Search found 4 matches
- Wed Jul 24, 2013 5:55 pm
- Forum: Modding
- Topic: [MOD] Kenshi Medieval Modification
- Replies: 86
- Views: 75172
Re: [MOD] Kenshi Medieval Modification
How did you get the model's and their bones exported from .mesh format? I need a character rig to work with so I can make some armor sets, but I can't find the proper method to create a workable format out of .mesh and keep the mesh/bones/skin in order.
- Wed Jul 24, 2013 5:14 am
- Forum: Modding
- Topic: f03n1x' Weapon Concepts/Mods
- Replies: 37
- Views: 24150
Re: f03n1x' Weapon Concepts/Mods
How do you get textures properly assigned to new meshes? I assigned a texture to my mesh in the editor, but it still uses other textures. There must be some way to tell the weapon what texture to use for each quality level (catan, homemade, rusty, etc). Do you know?
- Sun Jul 21, 2013 6:22 pm
- Forum: Modding
- Topic: f03n1x' Weapon Concepts/Mods
- Replies: 37
- Views: 24150
Re: f03n1x' Weapon Concepts/Mods
So you never looked at their setup then? How did you know where to place the weapons in the scene, or the general scale they use? I am also interested to know the tri-count averages of the game's assets. I guess we need some base files offered from the creator in order to make modded armor sets with...
- Sun Jul 21, 2013 5:39 pm
- Forum: Modding
- Topic: f03n1x' Weapon Concepts/Mods
- Replies: 37
- Views: 24150
Re: f03n1x' Weapon Concepts/Mods
I am also interested in the pipeline you use. Not how you create a weapon, but opening ogre .mesh files mostly. I need to to look at the skeletal setup of current characters/weapons so I can try making some things. I use 3ds Max btw.