Search found 114 matches

by Danzigsam
Mon Sep 15, 2014 4:35 pm
Forum: Feature Requests
Topic: Multiattack skills
Replies: 7
Views: 3014

Re: Multiattack skills

Morthranduil wrote:
Meh, Zombies aren't very balanced in that game. they're literally EVERYWHERE. It would be more fun if they were urban-focused or something.
In the new update you can "clear" an area and you'll have a few days' peace and quiet.

I believe we have wandered off topic.
by Danzigsam
Fri Sep 12, 2014 7:52 pm
Forum: Feature Requests
Topic: Multiattack skills
Replies: 7
Views: 3014

Re: Multiattack skills

Morthranduil wrote:I know.. but admit it, zombies are fun.
I admit it. Zombies are fun - in the right place. Like "7 Days to Die." If they'll just quit making us restart every damn update.
by Danzigsam
Tue Aug 26, 2014 4:11 pm
Forum: Feature Requests
Topic: Multiattack skills
Replies: 7
Views: 3014

Re: Multiattack skills

I've got a secondary game with just two guys I play now and then... maybe a little too hardcore for me.

Just being facetious about the zombie thing. Seems like everything has to have a zombie mod nowadays.
by Danzigsam
Fri Aug 15, 2014 10:09 pm
Forum: Feature Requests
Topic: Multiattack skills
Replies: 7
Views: 3014

Multiattack skills

I think it'd be nice if there were separate attack/defense skills for combating multiple opponents at once. Or something along those lines. I've been building my guys' skills up in the gladiatorial style with prisoners... it'd be cool if there were still something to be learned from fighting big 'ol...
by Danzigsam
Wed Aug 13, 2014 9:42 pm
Forum: Feature Requests
Topic: Great Features Requests
Replies: 4
Views: 1305

Re: Great Features Requests

No saves?

They prefer that people search the forum for their ideas before starting a new thread, to cut down on duplicates. And lists of things are discouraged. For the purpose of keeping it organized, so that the team is more likely to see and implement all of our awesome ideas.
by Danzigsam
Tue Jun 24, 2014 8:08 pm
Forum: Gameplay
Topic: I want to hear everyone's best moments!
Replies: 18
Views: 6656

Re: I want to hear everyone's best moments!

My favorite moment was being attacked by a group of bandits who (almost) all happened to be dwarf sized.
by Danzigsam
Thu Jun 19, 2014 8:27 pm
Forum: Feature Requests
Topic: Catan/Capan/Catun... to Captain Deathbeard on Renaming.
Replies: 9
Views: 2916

Re: Catan/Capan/Catun... to Captain Deathbeard on Renaming.

I always thought it was purposefully named after the board game. Hah.
by Danzigsam
Fri Mar 28, 2014 1:37 am
Forum: Gameplay
Topic: Has anyone else seen "good" grade armor
Replies: 12
Views: 4064

Re: Has anyone else seen "good" grade armor

I got some off of a Dust Bandit boss early on after the base attacks were implemented, but nothing since then. I think it was taken back out.

I made a lot of armor after that, hoping it was like a random thing that might happen, but nothing.
by Danzigsam
Sat Mar 22, 2014 2:26 am
Forum: Gameplay
Topic: Crossbow turret
Replies: 7
Views: 1901

Re: Crossbow turret

I saw in "Bugs" people are having a problem with that.
by Danzigsam
Fri Mar 21, 2014 8:46 pm
Forum: Bug reports
Topic: Prisoner's Cage glitch
Replies: 4
Views: 1414

Re: Prisoner's Cage glitch

Some of my cages seem to work fine, and others don't. I've been theorizing that I'm safe until about the fifth prisoner, then they start disappearing.
by Danzigsam
Fri Mar 21, 2014 1:52 am
Forum: Off-Topic
Topic: If you could make your own video game.
Replies: 26
Views: 18043

Re: If you could make your own video game.

Sold! Where do I send the check? :)

Haha, Spore. Agreed.
by Danzigsam
Wed Mar 19, 2014 2:08 pm
Forum: Feature Requests
Topic: Carrying Enemies
Replies: 4
Views: 999

Re: Carrying Enemies

Maybe when we get "Unarmed Combat" that could be a factor.

We need manacles - a boot slot item and/or a hand slot item. Gives a negative to your athletics and attack skill.
by Danzigsam
Sat Mar 15, 2014 4:12 am
Forum: Feature Requests
Topic: Additional equipment slots suggestions
Replies: 3
Views: 1283

Re: Additional equipment slots suggestions

I agree.

In addition to the excellent suggestions above, I want a neck slot where you can equip an item like a religious talisman that gives a little morale bonus to something or other.
by Danzigsam
Wed Mar 12, 2014 3:14 am
Forum: General
Topic: You readed my mind, I love this game.
Replies: 3
Views: 1268

Re: You readed my mind, I love this game.

I love this game, it's perfect, or at least is working to be perfect. It's on the rigth way. This game merge the two tipe of games that I like the most, and add some more stufs. I will buy this game new month probably, when I get back to work. The mechanics are good, the gameplay is good, I like th...
by Danzigsam
Wed Mar 12, 2014 12:19 am
Forum: Feature Requests
Topic: Use of Trello
Replies: 12
Views: 3773

Re: Use of Trello

Trello works in an environment like Facepunch's development of Rust, in large part because it's quite difficult to give every member of a million person community a voice in a forum environment. Someone who posts an idea on Trello can have it upvoted and passed along, the developers are able to kee...
by Danzigsam
Thu Mar 06, 2014 7:24 am
Forum: Feature Requests
Topic: MEDIC!
Replies: 11
Views: 2544

Re: MEDIC!

I have everybody trained a little on first aid and a couple guys trained well, and do my bandaging after the fight. If you're having fun with the concept of a dedicated "medic" guy, go for it. But I don't find that its really necessary. Well almost all the features people contribute are n...
by Danzigsam
Thu Mar 06, 2014 12:05 am
Forum: Feature Requests
Topic: MEDIC!
Replies: 11
Views: 2544

Re: MEDIC!

Whenever I get a medic for my team I always have to put him aside while I am fighting the enemy or when he goes around and heals people he is really just in the way of the rest of my party. I would like to see some way the medic can support while your fighters are engaged. One idea I had was when r...
by Danzigsam
Tue Mar 04, 2014 11:56 pm
Forum: Feature Requests
Topic: Tunnel building
Replies: 3
Views: 934

Re: Tunnel building

It would be cool, but it would also be a LOT of work for something people aren't going to use that much.
by Danzigsam
Tue Feb 25, 2014 5:05 pm
Forum: Gameplay
Topic: Swamp biome picture!
Replies: 9
Views: 2257

Re: Swamp biome picture!

I'm looking forward to it, however they go with it. Hope there's still plenty of desert though.
by Danzigsam
Sat Feb 22, 2014 3:32 pm
Forum: Feature Requests
Topic: Get KoleHicks a Dizi!
Replies: 10
Views: 2862

Re: Get KoleHicks a Dizi!

1337 wrote:The first time I remember reading the word "didgeridoo" was yesterday, while reading something about australia.

And the second time's today :lol:
Haha! That's hilarious when that happens!