Search found 12 matches
- Sat Oct 26, 2013 12:20 am
- Forum: Feature Requests
- Topic: Field hospitals
- Replies: 2
- Views: 552
Re: Field hospitals
Like a tent and sleeping bag? Or do you mean for multiple people? The real penalties would be the carry weight of it, the inventory space it takes, and the potential lack of heat / cooling, depending on what type of sleeping bag is used. Yes, like a tent; Something that is designed to be quickly an...
- Fri Oct 25, 2013 1:46 am
- Forum: Feature Requests
- Topic: Field hospitals
- Replies: 2
- Views: 552
Field hospitals
A field hospital that can be packed and unpacked into your inventory would be cool. When your out on a long campaign trying to wipe out the holy empire, you could have a temporary place to sleep and quickly heal wounds. Maybe as a penalty you would have to leave a doood there to man the place, but c...
- Mon Oct 21, 2013 11:39 pm
- Forum: Feature Requests
- Topic: dead grass in areas of persistant battle
- Replies: 0
- Views: 292
dead grass in areas of persistant battle
Areas where alot of blood is spilled (e.g. dangerous trade routes or in front of your bases gate)
would have dying grass. Eventually, due to the large amounts of combat, it would turn to bare dirt.
Sure, maybe after some time it would grow back. Same could go for frequently traveled paths.
would have dying grass. Eventually, due to the large amounts of combat, it would turn to bare dirt.
Sure, maybe after some time it would grow back. Same could go for frequently traveled paths.
- Tue Oct 15, 2013 5:39 pm
- Forum: Feature Requests
- Topic: Battlefield unit identifiers
- Replies: 2
- Views: 536
Re: Battlefield unit identifiers
Either way, something of the sort would be good if Chris plans on increasing battle-sizes. Im sure this is
all kinda far down the road, since multi-threading hasn't yet been implemented. But just an idea.
Im sure this has already been posted. Will use search box next time. FNG.
all kinda far down the road, since multi-threading hasn't yet been implemented. But just an idea.
Im sure this has already been posted. Will use search box next time. FNG.
- Tue Oct 15, 2013 5:29 pm
- Forum: Feature Requests
- Topic: Color variations on equipment.
- Replies: 2
- Views: 470
Re: Color variations on equipment.
Got it. Thanks.
- Mon Oct 14, 2013 4:04 pm
- Forum: General
- Topic: Kenshi Audio Updates
- Replies: 107
- Views: 51199
Re: Kenshi Audio Updates
I thought it was really clever how the wind became louder as you scroll out. Made me feel like I was really watching from the clouds.
Great job Kole. I am waiting to hear the Kenshi theme song on the main menu!
Great job Kole. I am waiting to hear the Kenshi theme song on the main menu!
- Mon Oct 14, 2013 3:03 pm
- Forum: Feature Requests
- Topic: Battlefield unit identifiers
- Replies: 2
- Views: 536
Battlefield unit identifiers
I have always liked the way total war put a green hue around your units and a red one beneath enemy units. Right now it is not such a big deal, but if the battles become larger I think it would be a great addition for Kenshi. Helps out alot when there is a massive army on-screen and trying to deciph...
- Mon Oct 14, 2013 2:56 pm
- Forum: Feature Requests
- Topic: Color variations on equipment.
- Replies: 2
- Views: 470
Color variations on equipment.
It would be cool to be able to dye certain items in order to separate your squad apart from the world.
I really liked the old color style of kenshi. The game kinda lacks in color now.
I really liked the old color style of kenshi. The game kinda lacks in color now.
- Mon Oct 14, 2013 2:55 pm
- Forum: Feature Requests
- Topic: More in-depth and reactive economy.
- Replies: 19
- Views: 6985
More in-depth and reactive economy.
I think it would be awesome to see NPCs wielding the weapons and armor you have created. The prices could be set by you and the demand for those items could be based on your reputation and skill. Also, the prices of things in shops should react to supply and demand. If I go around and wipe out all t...
- Mon Oct 14, 2013 1:55 am
- Forum: Gameplay
- Topic: Kenshi Rocks!
- Replies: 0
- Views: 395
Kenshi Rocks!
I was reviewing my steam account and took notice of the incredible amount of hours I have logged in Kenshi. I have played Kenshi 11 more hours than I have in Skyrim. The numbers exact are embarrassing so I will leave those out. It amazes me how this game in developement manages to keep my attention ...
- Sat Oct 12, 2013 6:47 pm
- Forum: Bug reports
- Topic: Super crash 0.50
- Replies: 7
- Views: 1061
Re: Super crash 0.50
Have been playing Kenshi all morning and no more shut downs. Probably was my dirty ass laptop. Thanks for the responses.
Once again, very impressed with this update.
Once again, very impressed with this update.
- Sat Oct 12, 2013 4:46 pm
- Forum: Bug reports
- Topic: Super crash 0.50
- Replies: 7
- Views: 1061
Re: Super crash 0.50
I am having a crash where my PC shuts itself down. I have tried cleaning it out and playing other more resource demanding games to test if it is a hardware/overheating issue on my end. That does not seem to be the case. After 20 minutes or so of playing Kenshi, my screen goes black and my PC shuts i...