Search found 19 matches

by Tommygun
Tue May 03, 2016 1:38 pm
Forum: Feature Requests
Topic: Smelting skeletons in the smelter
Replies: 2
Views: 579

Smelting skeletons in the smelter

I was reading a suggestion about corps furnaces on the Steam forums and something occurred to me. Shouldn't skeletons be placed in the smelter and not the corps furnace. Maybe they could produce iron bars the same way smelting weapons do.
by Tommygun
Wed Apr 13, 2016 12:22 am
Forum: Gameplay
Topic: The Enemy Within
Replies: 2
Views: 621

Re: The Enemy Within

If you can, build your gates as far as possible from people doing work.
When they are far enough away it seems to stop this.
by Tommygun
Thu Mar 31, 2016 7:43 am
Forum: General
Topic: Got a place where I can buy the music yet?
Replies: 7
Views: 2185

Re: Got a place where I can buy the music yet?

Hello, Kole here! I'm glad you enjoy the music from Kenshi :D The Soundtrack is finished & ready to be published, I'm just finishing up a few other priority items at the moment. However, once those are out of the way we'll release the music. Keeping my fingers crossed for April! Well it be avai...
by Tommygun
Tue Mar 29, 2016 7:41 am
Forum: Off-Topic
Topic: Viz and Toei Animation
Replies: 23
Views: 17527

Re: Viz and Toei Animation

dotdotdot wrote:
If anyone knows of anymore like these TELL me I need more.. finishing Bleach atm.. I prefer dubbed (yes I know but I don't enjoy missing things from reading)
Give Claymore a try. Lots of sword play and character growth.
by Tommygun
Sun Mar 13, 2016 5:03 am
Forum: Gameplay
Topic: Slaver's Bold AF
Replies: 7
Views: 1734

Re: Slaver's Bold AF

Well slavers should be bastards. Hopefully with the improved faction system you'll be able to make formal war with them and wipe them out permanently or at least close to it.
by Tommygun
Sun Feb 21, 2016 3:55 pm
Forum: General
Topic: New Start in BETA or not???
Replies: 11
Views: 3510

Re: New Start in BETA or not???

I'm torn about starting completely over. I've always started new games without importing research or buildings, but I almost always import my squads. I really want to add members of the new races, but I am already well over the max with 72 characters. The last time I started over with new characters...
by Tommygun
Mon Jul 27, 2015 12:44 pm
Forum: Gameplay
Topic: Boats and Islands?
Replies: 15
Views: 3167

Re: Boats and Islands?

Yes, that is the problem. Near Bark and Heft, there are locations that looks like rivers and lakes, and usualy, they have high water and fertility.....but I don't want to have a submarine base in the next update :lol: Please! I want a boat, my own little floating base :) http://media.digititles.com...
by Tommygun
Sat Jul 25, 2015 1:59 pm
Forum: General
Topic: Latest Screenshots
Replies: 170
Views: 92574

Re: Latest Screenshots

Koomatzu wrote:Swamp Frog. Name ideas welcome :D
"The Frog Formerly Known as Prince"

Seriously though, I'd go with something like "Bog Hopper".
by Tommygun
Sun Jul 12, 2015 4:15 am
Forum: Gameplay
Topic: Boats and Islands?
Replies: 15
Views: 3167

Re: Boats and Islands?

hashey wrote:Not gonna lie, having my own island for a small outpost/fort would be pretty sexy.
Well considering the size of the land animals, it will probably be like this getting there.

Image
by Tommygun
Fri Jul 10, 2015 5:23 am
Forum: Gameplay
Topic: PLEASE reduce "protect allies" range..
Replies: 15
Views: 2806

Re: PLEASE reduce "protect allies" range..

I should have mentioned that I assign them to the research bench, as it doesn't require raw materials.
Otherwise you may need to keep clearing out their inventories.
It doesn't work 100% of the time, but it's a nice time saver.
by Tommygun
Thu Jul 09, 2015 6:24 am
Forum: Gameplay
Topic: PLEASE reduce "protect allies" range..
Replies: 15
Views: 2806

Re: PLEASE reduce "protect allies" range..

I agree it is a large pain. One workaround is that I will assign all my non labor "troops" to something like a small workstation just to get them to return. A "rallying point" is the term usually used for this. Most squad based games have these for each squad. Kenshi really shoul...
by Tommygun
Wed Jul 08, 2015 12:37 pm
Forum: Gameplay
Topic: Boats and Islands?
Replies: 15
Views: 3167

Re: Boats and Islands?

Boats are unlikely that i know of. as for islands don't know. we haven't seen the new world map yet. or had any leaked info on what all the biomes will be. we already have a version of pirates, aka dust bandits and hungry bandits, they will steal you blind. and cannibals will just steal your booty....
by Tommygun
Sat Jul 04, 2015 4:16 pm
Forum: Feature Requests
Topic: Treadmills
Replies: 1
Views: 537

Treadmills

I had an idea for a small wooden wheel you could use as a treadmill for generating small amounts of electricity and for building up the athletic skills. I'm visualizing a small wooden wheel you run on top of with a simple wood railing to hold onto, not a big hamster wheel. You could even chain priso...
by Tommygun
Sat Jul 04, 2015 3:51 pm
Forum: Bug reports
Topic: Combat has entirely broken in my save soon after update.
Replies: 4
Views: 1073

Re: Combat has entirely broken in my save soon after update.

I'm seeing this bug in my game as well, but it only showed up yesterday.
I haven't tried reimporting sense 0.74.16 though.
by Tommygun
Thu Jun 25, 2015 9:42 am
Forum: General
Topic: Latest Screenshots
Replies: 170
Views: 92574

Re: Latest Screenshots

We're going to need a bug bomb option for the medical workstation now.
by Tommygun
Thu Nov 20, 2014 4:46 am
Forum: General
Topic: I cant wait any longer
Replies: 7
Views: 2819

Re: I cant wait any longer

I've been looking to keep busy with my other games while this gets updated. Unfortunately most of my games are from smaller indie companies and I have a feeling most are waiting for sometime in December to update or release their games. So basically I'm having this same problem with all of them. I d...
by Tommygun
Thu Nov 20, 2014 4:31 am
Forum: Feature Requests
Topic: Trains and railroads
Replies: 9
Views: 2486

Re: Trains and railroads

I think this might work better if it were limited to repairing old abandoned lines at preset locations.
Less coding involved and the player could then build a train station and outpost next to the tracks.
by Tommygun
Wed Feb 12, 2014 1:14 am
Forum: General
Topic: Has anyone found the new farming village?
Replies: 18
Views: 7238

Re: Has anyone found the new farming village?

OK, thanks for that.
I didn't mean Fort Simon physically moved, just that it used to be called Fisher.
by Tommygun
Wed Feb 12, 2014 12:56 am
Forum: General
Topic: Has anyone found the new farming village?
Replies: 18
Views: 7238

Re: Has anyone found the new farming village?

I'm confused about this. Fisher and Fort Simon have changed names and location a few times with different game versions. When I go to the place now marked as Fisher I find this place. Fisher is now half way between Shark and Catan. It looks like an empty farming village and not a proper working town...