Search found 360 matches
Re: Testing
test continued
- Mon May 11, 2020 3:54 pm
- Forum: Modding
- Topic: How to add and export collision properly?
- Replies: 3
- Views: 2351
Re: How to add and export collision properly?
Not sure what could be going wrong, but the Blender 2.8 collision export is mostly working. Convex hulls are the only thing currently broken. I suggest using the collision viewer program from the blender thread to check the files. If you drag both the collision xml file and mesh file for your object...
- Fri Mar 13, 2020 3:15 pm
- Forum: Bug reports
- Topic: My game freezes for a second then just crash message
- Replies: 1
- Views: 905
Re: My game freezes for a second then just crash message
It is a mod issue, something to do with a missing vendor list.
Just removing mods can leave data behind that is saved in your game. You may need to import to properly clear it all.
Just removing mods can leave data behind that is saved in your game. You may need to import to properly clear it all.
- Fri Mar 13, 2020 3:02 pm
- Forum: Bug reports
- Topic: ver. 1.0.45c-x64 crash on loading a savegame
- Replies: 4
- Views: 1398
Re: ver. 1.0.45c-x64 crash on loading a savegame
One of your mods has a race referencing a hair object that doesn't exist.
- Fri Mar 13, 2020 2:58 pm
- Forum: Bug reports
- Topic: The game is crushing all the time last few days
- Replies: 2
- Views: 997
Re: The game is crushing all the time last few days
One of your mods has a race referencing a hair object that does not exist.
- Mon Mar 09, 2020 6:53 pm
- Forum: Bug reports
- Topic: Save file missing zone warning
- Replies: 1
- Views: 1036
Re: Save file missing zone warning
This log confused me, but copying between computers makes sense. In your case I believe the problem occurred on the other computer, as this log doesn't show any reason why the files disappeared. I believe the most likely cause of this issue is if the game was somehow terminated before it finished th...
- Thu Mar 05, 2020 3:46 pm
- Forum: Modding
- Topic: Help - FCS exception when merging mods
- Replies: 5
- Views: 2400
Re: Help - FCS exception when merging mods
Merging mods with the same item in both not a problem.
I am completely failing to make it crash. Can you send me a bunch of stuff so I can reproduce it.
I am completely failing to make it crash. Can you send me a bunch of stuff so I can reproduce it.
- Tue Feb 11, 2020 3:23 pm
- Forum: Bug reports
- Topic: Crash Near Heft
- Replies: 4
- Views: 6141
Re: Crash Near Heft
The quick.save file on its own is useless, I would need the whole folder for that save.
Items left over from a mod is likely the cause. Importing the game from the main menu should fix the issue as clearing out old stuff is its purpose.
Items left over from a mod is likely the cause. Importing the game from the main menu should fix the issue as clearing out old stuff is its purpose.
- Wed Jan 29, 2020 4:01 pm
- Forum: Bug reports
- Topic: Just some thing I'm supposed to send apparently.
- Replies: 1
- Views: 2802
Re: Just some thing I'm supposed to send apparently.
Thanks. Something interrupted saving your JUGGSOLO2 save (from autosave2) so it is missing some files.
This can cause issues such as missing player towns or duplicated NPCs.
Did the game crash or something?
This can cause issues such as missing player towns or duplicated NPCs.
Did the game crash or something?
- Thu Jan 23, 2020 5:17 pm
- Forum: Bug reports
- Topic: Crash Near Heft
- Replies: 4
- Views: 6141
Re: Crash Near Heft
Seems to be some bad data in your save involving an item in a crafting station.
Can you upload your save.
Can you upload your save.
- Wed Jan 22, 2020 1:36 pm
- Forum: Bug reports
- Topic: Crash when arriving to Brink
- Replies: 12
- Views: 6014
Re: Crash when arriving to Brink
Corrupt texture file, validate the game cache on steam.
- Tue Jan 21, 2020 5:52 pm
- Forum: Bug reports
- Topic: Black Textures
- Replies: 1
- Views: 946
Re: Black Textures
This is usually caused by a messed up item of clothing. Are you running any mods that add such things?
It should go away when the offending characters are no longer on screen.
It should go away when the offending characters are no longer on screen.
- Tue Jan 21, 2020 3:37 pm
- Forum: Bug reports
- Topic: вылет
- Replies: 1
- Views: 926
Re: вылет
You have a corrupt texture file. You can use the verify/repair option if you are using GOG Galaxy.
Re: Blender
Uncheck the export skeleton option.
Also note the template file is missing the shape keys for some of the sliders in character creation.
Also note the template file is missing the shape keys for some of the sliders in character creation.
- Mon Jan 13, 2020 6:33 pm
- Forum: Bug reports
- Topic: Error 0xc000007b
- Replies: 3
- Views: 1649
Re: Error 0xc000007b
This would usually be because some dependency is not installed correctly.
You could try using this tool: https://github.com/lucasg/Dependencies to see if it detects anything is missing.
You could try using this tool: https://github.com/lucasg/Dependencies to see if it detects anything is missing.
- Mon Jan 13, 2020 5:52 pm
- Forum: Bug reports
- Topic: Game crashing
- Replies: 1
- Views: 953
Re: Game crashing
This crash is because of a corrupt texture file. Revalidate the game cache on steam (or reinstall if that doesn't work)
- Mon Jan 13, 2020 5:49 pm
- Forum: Bug reports
- Topic: crashed game
- Replies: 1
- Views: 913
Re: crashed game
Seems to be a mod problem. 'kenshi_hk.mesh' is a bit broken. Some race mod I think. I don't know which one.
- Mon Jan 13, 2020 5:37 pm
- Forum: Bug reports
- Topic: Kenshi Crashing
- Replies: 2
- Views: 1176
Re: Kenshi Crashing
This crash is because of a corrupt texture file. Revalidate the game cache on steam (or reinstall if that doesn't work)
- Tue Dec 17, 2019 6:30 pm
- Forum: Modding
- Topic: is it possible to edit an existing interior layout and save to mod ?
- Replies: 6
- Views: 5965
Re: is it possible to edit an existing interior layout and save to mod ?
Turns out it was a bug with the interior editor causing furniture deleted by a mod to not be saved. Adding or moving items works correctly. Unfortunately the fix missed today's update.
- Mon Dec 16, 2019 4:12 pm
- Forum: Modding
- Topic: Human texture files no longer can be edited or changed?
- Replies: 3
- Views: 5543
Re: Human texture files no longer can be edited or changed?
Those grey normal maps use DXT5N (or dxt5nm). Some dds exporters have this in the export options which converts an ordinary normal map to the grey version. There is information about the format online, but essentially it is a standard normal map with the red channel stored in the alpha channel and t...