Search found 15 matches
- Mon Oct 14, 2013 5:27 am
- Forum: Feature Requests
- Topic: Unique Weapons/Armor
- Replies: 3
- Views: 870
Re: Unique Weapons/Armor
i want buster blades and maybe chain weapons or whips!!
- Mon Oct 14, 2013 5:27 am
- Forum: Gameplay
- Topic: Exploit: Remove samuari plate pants to run faster...
- Replies: 13
- Views: 5389
Re: Exploit: Remove samuari plate pants to run faster...
I mean yeah, its just taking it off.. but that kind of heavy armor that would restrict you so much, realistically would require a squire to help you put on, like the medeival days, so its seen as odd to be able to flip it on and off like a switch. thats why its seen as an exploit at least. having a...
- Mon Oct 14, 2013 5:24 am
- Forum: Feature Requests
- Topic: Cybernetics, Abandoned Bunkers, Whacky encounters, graveyard
- Replies: 20
- Views: 5385
Re: Cybernetics, Abandoned Bunkers, Whacky encounters, grave
I mean these qualifies as steampunk/cybertech too:Mattk50 wrote:the replacement limbs planned would qualify as cybernetics.
http://media.indiedb.com/cache/images/g ... t_1776.jpg
or why have all the plate metal?
- Mon Oct 14, 2013 5:22 am
- Forum: Feature Requests
- Topic: Cybernetics, Abandoned Bunkers, Whacky encounters, graveyard
- Replies: 20
- Views: 5385
Re: Cybernetics, Abandoned Bunkers, Whacky encounters, grave
who says?skynet464 wrote: So no cybernetics, no bunkers, no aliens, no mechs, no vehicles, no time travelers, no cryotubes.
- Sun Oct 13, 2013 10:11 pm
- Forum: Feature Requests
- Topic: Cybernetics, Abandoned Bunkers, Whacky encounters, graveyard
- Replies: 20
- Views: 5385
Cybernetics, Abandoned Bunkers, Whacky encounters, graveyard
I think we should be able to find super bad ass technologies, and have to train our best and brightest people a long time to use it but Id like -Full cybernetics, like a puppet man station, and to find this technology you have to go into danger zones or steal from the empire or whatever. Like, imag...
- Sun Oct 13, 2013 10:00 pm
- Forum: Feature Requests
- Topic: Zombies
- Replies: 13
- Views: 2880
Re: Zombies
I want what the OP wants, but more -Mutants, people effected by old time mutagen weapons ment to kill them, instead they adapted and changed. -Infected - crazed people who are physically weak but can infect your troops and bring devestation to the realm -Flamethrower weapons - to deal with infection...
- Sun Oct 13, 2013 9:57 pm
- Forum: Gameplay
- Topic: Who are we paying for researching technology?
- Replies: 11
- Views: 3094
Re: Who are we paying for researching technology?
Dude I want the Shadowlands from KOTOR in kenshi, with monsters immune to the dangers of radioactive waste and your men having to fight them off and delving deeper into the forbidden zone for untold treasures and blueprints and technologies
ESIGSHEFHGOJHOGHSELJGHEjlghESJLGEG YEEEEEEEESS!
ESIGSHEFHGOJHOGHSELJGHEjlghESJLGEG YEEEEEEEESS!
- Sun Oct 13, 2013 9:56 pm
- Forum: Gameplay
- Topic: Great job on the new build .50
- Replies: 4
- Views: 2831
Re: Great job on the new build .50
agree sound is amazing..
i do request for a louder volume setting however. Seems the audio for footsteps and fighting needs to be louder. imo. or options FOR it being louder pleeaaese!
i do request for a louder volume setting however. Seems the audio for footsteps and fighting needs to be louder. imo. or options FOR it being louder pleeaaese!
- Sun Oct 13, 2013 9:54 pm
- Forum: Gameplay
- Topic: New roads xD
- Replies: 13
- Views: 7922
Re: New roads xD
I think this should be an official feature, buildable and TAXABLE highways. But with dangers of bandit attacks on your roads (so hiring guards is a MUST), or even weather dangers, this would be amazing. Making profits from merchants using your highways, or even the reverse when the AI is smart enough)
- Sun Oct 13, 2013 9:53 pm
- Forum: Gameplay
- Topic: Chain shirts are a bit shiny...
- Replies: 5
- Views: 1446
Re: Chain shirts are a bit shiny...
I dont think its bad at all, it means its clean. Maybe what youre asking for is rust mechanics? who knows...
- Sun Oct 13, 2013 9:44 pm
- Forum: General
- Topic: A problem of scale
- Replies: 15
- Views: 9844
Re: A problem of scale
I dont agree with the OP at all. Sounds like he needs something to tell him what to do like some arbitrary quest journal. Kenshi doesnt need that jazz, in kenshi you set forth your own goals and if you feel accomplished, you will, if not, so what? Go crazy and flip out and attack the whole village i...
Re: Females!
Games that have wives and families where members (except children) can be kidnapped and ransomed/killed: http://www.theguild2.com/
so it could totally be in this game for sure.
so it could totally be in this game for sure.
- Sun Oct 13, 2013 9:39 pm
- Forum: Gameplay
- Topic: Exploit: Remove samuari plate pants to run faster...
- Replies: 13
- Views: 5389
Re: Exploit: Remove samuari plate pants to run faster...
Just...don't use the exploit if you think it's unfair. It's a mechanic in so many games, I don't see it as a problem at all. That is a way to deal with it, but exploits are targetted by devs for a reason. what other games have that kind of thing as a "feature"? Any games that feature equi...
- Sun Oct 13, 2013 9:36 pm
- Forum: Gameplay
- Topic: What do you want next?
- Replies: 471
- Views: 604419
Re: What do you want next?
i agree time for a new poll or what not and lock this one So lock it? The moderation on these forums seam lackluster - a bunch of threads lying around with outdated info (this one and the "current features" post too). As a newcomer I`m dissapointed that the first posts I see in this forum...
- Sun Oct 13, 2013 9:35 pm
- Forum: Gameplay
- Topic: What do you want next?
- Replies: 471
- Views: 604419
Re: What do you want next?
blood and dismemberment and cybernetics or crutches wheelchairs, etc.
then vehicles like landboats with sails..
then vehicles like landboats with sails..