Search found 25 matches
- Fri Dec 19, 2014 8:46 pm
- Forum: Gameplay
- Topic: Poll: Animals in your squad
- Replies: 26
- Views: 14745
Re: Poll: Animals in your squad
I'd say AI control, but with some advanced options in training, such as training the animal to target a particular part of the body of an enemy, as his right arm to dissarm him, or his leg, so the master of your pet wearing plate have a way to slow his enemies down, etc...
- Thu Dec 18, 2014 9:58 pm
- Forum: Bug reports
- Topic: 0.70.3 - turrets not firing at an immobile target
- Replies: 2
- Views: 790
0.70.3 - turrets not firing at an immobile target
Hi devs/players! Here to repport a bug with the turrets, as described in a former bug repport on walls, i managed to trap a leviathan between walls to use it as a weapon, and then thought that it would be just perfect for target practice too, so i placed a few harpon turrets/crossbows on the walls a...
- Thu Dec 18, 2014 9:49 pm
- Forum: Bug reports
- Topic: 0.70.3 - Wall dissapearing (texture being damaged)
- Replies: 0
- Views: 339
0.70.3 - Wall dissapearing (texture being damaged)
Hi devs/players! Here to repport a bug concerning the walls: I've been building a booby trap to turn one of thoose elder leviathan into my personnal siege weapon, turned out to be pretty good and effective actually, but when i saved, and loaded the game back, the walls were gone, at least i thought ...
- Thu Dec 18, 2014 9:28 pm
- Forum: Bug reports
- Topic: 0.70.3 - Town building owner issue
- Replies: 0
- Views: 344
0.70.3 - Town building owner issue
Hi devs/players! Here's another repport, concerning a large house that i bought (the one in the entrance of trader's edge) the issue here is that furnitures inside (bed, weapon stands, etc...) we're considered as mine even tho i bought the house (no dismantle option, impossible to use the bed, etc.....
- Thu Dec 18, 2014 9:19 pm
- Forum: Bug reports
- Topic: 0.70.3 - Combat behavior
- Replies: 0
- Views: 334
0.70.3 - Combat behavior
Hi devs/players! Here to repport some glitches in the combat system (most likelly focused on fight against multi-target) The first one concerns the chars of your squad, I'll try to be as precise as i can: I got this main char, a damn good fighter, stats all around or over 50, and i'm enjoying thoose...
- Tue Dec 16, 2014 2:13 am
- Forum: Bug reports
- Topic: V0.70 Gar Backpack
- Replies: 7
- Views: 2317
Re: V0.70 Gar Backpack
Go back to work Hatsune! I'm tired of you leaving your post to go chill with the gate guards! *Select Hatsune in the squad bar and shift+right click on the Hemp farm* lol and those are catnip plants. :P Ya sure? it diden't smell like that when i smo...smell! some... Herm. Allright i'll stop trollin...
- Sat Dec 13, 2014 6:43 pm
- Forum: Bug reports
- Topic: V0.70 Gar Backpack
- Replies: 7
- Views: 2317
Re: V0.70 Gar Backpack
Honestly, not a big fan of HTML, i think that even if kinda broken, this still is enough to make a bug report! But thanks for the tips guys. On a forum I frequent there's a way you can resize the image directly in your post, but trying to use the same BBcode here doesn't appear to work [img w=674 h=...
- Thu Dec 11, 2014 6:12 pm
- Forum: Bug reports
- Topic: V0.70 Gar Backpack
- Replies: 7
- Views: 2317
V0.70 Gar Backpack
Hi everybody! First, neat work with the 0.70! love all the stuff i saw for now, even if it's at the expense of a crash every 5 minutes, totally worth it. So i'm here to report a little bug that haden't been yet. i was heading to a nest, when i encountered a trader's guild caravan, and saw the gar wi...
- Mon Feb 17, 2014 1:39 pm
- Forum: General
- Topic: To chris, possible voice acting for free!!
- Replies: 15
- Views: 9324
Re: To chris, possible voice acting for free!!
to Milkman #2 listed in the credits? Well that sound like a late-night kind of film! /Troll-mode off I dissagree with you Aku, all ain't got to be rewarded. This kind of post is exactly what indie games need, just as community-made localization as in Space Engineers. Games like that are born of pas...
- Fri Feb 07, 2014 7:05 pm
- Forum: Feature Requests
- Topic: Growing outposts
- Replies: 25
- Views: 9526
Re: Growing outposts
No problem! And yeah, for the dynamic economy, yeah, something like that, but only for NPC. For your towns, you could set prices (prices that are based on the ressource of this town, each outpost having different incomes, you may want to sell something at a different prices in a different town.) But...
- Fri Feb 07, 2014 5:42 pm
- Forum: Bug reports
- Topic: [0.62.0] Hungry Bandit Assault Crash
- Replies: 26
- Views: 7994
Re: [0.62.0] Hungry Bandit Assault Crash
Same here Edit: The crash is definitelly linked to the food run trigger, tried to attack a food run from far, to not engage the trigger, and they attacked one by one, when the speaker was down, i could let my camera closer. Tried another round to check if this was really the message and the engageme...
- Fri Feb 07, 2014 2:36 pm
- Forum: Feature Requests
- Topic: Super-easy start mode
- Replies: 27
- Views: 5769
Re: Super-easy start mode
Kenshi isen't difficult at all, i mean it. Dudes, there's absolutelly nothing difficult in surviving for now. You got an enemy on your ass? just run to a town! make a bit of trade to got enough money to start a town and a squad, up your techs and craft equipement while you make one of your guy run t...
- Fri Feb 07, 2014 2:10 pm
- Forum: Bug reports
- Topic: AI + Pathfinding + Stuck Together Bugs
- Replies: 8
- Views: 2124
Re: AI + Pathfinding + Stuck Together Bugs
That is just neat. thanks for thoose info, and thanks to devs for their work.
- Fri Feb 07, 2014 2:05 pm
- Forum: General
- Topic: Steam sale
- Replies: 20
- Views: 7575
Re: Steam sale
hmm, so that's a mistery solved! thanks
- Fri Feb 07, 2014 1:55 pm
- Forum: General
- Topic: Steam sale
- Replies: 20
- Views: 7575
Re: Steam sale
hey there! no real link but hem, i was wondering, does nickname of char in the game are inspired by the staff's nicknames? i got a medic called Hatsune! By the way, steam sales were a good idea i think! potential douchebags are part of the game, but as one of the recent client, i can say that i ain'...
- Fri Feb 07, 2014 12:16 pm
- Forum: Bug reports
- Topic: AI + Pathfinding + Stuck Together Bugs
- Replies: 8
- Views: 2124
Re: AI + Pathfinding + Stuck Together Bugs
Update: Just tried the Ctrl+shift+f11, diden't seem to change anything, invisible walls still appear when gates are closed, always at the same places. Also, noticed a char that was out of the base and diden't moove while she has a work order. She was alone in my base while the rest of my squad was r...
- Fri Feb 07, 2014 11:05 am
- Forum: Feature Requests
- Topic: Growing outposts
- Replies: 25
- Views: 9526
Re: Growing outposts
I just had another thought that your NPC's could do, make them be able to do trading caravans to sell or buy needed goods to other towns/cities, this way your trade is automated at a reduced gain (Since your NPC's need payment) and that leaves your squad able to do more important tasks like slaught...
- Fri Feb 07, 2014 10:21 am
- Forum: Feature Requests
- Topic: Requested Feature : Combat Targeting
- Replies: 43
- Views: 10460
Re: Requested Feature : Combat Targeting
Completelly agree with sparkz, i would easily see it as a tab of the char stats/inventory, with a body pic, and rates of hits on each bodypart, then you could have complex teams, like two agile girls using a light katana with 40% of hits on each arm, 10% on each leg, and a plated warrior with a 97Kg...
- Thu Feb 06, 2014 6:55 pm
- Forum: Bug reports
- Topic: AI + Pathfinding + Stuck Together Bugs
- Replies: 8
- Views: 2124
Re: AI + Pathfinding + Stuck Together Bugs
Title changed.
- Thu Feb 06, 2014 5:45 pm
- Forum: Feature Requests
- Topic: Vehicles like dune buggies?
- Replies: 8
- Views: 1817
Re: Vehicles like dune buggies?
yeah, but there's always a way to implement it right, like adding heavy harpoon guns to some enemies, and give this weapon a 400%damages against vehicles (imagine a whale-harpoon vs a buggy), so as making vehicles an endgame expensive equipment, with some rare component only sold in a specific shop,...