Search found 9 matches
- Sun Aug 14, 2016 8:42 am
- Forum: Modding
- Topic: How do write new dialogues?
- Replies: 3
- Views: 901
Re: How do write new dialogues?
If you have any other questions just ask. I wrote the recruit-able prisoners mod on workshop, which was a learning experience...
- Sun Aug 14, 2016 8:39 am
- Forum: Modding
- Topic: How do write new dialogues?
- Replies: 3
- Views: 901
Re: How do write new dialogues?
Writing new dialogue is pretty straightforward. Just go to the dialogue group and create a new one. Name it. and start with add root. From there right click the line and add child. to the right there is the details about the line. who says it, eg. me, target, target if player etc. If you just want y...
- Sat Aug 06, 2016 10:25 am
- Forum: Modding
- Topic: Using the Lock/Unlock dialogue effect in FCS + wordswaps
- Replies: 0
- Views: 497
Using the Lock/Unlock dialogue effect in FCS + wordswaps
I really want to make use of this function (lock/unlock dialogue), but I can't get that much info about it. Has anyone played around with it? I would love to hear others experiences also. I've used new word swaps for one of my mods (workshop - recruitable prisoners) and thought it would be good if o...
- Tue Jul 26, 2016 1:56 pm
- Forum: Modding
- Topic: Modding research costs
- Replies: 3
- Views: 1185
Re: Modding research costs
To reiterate, don't bother with the money on the left. Add it to the right using the drop-down menu to make a new cost.
- Tue Jul 26, 2016 1:53 pm
- Forum: Modding
- Topic: Modding research costs
- Replies: 3
- Views: 1185
Re: Modding research costs
This is pretty simple. In the window of the research you want to make/change. You can already see the 'cost' you mentioned. You can right-click and remove it. Above this is a drop-down box. Probably says 'blueprint item' by default. Use the drop-down menu to choose 'cost' again, and press 'add'. A l...
- Fri Jul 15, 2016 4:07 am
- Forum: Modding
- Topic: [Mod] Tsukemono - Greenfruit snack
- Replies: 0
- Views: 786
[Mod] Tsukemono - Greenfruit snack
Adding a tasty small sized snack made from Greenfruit. Goes great with Sake. In a handy 2X1 vertical size, so you can fill in those gaps. Low nutrition and value due to size, weight and abundance of Greenfuit. Available with Advanced Cooking at the Cooking Stove. Also available at Bars and farms. Av...
- Thu Jul 14, 2016 2:48 pm
- Forum: Modding
- Topic: [Mod] Senbei - rice crackers.
- Replies: 0
- Views: 729
[Mod] Senbei - rice crackers.
Senbei are rice crackers made using riceweed and water. they have a 2x2 footprint and are light and stack-able. They also don't consume much but are cheap and give low nutrition. Available on steam workshop. Let me know what you think :) http://steamcommunity.com/sharedfiles/filedetails/?id=72432191...
- Sun Sep 01, 2013 6:29 pm
- Forum: Bug reports
- Topic: Import Squad
- Replies: 12
- Views: 2728
Re: Import Squad
Thanks I'll give it a shot.
- Thu Aug 29, 2013 2:33 pm
- Forum: Bug reports
- Topic: Import Squad
- Replies: 12
- Views: 2728
Re: Import Squad
I have the same problem with the new game (not responding) at character creation. same as your screen shot. no crash report either.