Search found 19 matches

by BorianM
Fri Dec 23, 2016 8:01 pm
Forum: Bug reports
Topic: prisoners disapear after reloading
Replies: 5
Views: 630

Re: prisoners disapear after reloading

swillo wrote:seems that as long as you don't leave the area the prisoners will stay put.
I have tried different options but it is not working at all - the prisoniers desapear even if one of squad members is near but when other squad under control leaves the area the prisoniers desapear.
by BorianM
Sat Dec 17, 2016 4:40 am
Forum: Bug reports
Topic: prisoners disapear after reloading
Replies: 5
Views: 630

Re: prisoners disapear after reloading

I also had the same problems but ow turned off avtosaving and make saves only with one of my characters looking on the cages. It really works.
by BorianM
Wed Dec 14, 2016 11:46 am
Forum: Feature Requests
Topic: Sexual dimorphism
Replies: 15
Views: 4259

Re: Sexual dimorphism

I bet that if you'll grab a girl of, say, 175 cm high, 60 kilo heavy, and a boy of the same stats, with similar bone, muscle and body-fat mass, if both will have same background, and if both will be given a same training, i bet they'd achieve similar results in a given discipline by the end of the ...
by BorianM
Mon Dec 12, 2016 5:09 pm
Forum: Feature Requests
Topic: Sexual dimorphism
Replies: 15
Views: 4259

Re: Sexual dimorphism

Seriously though, i think that except obvious diffirences between men and women, they're still more or less phisically equal in everything else, and if given same training, could achieve similar results. No, they don't. Agreed. Men and women are different because of different evolution. So both sex...
by BorianM
Mon Dec 12, 2016 5:07 pm
Forum: Bug reports
Topic: 0.93.28 - x64 (Newland): Goat bodies desappeared
Replies: 2
Views: 336

0.93.28 - x64 (Newland): Goat bodies desappeared

Have killed several goats near the Rebel Bar and they bodies desappeared not giving me an ability to check it for loot.
by BorianM
Fri Dec 02, 2016 10:35 am
Forum: Gameplay
Topic: Destroying Enemy Buildings/Discovered good way to level up!
Replies: 11
Views: 5481

Re: Destroying Enemy Buildings/Discovered good way to level

I prefer Skeletons for training purposes because they are repairs faster than flesh creatures heals and they have good skills. So I have specially dedicated walled ang gated area at my base with prisonier cages, several beds and weapon stands for rusty junk weapons for training purposes only. So bot...
by BorianM
Fri Dec 02, 2016 10:16 am
Forum: Feature Requests
Topic: Sexual dimorphism
Replies: 15
Views: 4259

Sexual dimorphism

The idea comes to me after reading the article about use of women in modern Izraeli army. It gives all the modern statistics on the wide use of females in armed forces and results and differences of their complexion and phisiology. It is well known than for humanbeings sexes are different. Unfortuna...
by BorianM
Fri Dec 02, 2016 10:00 am
Forum: Gameplay
Topic: Fog prince hunt
Replies: 1
Views: 1252

Fog prince hunt

Fog princes and fog heavy are not only good source of combat experience and for the fog princes - money also because of their Cat.6000 heads, but a very funny and easy prey for a good combat team. So my raid party go to Fog Islands to hunt they knocks out some fogmen or just bring some starving band...
by BorianM
Wed Nov 23, 2016 3:58 am
Forum: Feature Requests
Topic: Let to build early wells, walls etc later in the game.
Replies: 3
Views: 640

Re: Let to build early wells, walls etc later in the game.

you can still use older tech as you advance. just click the arrows around the name of the item. an it will cycle through the various tiers of the item in question. it also does this for various storage items. also most areas can support a small wind generator well enough for a 'small' out post. as ...
by BorianM
Tue Nov 22, 2016 4:05 pm
Forum: Feature Requests
Topic: veteran fighter trainer
Replies: 4
Views: 575

Re: veteran fighter trainer

I have found the solution for this problem long ago https://www.lofigames.com/phpBB3/viewto ... =10&t=6045 And now back to the renewed game still use it. .75 robot is the best trainer...
by BorianM
Tue Nov 22, 2016 3:59 pm
Forum: Feature Requests
Topic: Let to build early wells, walls etc later in the game.
Replies: 3
Views: 640

Let to build early wells, walls etc later in the game.

Let me explane the idea: On the later stage of the game you have the developed technologies for some essential buildings but they improved versions needs more materials to build and the most important - electricity to work. Of course it is not a problem for your main base but for example if you want...
by BorianM
Sun Mar 09, 2014 5:39 pm
Forum: Gameplay
Topic: Use of captured enemies for training
Replies: 13
Views: 3649

Re: Use of captured enemies for training

I also begun to use mass fights, like 3 vs 3.
by BorianM
Sun Mar 09, 2014 5:04 pm
Forum: Gameplay
Topic: Use of captured enemies for training
Replies: 13
Views: 3649

Re: Use of captured enemies for training

I was wanting to have my guys duel one another. So I built a walled up area inside my main base put a gate on it 12 cages and put some hungry bandits in them. I figured weaker is better for my weak guys pluse can pull more then just one on one. Though soon after I seen they were gaining skill as we...
by BorianM
Thu Feb 20, 2014 3:24 am
Forum: Gameplay
Topic: Use of captured enemies for training
Replies: 13
Views: 3649

Re: Use of captured enemies for training

I think I have found the way how to train drifter or another non-enemy fraction NPC. Just to pick up him knoked out by some enemies and then keep in closed building, bringing him his natural enemies for duels.
by BorianM
Tue Feb 18, 2014 11:39 am
Forum: Gameplay
Topic: Use of captured enemies for training
Replies: 13
Views: 3649

Re: Use of captured enemies for training

Hatsune_Neko wrote:pick a area to post this and delete the other one.
I could not delete another one in "General" so please can you do it as moderator?
by BorianM
Tue Feb 18, 2014 10:44 am
Forum: Gameplay
Topic: Use of captured enemies for training
Replies: 13
Views: 3649

Use of captured enemies for training

http://content.foto.my.mail.ru/mail/boris.mikhailov/7318/h-7328.jpg I have found that to keep captured enemies in cages is not only fun but also good ocasion to use them for training. So I use ninja jounins and canibals as the most experienced enemies. Build Outpost 4 for training purposes, dousen ...
by BorianM
Sat Feb 08, 2014 2:00 pm
Forum: Bug reports
Topic: wyUpdate error
Replies: 10
Views: 2319

Re: wyUpdate error

Same for me
by BorianM
Sun Jan 26, 2014 7:17 pm
Forum: Bug reports
Topic: [0.61.1] Buildings and walls problem
Replies: 2
Views: 476

Re: [0.61.1] Buildings and walls problem

Thanks for the advice, it seems to work.
by BorianM
Sun Jan 26, 2014 6:33 pm
Forum: Bug reports
Topic: [0.61.1] Buildings and walls problem
Replies: 2
Views: 476

[0.61.1] Buildings and walls problem

After installing [0.61.1] all the buinding and walls becomes like a illusion so my caracters and NPCs including bandits just run throw it. So mashines etc works properly but everybody penetrate walls and bouldings like a ghosts. It is hard to play now because enemies do not need gates any more so I ...