Search found 10 matches

by Balrog
Wed Dec 10, 2014 2:38 am
Forum: Bug reports
Topic: The new wildlife
Replies: 1
Views: 432

Re: The new wildlife

I have had this happen with beaked things. Maybe the code isn't implemented for this yet? I don't know.
by Balrog
Wed Dec 10, 2014 1:24 am
Forum: Bug reports
Topic: Guards become aggressive towards merchants (0.70)
Replies: 0
Views: 264

Guards become aggressive towards merchants (0.70)

In a new game guards are becoming randomly hostile towards NPCs. First they began attacking a shop guard. Next they took out an advanced item merchant. Finally they destroyed an entire caravan including the caravan guards and the pack Gars. Make the beginning of the game a little too easy if you can...
by Balrog
Thu May 29, 2014 10:25 pm
Forum: Bug reports
Topic: Bed Cost Being Avoided by Putting Actors into them.
Replies: 4
Views: 635

Re: Bed Cost Being Avoided by Putting Actors into them.

I'm guessing he is talking about the town inns that are supposed to charge money for bed use.
by Balrog
Mon May 26, 2014 9:45 pm
Forum: Bug reports
Topic: [0.68.1] Crash when trying to build interior items
Replies: 6
Views: 1623

Re: [0.68] Crash when trying to build interior items

I have had this issue as well. Bought a house in town and if I try to build a small research bench the game crashes immediately upon clicking the icon. The game autosaved a few minutes before and it crashes any time I try to build a bench.
by Balrog
Mon Sep 09, 2013 1:51 am
Forum: Bug reports
Topic: [0.46.1] Autonomous Gate Unlocking Still Occurs
Replies: 23
Views: 5219

Re: [0.46.1] Autonomous Gate Unlocking Still Occurs

Sometimes dismantling the gate and re-building it will fix the auto-unlock issue
by Balrog
Sat Sep 07, 2013 12:25 am
Forum: Bug reports
Topic: No stone processor in the basic base blueprint kit. [FIXED]
Replies: 0
Views: 338

No stone processor in the basic base blueprint kit. [FIXED]

I believe the Ore processor was mistakenly put in place of the stone processor. There is also no way to research the stone processor from a small research bench. Although I could be wrong and this is not a bug but was intentional.

This has been fixed
by Balrog
Wed Sep 04, 2013 1:43 am
Forum: Bug reports
Topic: Crash when exiting options menu [0.46.1] [FIXED]
Replies: 10
Views: 1797

Re: Crash when exiting options menu [0.46.1]

I have had the same issue with lost key bindings and closing the option menu causing a crash. A temporary fix it to change your key bindings and then slide the options menu most of the way off the screen with out closing it. The new key bindings will be in effect and you will still have virtually al...
by Balrog
Sat Aug 03, 2013 2:21 am
Forum: Bug reports
Topic: Characters ignore walls
Replies: 6
Views: 1896

Re: Characters ignore walls

I restarted and built more walls and had the same problem. However using Ctrl+Shift+F11 removed the pathing issue that sent characters through walls. It also made all but one character stuck in place an unable to move. However picking up the stuck characters and putting him back down fixed this issue.
by Balrog
Fri Aug 02, 2013 6:31 am
Forum: Bug reports
Topic: Characters ignore walls
Replies: 6
Views: 1896

Characters ignore walls

I have had an issue with bandits and my own characters walking through player built walls as though they did not exist. The save has been lost but this may have occurred at a high point in a sand dune.
by Balrog
Fri Aug 02, 2013 6:21 am
Forum: Bug reports
Topic: Basic gate navigation issue
Replies: 13
Views: 26616

Re: Basic gate navigation issue

I too have this problem. The character will close the gate but when inside the walls will not move away from the gate without opening it first.