015 12:23 pm
Forum: Feature Requests
Topic: Micro Additions to buildings
Replies: 6
Views: 1660

Re: Micro Additions to buildings

Man that's an old post. Well as much as I would like to see this option I'm reminded of the old dagger fall random Map generator which would some times let you slip threw a crack between two tunnel parts to your death. Wile this game has no fall damage, getting someone stuck between two buildings wo...
by Gavin McStine
Sat Apr 18, 2015 7:43 pm
Forum: Feature Requests
Topic: Ranks and WAR!
Replies: 8
Views: 2156

Re: Ranks and WAR!

I have yet to see ranked NPCs roaming. Also the spawning of a strong amassed group starts the war. With the defending faction also spawning a strong amassed group.
by Gavin McStine
Sat Apr 18, 2015 4:43 pm
Forum: Feature Requests
Topic: Ranks and WAR!
Replies: 8
Views: 2156

Ranks and WAR!

It would be nice to have an NPC ranking system. Right now we only have boss and non-boss. I think we need more ranks with roaming, guards and the head of a faction. Roaming should be broken up into 3 categories. Weak, medium and strong. The numbers should increase for the stronger categories. 3 amou...
by Gavin McStine
Thu Apr 02, 2015 11:24 am
Forum: Feature Requests
Topic: Changing Equipment Should not be Instant
Replies: 15
Views: 12931

Re: Changing Equipment Should not be Instant

-Yes I think there should be some time for equipping/unequpping items/weapons. -I do think you should be able to remove a backpack in battle. If you were running around the world and someone let's lose a war cry you would drop your backpack well before melee. -As for placing a loaded backpack in you...
by Gavin McStine
Sun Feb 01, 2015 5:09 pm
Forum: General
Topic: Latest Version?
Replies: 7
Views: 3048

Re: Latest Version?

As far as I know steam is the only way to opt in on the experimental version.
by Gavin McStine
Tue Jan 27, 2015 4:13 pm
Forum: Feature Requests
Topic: Total Armor Benifits
Replies: 1
Views: 571

Re: Total Armor Benifits

I believe the way it works is by the attack hitting an area then each armor piece that protects that area is rolled. So if yo say get hit in the stomach and have a shirt, chest armor and pants that protect the stomach then each one is rolled. So you could have 0 to 3 items giving you protection. If ...
by Gavin McStine
Sun Jan 11, 2015 4:03 pm
Forum: Gameplay
Topic: Leviathans are actually children of cthulhu.
Replies: 17
Views: 5726

Re: Leviathans are actually children of cthulhu.

I lost about 6 of 10 guys to 1 leviathan, the other 4 were lucky to take only one hit to their head, chest or stomach that reduced them below 0. The others needed 2 hits killing them. I wasn't using any armor but using the best weapon grades. I almost reduced one of its legs to 100.
by Gavin McStine
Wed Jan 07, 2015 3:45 pm
Forum: Bug reports
Topic: 2 bugs - added npcs to crew and loss of icons
Replies: 1
Views: 430

2 bugs - added npcs to crew and loss of icons

When I imported my old save crew into a new experimental game I had no issues, but when I loaded the game after a crash I now have all the people in every bar now spawned with my crew. I can select and order them around, look at their inventory, etc, etc but I don't have the head icon below. If I se...
by Gavin McStine
Tue Jan 06, 2015 4:33 pm
Forum: General
Topic: in experamental mode
Replies: 1
Views: 782

in experamental mode

Ok I opted in experimental mode, just wondering if the "experimental mode" becomes the standard mode will steam have issues updating to it?

Edit: what I mean if the next patch is a direct to standard mode because of the fixes, will it update from the experimental mode to the standard mode?
by Gavin McStine
Mon Jan 05, 2015 5:00 am
Forum: Feature Requests
Topic: Robotics skill 2014
Replies: 8
Views: 2219

Re: Robotics skill 2014

The mines become automated at max level. I guess the farm could use slaves. Everything else is placed inside the buildings or just outside. To me the slaves make sense, you have to take care of em, or just feed em scraps of food or wood shavings for all I care. But drones are kinda "broken"...
by Gavin McStine
Wed Dec 31, 2014 4:58 am
Forum: Feature Requests
Topic: Investing in your world, world map changes
Replies: 0
Views: 447

Investing in your world, world map changes

It would be nice to have some investment NPCs around the world. Some in towns others out in the world. Some examples Bridges and tunnels allowing short cuts between cities. Should be to the same facton or friendly faction. A city with an empty space for future development of a store, inn, pub, etc, ...
by Gavin McStine
Wed Dec 31, 2014 4:17 am
Forum: Bug reports
Topic: Crash when building wall in the mountains 0.69.2 [SOLVED]
Replies: 1
Views: 480

Re: Crash when building wall in the mountains 0.69.2 [SOLVED

I had the same issue with the wall built on an almost flat surface. It required a forced reset as not only did the game crashed my computer, but was unresponsive to shift tab and alt control delete.
by Gavin McStine
Wed Dec 31, 2014 4:07 am
Forum: Feature Requests
Topic: Robotics skill 2014
Replies: 8
Views: 2219

Re: Robotics skill 2014

I like how you gave them a little less then 2 days to work on this. Posted on dec 30th with the new year coming in and naming the topic 2014.
by Gavin McStine
Wed Dec 31, 2014 4:02 am
Forum: Feature Requests
Topic: More badassery in the combat department
Replies: 6
Views: 2046

Re: More badassery in the combat department

I'm using the heaviest weapon which name I forgot, but it's something like 55 pounds or what ever. Now I know it's not a finishing move or what ever but I wacked some bandit for something like 13(6) + 74(14) in the head reducing the to a rag doll state. Arms fialing mid air rag doll made a nice visu...
by Gavin McStine
Wed Dec 31, 2014 3:50 am
Forum: Gameplay
Topic: Outfitting my crew
Replies: 3
Views: 1692

Re: Outfitting my crew

I once found a high grade merc plate in my travels to find a shop that had space to dump some loot. I then proceeded to go afk researching longer then expected over riding an auto save and not having a non auto save with the plate had to revert to an older file. The merc plate wasn't much better the...
by Gavin McStine
Tue Dec 30, 2014 10:17 pm
Forum: Gameplay
Topic: Is there a way to reset trader npc locations
Replies: 8
Views: 2044

Re: Is there a way to reset trader npc locations

I've found 1 village with 0 NPCs, not a guard, shop vender nor a civilian. I think they need at add a invisible spawn point for NPCs that would spawn a NPCs and it would have to travel from the spawn to the city. It would be like a travailing vendor that enters a town without a vender and then desid...
by Gavin McStine
Mon Dec 29, 2014 4:25 am
Forum: Feature Requests
Topic: Storage on crafting beches/mines
Replies: 4
Views: 1257

Re: Storage on crafting beches/mines

Bump.

Need more storage for buildings, should require building blocks to upgrade storage.