Search found 34 matches
- Fri May 22, 2015 12:47 pm
- Forum: Feature Requests
- Topic: Ranks and WAR!
- Replies: 8
- Views: 2156
Re: Ranks and WAR!
The insta spawn isn't from no where, the spawn would be from some base building, remember this is the faction head, which should never leave the city. As for bandits they should still have a ranking system, but have less ranks. All gangs have some sort of ranking system. Everyone knows their place, ...
- Fri May 22, 2015 12:35 pm
- Forum: Feature Requests
- Topic: More hemp uses
- Replies: 1
- Views: 514
Re: More hemp uses
I'm hoping in the future buildings will require more then just building blocks and could have some of the awnings made from hemp. Also a camp tent would be nice and could be redeploy able. Add a small 1-2 person tent, 10-15 tent and a large over head tent without walls for placing over mines to give...
- Fri May 22, 2015 12:27 pm
- Forum: Feature Requests
- Topic: Witcher Easter egg
- Replies: 3
- Views: 1378
Re: Witcher Easter egg
I think to honor McDonald's we should have Ronald chasing after the hamburgler.
- Fri May 22, 2015 12:23 pm
- Forum: Feature Requests
- Topic: Micro Additions to buildings
- Replies: 6
- Views: 1660
Re: Micro Additions to buildings
Man that's an old post. Well as much as I would like to see this option I'm reminded of the old dagger fall random Map generator which would some times let you slip threw a crack between two tunnel parts to your death. Wile this game has no fall damage, getting someone stuck between two buildings wo...
- Sat Apr 18, 2015 7:43 pm
- Forum: Feature Requests
- Topic: Ranks and WAR!
- Replies: 8
- Views: 2156
Re: Ranks and WAR!
I have yet to see ranked NPCs roaming. Also the spawning of a strong amassed group starts the war. With the defending faction also spawning a strong amassed group.
- Sat Apr 18, 2015 4:43 pm
- Forum: Feature Requests
- Topic: Ranks and WAR!
- Replies: 8
- Views: 2156
Ranks and WAR!
It would be nice to have an NPC ranking system. Right now we only have boss and non-boss. I think we need more ranks with roaming, guards and the head of a faction. Roaming should be broken up into 3 categories. Weak, medium and strong. The numbers should increase for the stronger categories. 3 amou...
- Thu Apr 02, 2015 11:24 am
- Forum: Feature Requests
- Topic: Changing Equipment Should not be Instant
- Replies: 15
- Views: 12931
Re: Changing Equipment Should not be Instant
-Yes I think there should be some time for equipping/unequpping items/weapons. -I do think you should be able to remove a backpack in battle. If you were running around the world and someone let's lose a war cry you would drop your backpack well before melee. -As for placing a loaded backpack in you...
- Sun Feb 01, 2015 5:09 pm
- Forum: General
- Topic: Latest Version?
- Replies: 7
- Views: 3048
Re: Latest Version?
As far as I know steam is the only way to opt in on the experimental version.
- Tue Jan 27, 2015 4:13 pm
- Forum: Feature Requests
- Topic: Total Armor Benifits
- Replies: 1
- Views: 571
Re: Total Armor Benifits
I believe the way it works is by the attack hitting an area then each armor piece that protects that area is rolled. So if yo say get hit in the stomach and have a shirt, chest armor and pants that protect the stomach then each one is rolled. So you could have 0 to 3 items giving you protection. If ...
- Sun Jan 11, 2015 4:03 pm
- Forum: Gameplay
- Topic: Leviathans are actually children of cthulhu.
- Replies: 17
- Views: 5726
Re: Leviathans are actually children of cthulhu.
I lost about 6 of 10 guys to 1 leviathan, the other 4 were lucky to take only one hit to their head, chest or stomach that reduced them below 0. The others needed 2 hits killing them. I wasn't using any armor but using the best weapon grades. I almost reduced one of its legs to 100.
- Wed Jan 07, 2015 3:45 pm
- Forum: Bug reports
- Topic: 2 bugs - added npcs to crew and loss of icons
- Replies: 1
- Views: 430
2 bugs - added npcs to crew and loss of icons
When I imported my old save crew into a new experimental game I had no issues, but when I loaded the game after a crash I now have all the people in every bar now spawned with my crew. I can select and order them around, look at their inventory, etc, etc but I don't have the head icon below. If I se...
- Tue Jan 06, 2015 4:33 pm
- Forum: General
- Topic: in experamental mode
- Replies: 1
- Views: 782
in experamental mode
Ok I opted in experimental mode, just wondering if the "experimental mode" becomes the standard mode will steam have issues updating to it?
Edit: what I mean if the next patch is a direct to standard mode because of the fixes, will it update from the experimental mode to the standard mode?
Edit: what I mean if the next patch is a direct to standard mode because of the fixes, will it update from the experimental mode to the standard mode?
- Mon Jan 05, 2015 5:00 am
- Forum: Feature Requests
- Topic: Robotics skill 2014
- Replies: 8
- Views: 2219
Re: Robotics skill 2014
The mines become automated at max level. I guess the farm could use slaves. Everything else is placed inside the buildings or just outside. To me the slaves make sense, you have to take care of em, or just feed em scraps of food or wood shavings for all I care. But drones are kinda "broken"...
- Wed Dec 31, 2014 4:58 am
- Forum: Feature Requests
- Topic: Investing in your world, world map changes
- Replies: 0
- Views: 447
Investing in your world, world map changes
It would be nice to have some investment NPCs around the world. Some in towns others out in the world. Some examples Bridges and tunnels allowing short cuts between cities. Should be to the same facton or friendly faction. A city with an empty space for future development of a store, inn, pub, etc, ...
- Wed Dec 31, 2014 4:17 am
- Forum: Bug reports
- Topic: Crash when building wall in the mountains 0.69.2 [SOLVED]
- Replies: 1
- Views: 480
Re: Crash when building wall in the mountains 0.69.2 [SOLVED
I had the same issue with the wall built on an almost flat surface. It required a forced reset as not only did the game crashed my computer, but was unresponsive to shift tab and alt control delete.
- Wed Dec 31, 2014 4:07 am
- Forum: Feature Requests
- Topic: Robotics skill 2014
- Replies: 8
- Views: 2219
Re: Robotics skill 2014
I like how you gave them a little less then 2 days to work on this. Posted on dec 30th with the new year coming in and naming the topic 2014.
- Wed Dec 31, 2014 4:02 am
- Forum: Feature Requests
- Topic: More badassery in the combat department
- Replies: 6
- Views: 2046
Re: More badassery in the combat department
I'm using the heaviest weapon which name I forgot, but it's something like 55 pounds or what ever. Now I know it's not a finishing move or what ever but I wacked some bandit for something like 13(6) + 74(14) in the head reducing the to a rag doll state. Arms fialing mid air rag doll made a nice visu...
- Wed Dec 31, 2014 3:50 am
- Forum: Gameplay
- Topic: Outfitting my crew
- Replies: 3
- Views: 1692
Re: Outfitting my crew
I once found a high grade merc plate in my travels to find a shop that had space to dump some loot. I then proceeded to go afk researching longer then expected over riding an auto save and not having a non auto save with the plate had to revert to an older file. The merc plate wasn't much better the...
- Tue Dec 30, 2014 10:17 pm
- Forum: Gameplay
- Topic: Is there a way to reset trader npc locations
- Replies: 8
- Views: 2044
Re: Is there a way to reset trader npc locations
I've found 1 village with 0 NPCs, not a guard, shop vender nor a civilian. I think they need at add a invisible spawn point for NPCs that would spawn a NPCs and it would have to travel from the spawn to the city. It would be like a travailing vendor that enters a town without a vender and then desid...
- Mon Dec 29, 2014 4:25 am
- Forum: Feature Requests
- Topic: Storage on crafting beches/mines
- Replies: 4
- Views: 1257
Re: Storage on crafting beches/mines
Bump.
Need more storage for buildings, should require building blocks to upgrade storage.
Need more storage for buildings, should require building blocks to upgrade storage.