Search found 15 matches

by RoboSwordman
Mon Oct 14, 2013 5:27 am
Forum: Feature Requests
Topic: Unique Weapons/Armor
Replies: 3
Views: 870

Re: Unique Weapons/Armor

i want buster blades and maybe chain weapons or whips!!
by RoboSwordman
Mon Oct 14, 2013 5:27 am
Forum: Gameplay
Topic: Exploit: Remove samuari plate pants to run faster...
Replies: 13
Views: 5389

Re: Exploit: Remove samuari plate pants to run faster...

I mean yeah, its just taking it off.. but that kind of heavy armor that would restrict you so much, realistically would require a squire to help you put on, like the medeival days, so its seen as odd to be able to flip it on and off like a switch. thats why its seen as an exploit at least. having a...
by RoboSwordman
Mon Oct 14, 2013 5:24 am
Forum: Feature Requests
Topic: Cybernetics, Abandoned Bunkers, Whacky encounters, graveyard
Replies: 20
Views: 5385

Re: Cybernetics, Abandoned Bunkers, Whacky encounters, grave

Mattk50 wrote:the replacement limbs planned would qualify as cybernetics.
I mean these qualifies as steampunk/cybertech too:

http://media.indiedb.com/cache/images/g ... t_1776.jpg

or why have all the plate metal?
by RoboSwordman
Mon Oct 14, 2013 5:22 am
Forum: Feature Requests
Topic: Cybernetics, Abandoned Bunkers, Whacky encounters, graveyard
Replies: 20
Views: 5385

Re: Cybernetics, Abandoned Bunkers, Whacky encounters, grave

skynet464 wrote: So no cybernetics, no bunkers, no aliens, no mechs, no vehicles, no time travelers, no cryotubes.
who says?
by RoboSwordman
Sun Oct 13, 2013 10:11 pm
Forum: Feature Requests
Topic: Cybernetics, Abandoned Bunkers, Whacky encounters, graveyard
Replies: 20
Views: 5385

Cybernetics, Abandoned Bunkers, Whacky encounters, graveyard

I think we should be able to find super bad ass technologies, and have to train our best and brightest people a long time to use it but Id like -Full cybernetics, like a puppet man station, and to find this technology you have to go into danger zones or steal from the empire or whatever. Like, imag...
by RoboSwordman
Sun Oct 13, 2013 10:00 pm
Forum: Feature Requests
Topic: Zombies
Replies: 13
Views: 2880

Re: Zombies

I want what the OP wants, but more -Mutants, people effected by old time mutagen weapons ment to kill them, instead they adapted and changed. -Infected - crazed people who are physically weak but can infect your troops and bring devestation to the realm -Flamethrower weapons - to deal with infection...
by RoboSwordman
Sun Oct 13, 2013 9:57 pm
Forum: Gameplay
Topic: Who are we paying for researching technology?
Replies: 11
Views: 3094

Re: Who are we paying for researching technology?

Dude I want the Shadowlands from KOTOR in kenshi, with monsters immune to the dangers of radioactive waste and your men having to fight them off and delving deeper into the forbidden zone for untold treasures and blueprints and technologies

ESIGSHEFHGOJHOGHSELJGHEjlghESJLGEG YEEEEEEEESS!
by RoboSwordman
Sun Oct 13, 2013 9:56 pm
Forum: Gameplay
Topic: Great job on the new build .50
Replies: 4
Views: 2831

Re: Great job on the new build .50

agree sound is amazing..

i do request for a louder volume setting however. Seems the audio for footsteps and fighting needs to be louder. imo. or options FOR it being louder pleeaaese!
by RoboSwordman
Sun Oct 13, 2013 9:54 pm
Forum: Gameplay
Topic: New roads xD
Replies: 13
Views: 7922

Re: New roads xD

I think this should be an official feature, buildable and TAXABLE highways. But with dangers of bandit attacks on your roads (so hiring guards is a MUST), or even weather dangers, this would be amazing. Making profits from merchants using your highways, or even the reverse when the AI is smart enough)
by RoboSwordman
Sun Oct 13, 2013 9:53 pm
Forum: Gameplay
Topic: Chain shirts are a bit shiny...
Replies: 5
Views: 1446

Re: Chain shirts are a bit shiny...

I dont think its bad at all, it means its clean. Maybe what youre asking for is rust mechanics? who knows...
by RoboSwordman
Sun Oct 13, 2013 9:44 pm
Forum: General
Topic: A problem of scale
Replies: 15
Views: 9844

Re: A problem of scale

I dont agree with the OP at all. Sounds like he needs something to tell him what to do like some arbitrary quest journal. Kenshi doesnt need that jazz, in kenshi you set forth your own goals and if you feel accomplished, you will, if not, so what? Go crazy and flip out and attack the whole village i...
by RoboSwordman
Sun Oct 13, 2013 9:41 pm
Forum: General
Topic: Females!
Replies: 131
Views: 61492

Re: Females!

Games that have wives and families where members (except children) can be kidnapped and ransomed/killed: http://www.theguild2.com/

so it could totally be in this game for sure.
by RoboSwordman
Sun Oct 13, 2013 9:39 pm
Forum: Gameplay
Topic: Exploit: Remove samuari plate pants to run faster...
Replies: 13
Views: 5389

Re: Exploit: Remove samuari plate pants to run faster...

Just...don't use the exploit if you think it's unfair. It's a mechanic in so many games, I don't see it as a problem at all. That is a way to deal with it, but exploits are targetted by devs for a reason. what other games have that kind of thing as a "feature"? Any games that feature equi...
by RoboSwordman
Sun Oct 13, 2013 9:36 pm
Forum: Gameplay
Topic: What do you want next?
Replies: 471
Views: 604419

Re: What do you want next?

i agree time for a new poll or what not and lock this one So lock it? The moderation on these forums seam lackluster - a bunch of threads lying around with outdated info (this one and the "current features" post too). As a newcomer I`m dissapointed that the first posts I see in this forum...
by RoboSwordman
Sun Oct 13, 2013 9:35 pm
Forum: Gameplay
Topic: What do you want next?
Replies: 471
Views: 604419

Re: What do you want next?

blood and dismemberment and cybernetics or crutches wheelchairs, etc.

then vehicles like landboats with sails..