Search found 10 matches
- Fri Dec 27, 2013 7:05 pm
- Forum: Feature Requests
- Topic: a simple restraint system
- Replies: 2
- Views: 805
Re: a simple restraint system
Without changing the "caging" system this would be a disaster because if a cannibal catches our dude, restrains it and locks it in a cage we will have no chance of saving that dude. Because he can't save himself now. And we can't save him because you can't pick locks if there are someone i...
- Fri Dec 27, 2013 6:58 pm
- Forum: Feature Requests
- Topic: Attacking Party Member, Training and Targeting
- Replies: 3
- Views: 589
Re: Attacking Party Member, Training and Targeting
Since I end up with stuff whilst writing a topic I just add them to it and i mentioned i know there is training topics already. I was just writing about attacking party member then I thought this would be used as training so I talked about it. And it is about training and attacking people I thought ...
- Fri Dec 27, 2013 6:54 pm
- Forum: Feature Requests
- Topic: Increase squad size problem's solution and patrols
- Replies: 4
- Views: 909
Re: Increase squad size problem's solution and patrols
I know there will be armies. I just suggested a way to increase squad size if the problem is limited UI.
- Thu Dec 26, 2013 5:52 am
- Forum: Feature Requests
- Topic: Attacking Party Member, Training and Targeting
- Replies: 3
- Views: 589
Attacking Party Member, Training and Targeting
Sometimes I hire a guy and then I regret it. I don't want them. I want them to be killed. But they don't. I want to attack him. With my own guys. While I wanted these things I had an idea, to train each other. Which then I also found in the forum but not specifically this. I think being able to atta...
- Thu Dec 26, 2013 5:29 am
- Forum: Feature Requests
- Topic: Increase squad size problem's solution and patrols
- Replies: 4
- Views: 909
Increase squad size problem's solution and patrols
I read somewhere that our very loved programmer (Which refers to Chris I suppose) wouldn't increase the squad size because the UI at the moment is already very complicated and couldn't handle more people. I think thats true. He is right at this point. But how about we divide the squad by 10 for 9 pa...
- Thu Dec 26, 2013 4:57 am
- Forum: Feature Requests
- Topic: Bounty system rework and bounty hunters and "killing"
- Replies: 10
- Views: 3705
Re: Bounty system rework and bounty hunters and "killing"
I didn't think of the moral consequences but hey, you are right! That should be added too! Thanks for the suggestion. :) And the scam is also a good addition. But i don't think at the state of the game that will have a moral consequence if "Hairy Phil" is found alive :/ But we are talking ...
- Thu Dec 26, 2013 4:44 am
- Forum: Feature Requests
- Topic: Bases, Jobs, New starts, New cities(Late), Faction Relations
- Replies: 1
- Views: 489
Bases, Jobs, New starts, New cities(Late), Faction Relations
Bases What I'm going to suggest is the feature of bandit bases. Like our own outposts at some levels. Workers on mines and stuff. For this time of game it's just mines and some farms with workers on them. So instead of making an outpost for ourselves from dust we would just raid these bases and sit...
- Mon Dec 23, 2013 7:02 am
- Forum: Feature Requests
- Topic: Bounty system rework and bounty hunters and "killing"
- Replies: 10
- Views: 3705
Bounty system rework and bounty hunters and "killing"
Well bounty system is cool for now but it lacks some... How to put it right... Logic... No its fine really you wound a bandit boss (Or a guard does it for you) and carry him to a police station. It's cool. But it's not logical that guard doesn't pick that bandit and take it in custody. Why wouldn't ...
- Mon Dec 23, 2013 6:19 am
- Forum: Bug reports
- Topic: Crash when loading the are (Down right side heft-bark)
- Replies: 1
- Views: 309
Re: Crash when loading the are (Down right side heft-bark)
Now I have a new game. It was Bark to Heft. And now I can't put someone with bounty into the cages to have bounty.
- Mon Dec 23, 2013 6:11 am
- Forum: Bug reports
- Topic: Crash when loading the are (Down right side heft-bark)
- Replies: 1
- Views: 309
Crash when loading the are (Down right side heft-bark)
So I was walking from Heft to Bark or vice verse (the town at the bottom right was my destination) and when the loads the area it crashes. I have a female character, was wearing old soldier's items (Yes i created a female old soldier but changed the name don't blame me i feel guilty already) and a m...