Search found 360 matches

by someone
Mon Jan 29, 2024 3:14 pm
Forum: Off-Topic
Topic: Testing
Replies: 14
Views: 31447

Re: Testing

test continued
by someone
Mon May 11, 2020 3:54 pm
Forum: Modding
Topic: How to add and export collision properly?
Replies: 3
Views: 2351

Re: How to add and export collision properly?

Not sure what could be going wrong, but the Blender 2.8 collision export is mostly working. Convex hulls are the only thing currently broken. I suggest using the collision viewer program from the blender thread to check the files. If you drag both the collision xml file and mesh file for your object...
by someone
Fri Mar 13, 2020 3:15 pm
Forum: Bug reports
Topic: My game freezes for a second then just crash message
Replies: 1
Views: 905

Re: My game freezes for a second then just crash message

It is a mod issue, something to do with a missing vendor list.
Just removing mods can leave data behind that is saved in your game. You may need to import to properly clear it all.
by someone
Fri Mar 13, 2020 3:02 pm
Forum: Bug reports
Topic: ver. 1.0.45c-x64 crash on loading a savegame
Replies: 4
Views: 1398

Re: ver. 1.0.45c-x64 crash on loading a savegame

One of your mods has a race referencing a hair object that doesn't exist.
by someone
Fri Mar 13, 2020 2:58 pm
Forum: Bug reports
Topic: The game is crushing all the time last few days
Replies: 2
Views: 997

Re: The game is crushing all the time last few days

One of your mods has a race referencing a hair object that does not exist.
by someone
Mon Mar 09, 2020 6:53 pm
Forum: Bug reports
Topic: Save file missing zone warning
Replies: 1
Views: 1036

Re: Save file missing zone warning

This log confused me, but copying between computers makes sense. In your case I believe the problem occurred on the other computer, as this log doesn't show any reason why the files disappeared. I believe the most likely cause of this issue is if the game was somehow terminated before it finished th...
by someone
Thu Mar 05, 2020 3:46 pm
Forum: Modding
Topic: Help - FCS exception when merging mods
Replies: 5
Views: 2400

Re: Help - FCS exception when merging mods

Merging mods with the same item in both not a problem.
I am completely failing to make it crash. Can you send me a bunch of stuff so I can reproduce it.
by someone
Tue Feb 11, 2020 3:23 pm
Forum: Bug reports
Topic: Crash Near Heft
Replies: 4
Views: 6141

Re: Crash Near Heft

The quick.save file on its own is useless, I would need the whole folder for that save.
Items left over from a mod is likely the cause. Importing the game from the main menu should fix the issue as clearing out old stuff is its purpose.
by someone
Wed Jan 29, 2020 4:01 pm
Forum: Bug reports
Topic: Just some thing I'm supposed to send apparently.
Replies: 1
Views: 2802

Re: Just some thing I'm supposed to send apparently.

Thanks. Something interrupted saving your JUGGSOLO2 save (from autosave2) so it is missing some files.
This can cause issues such as missing player towns or duplicated NPCs.
Did the game crash or something?
by someone
Thu Jan 23, 2020 5:17 pm
Forum: Bug reports
Topic: Crash Near Heft
Replies: 4
Views: 6141

Re: Crash Near Heft

Seems to be some bad data in your save involving an item in a crafting station.
Can you upload your save.
by someone
Wed Jan 22, 2020 1:36 pm
Forum: Bug reports
Topic: Crash when arriving to Brink
Replies: 12
Views: 6014

Re: Crash when arriving to Brink

Corrupt texture file, validate the game cache on steam.
by someone
Tue Jan 21, 2020 5:52 pm
Forum: Bug reports
Topic: Black Textures
Replies: 1
Views: 946

Re: Black Textures

This is usually caused by a messed up item of clothing. Are you running any mods that add such things?
It should go away when the offending characters are no longer on screen.
by someone
Tue Jan 21, 2020 3:37 pm
Forum: Bug reports
Topic: вылет
Replies: 1
Views: 926

Re: вылет

You have a corrupt texture file. You can use the verify/repair option if you are using GOG Galaxy.
by someone
Tue Jan 21, 2020 2:41 pm
Forum: Modding
Topic: Blender
Replies: 45
Views: 147434

Re: Blender

Uncheck the export skeleton option.
Also note the template file is missing the shape keys for some of the sliders in character creation.
by someone
Mon Jan 13, 2020 6:33 pm
Forum: Bug reports
Topic: Error 0xc000007b
Replies: 3
Views: 1649

Re: Error 0xc000007b

This would usually be because some dependency is not installed correctly.
You could try using this tool: https://github.com/lucasg/Dependencies to see if it detects anything is missing.
by someone
Mon Jan 13, 2020 5:52 pm
Forum: Bug reports
Topic: Game crashing
Replies: 1
Views: 953

Re: Game crashing

This crash is because of a corrupt texture file. Revalidate the game cache on steam (or reinstall if that doesn't work)
by someone
Mon Jan 13, 2020 5:49 pm
Forum: Bug reports
Topic: crashed game
Replies: 1
Views: 913

Re: crashed game

Seems to be a mod problem. 'kenshi_hk.mesh' is a bit broken. Some race mod I think. I don't know which one.
by someone
Mon Jan 13, 2020 5:37 pm
Forum: Bug reports
Topic: Kenshi Crashing
Replies: 2
Views: 1176

Re: Kenshi Crashing

This crash is because of a corrupt texture file. Revalidate the game cache on steam (or reinstall if that doesn't work)
by someone
Tue Dec 17, 2019 6:30 pm
Forum: Modding
Topic: is it possible to edit an existing interior layout and save to mod ?
Replies: 6
Views: 5965

Re: is it possible to edit an existing interior layout and save to mod ?

Turns out it was a bug with the interior editor causing furniture deleted by a mod to not be saved. Adding or moving items works correctly. Unfortunately the fix missed today's update.
by someone
Mon Dec 16, 2019 4:12 pm
Forum: Modding
Topic: Human texture files no longer can be edited or changed?
Replies: 3
Views: 5543

Re: Human texture files no longer can be edited or changed?

Those grey normal maps use DXT5N (or dxt5nm). Some dds exporters have this in the export options which converts an ordinary normal map to the grey version. There is information about the format online, but essentially it is a standard normal map with the red channel stored in the alpha channel and t...