I have tried different options but it is not working at all - the prisoniers desapear even if one of squad members is near but when other squad under control leaves the area the prisoniers desapear.swillo wrote:seems that as long as you don't leave the area the prisoners will stay put.
Search found 19 matches
- Fri Dec 23, 2016 8:01 pm
- Forum: Bug reports
- Topic: prisoners disapear after reloading
- Replies: 5
- Views: 630
Re: prisoners disapear after reloading
- Sat Dec 17, 2016 4:40 am
- Forum: Bug reports
- Topic: prisoners disapear after reloading
- Replies: 5
- Views: 630
Re: prisoners disapear after reloading
I also had the same problems but ow turned off avtosaving and make saves only with one of my characters looking on the cages. It really works.
- Wed Dec 14, 2016 11:46 am
- Forum: Feature Requests
- Topic: Sexual dimorphism
- Replies: 15
- Views: 4259
Re: Sexual dimorphism
I bet that if you'll grab a girl of, say, 175 cm high, 60 kilo heavy, and a boy of the same stats, with similar bone, muscle and body-fat mass, if both will have same background, and if both will be given a same training, i bet they'd achieve similar results in a given discipline by the end of the ...
- Mon Dec 12, 2016 5:09 pm
- Forum: Feature Requests
- Topic: Sexual dimorphism
- Replies: 15
- Views: 4259
Re: Sexual dimorphism
Seriously though, i think that except obvious diffirences between men and women, they're still more or less phisically equal in everything else, and if given same training, could achieve similar results. No, they don't. Agreed. Men and women are different because of different evolution. So both sex...
- Mon Dec 12, 2016 5:07 pm
- Forum: Bug reports
- Topic: 0.93.28 - x64 (Newland): Goat bodies desappeared
- Replies: 2
- Views: 336
0.93.28 - x64 (Newland): Goat bodies desappeared
Have killed several goats near the Rebel Bar and they bodies desappeared not giving me an ability to check it for loot.
- Fri Dec 02, 2016 10:35 am
- Forum: Gameplay
- Topic: Destroying Enemy Buildings/Discovered good way to level up!
- Replies: 11
- Views: 5481
Re: Destroying Enemy Buildings/Discovered good way to level
I prefer Skeletons for training purposes because they are repairs faster than flesh creatures heals and they have good skills. So I have specially dedicated walled ang gated area at my base with prisonier cages, several beds and weapon stands for rusty junk weapons for training purposes only. So bot...
- Fri Dec 02, 2016 10:16 am
- Forum: Feature Requests
- Topic: Sexual dimorphism
- Replies: 15
- Views: 4259
Sexual dimorphism
The idea comes to me after reading the article about use of women in modern Izraeli army. It gives all the modern statistics on the wide use of females in armed forces and results and differences of their complexion and phisiology. It is well known than for humanbeings sexes are different. Unfortuna...
- Fri Dec 02, 2016 10:00 am
- Forum: Gameplay
- Topic: Fog prince hunt
- Replies: 1
- Views: 1252
Fog prince hunt
Fog princes and fog heavy are not only good source of combat experience and for the fog princes - money also because of their Cat.6000 heads, but a very funny and easy prey for a good combat team. So my raid party go to Fog Islands to hunt they knocks out some fogmen or just bring some starving band...
- Wed Nov 23, 2016 3:58 am
- Forum: Feature Requests
- Topic: Let to build early wells, walls etc later in the game.
- Replies: 3
- Views: 640
Re: Let to build early wells, walls etc later in the game.
you can still use older tech as you advance. just click the arrows around the name of the item. an it will cycle through the various tiers of the item in question. it also does this for various storage items. also most areas can support a small wind generator well enough for a 'small' out post. as ...
- Tue Nov 22, 2016 4:05 pm
- Forum: Feature Requests
- Topic: veteran fighter trainer
- Replies: 4
- Views: 575
Re: veteran fighter trainer
I have found the solution for this problem long ago https://www.lofigames.com/phpBB3/viewto ... =10&t=6045 And now back to the renewed game still use it. .75 robot is the best trainer...
- Tue Nov 22, 2016 3:59 pm
- Forum: Feature Requests
- Topic: Let to build early wells, walls etc later in the game.
- Replies: 3
- Views: 640
Let to build early wells, walls etc later in the game.
Let me explane the idea: On the later stage of the game you have the developed technologies for some essential buildings but they improved versions needs more materials to build and the most important - electricity to work. Of course it is not a problem for your main base but for example if you want...
- Sun Mar 09, 2014 5:39 pm
- Forum: Gameplay
- Topic: Use of captured enemies for training
- Replies: 13
- Views: 3649
Re: Use of captured enemies for training
I also begun to use mass fights, like 3 vs 3.
- Sun Mar 09, 2014 5:04 pm
- Forum: Gameplay
- Topic: Use of captured enemies for training
- Replies: 13
- Views: 3649
Re: Use of captured enemies for training
I was wanting to have my guys duel one another. So I built a walled up area inside my main base put a gate on it 12 cages and put some hungry bandits in them. I figured weaker is better for my weak guys pluse can pull more then just one on one. Though soon after I seen they were gaining skill as we...
- Thu Feb 20, 2014 3:24 am
- Forum: Gameplay
- Topic: Use of captured enemies for training
- Replies: 13
- Views: 3649
Re: Use of captured enemies for training
I think I have found the way how to train drifter or another non-enemy fraction NPC. Just to pick up him knoked out by some enemies and then keep in closed building, bringing him his natural enemies for duels.
- Tue Feb 18, 2014 11:39 am
- Forum: Gameplay
- Topic: Use of captured enemies for training
- Replies: 13
- Views: 3649
Re: Use of captured enemies for training
I could not delete another one in "General" so please can you do it as moderator?Hatsune_Neko wrote:pick a area to post this and delete the other one.
- Tue Feb 18, 2014 10:44 am
- Forum: Gameplay
- Topic: Use of captured enemies for training
- Replies: 13
- Views: 3649
Use of captured enemies for training
http://content.foto.my.mail.ru/mail/boris.mikhailov/7318/h-7328.jpg I have found that to keep captured enemies in cages is not only fun but also good ocasion to use them for training. So I use ninja jounins and canibals as the most experienced enemies. Build Outpost 4 for training purposes, dousen ...
- Sat Feb 08, 2014 2:00 pm
- Forum: Bug reports
- Topic: wyUpdate error
- Replies: 10
- Views: 2319
Re: wyUpdate error
Same for me
- Sun Jan 26, 2014 7:17 pm
- Forum: Bug reports
- Topic: [0.61.1] Buildings and walls problem
- Replies: 2
- Views: 476
Re: [0.61.1] Buildings and walls problem
Thanks for the advice, it seems to work.
- Sun Jan 26, 2014 6:33 pm
- Forum: Bug reports
- Topic: [0.61.1] Buildings and walls problem
- Replies: 2
- Views: 476
[0.61.1] Buildings and walls problem
After installing [0.61.1] all the buinding and walls becomes like a illusion so my caracters and NPCs including bandits just run throw it. So mashines etc works properly but everybody penetrate walls and bouldings like a ghosts. It is hard to play now because enemies do not need gates any more so I ...