Search found 9 matches

by indoda
Sun Aug 14, 2016 8:42 am
Forum: Modding
Topic: How do write new dialogues?
Replies: 3
Views: 901

Re: How do write new dialogues?

If you have any other questions just ask. I wrote the recruit-able prisoners mod on workshop, which was a learning experience...
by indoda
Sun Aug 14, 2016 8:39 am
Forum: Modding
Topic: How do write new dialogues?
Replies: 3
Views: 901

Re: How do write new dialogues?

Writing new dialogue is pretty straightforward. Just go to the dialogue group and create a new one. Name it. and start with add root. From there right click the line and add child. to the right there is the details about the line. who says it, eg. me, target, target if player etc. If you just want y...
by indoda
Sat Aug 06, 2016 10:25 am
Forum: Modding
Topic: Using the Lock/Unlock dialogue effect in FCS + wordswaps
Replies: 0
Views: 497

Using the Lock/Unlock dialogue effect in FCS + wordswaps

I really want to make use of this function (lock/unlock dialogue), but I can't get that much info about it. Has anyone played around with it? I would love to hear others experiences also. I've used new word swaps for one of my mods (workshop - recruitable prisoners) and thought it would be good if o...
by indoda
Tue Jul 26, 2016 1:56 pm
Forum: Modding
Topic: Modding research costs
Replies: 3
Views: 1185

Re: Modding research costs

To reiterate, don't bother with the money on the left. Add it to the right using the drop-down menu to make a new cost.
by indoda
Tue Jul 26, 2016 1:53 pm
Forum: Modding
Topic: Modding research costs
Replies: 3
Views: 1185

Re: Modding research costs

This is pretty simple. In the window of the research you want to make/change. You can already see the 'cost' you mentioned. You can right-click and remove it. Above this is a drop-down box. Probably says 'blueprint item' by default. Use the drop-down menu to choose 'cost' again, and press 'add'. A l...
by indoda
Fri Jul 15, 2016 4:07 am
Forum: Modding
Topic: [Mod] Tsukemono - Greenfruit snack
Replies: 0
Views: 786

[Mod] Tsukemono - Greenfruit snack

Adding a tasty small sized snack made from Greenfruit. Goes great with Sake. In a handy 2X1 vertical size, so you can fill in those gaps. Low nutrition and value due to size, weight and abundance of Greenfuit. Available with Advanced Cooking at the Cooking Stove. Also available at Bars and farms. Av...
by indoda
Thu Jul 14, 2016 2:48 pm
Forum: Modding
Topic: [Mod] Senbei - rice crackers.
Replies: 0
Views: 729

[Mod] Senbei - rice crackers.

Senbei are rice crackers made using riceweed and water. they have a 2x2 footprint and are light and stack-able. They also don't consume much but are cheap and give low nutrition. Available on steam workshop. Let me know what you think :) http://steamcommunity.com/sharedfiles/filedetails/?id=72432191...
by indoda
Sun Sep 01, 2013 6:29 pm
Forum: Bug reports
Topic: Import Squad
Replies: 12
Views: 2728

Re: Import Squad

Thanks I'll give it a shot.
by indoda
Thu Aug 29, 2013 2:33 pm
Forum: Bug reports
Topic: Import Squad
Replies: 12
Views: 2728

Re: Import Squad

I have the same problem with the new game (not responding) at character creation. same as your screen shot. no crash report either.