Search found 19 matches
- Tue May 03, 2016 1:38 pm
- Forum: Feature Requests
- Topic: Smelting skeletons in the smelter
- Replies: 2
- Views: 579
Smelting skeletons in the smelter
I was reading a suggestion about corps furnaces on the Steam forums and something occurred to me. Shouldn't skeletons be placed in the smelter and not the corps furnace. Maybe they could produce iron bars the same way smelting weapons do.
- Wed Apr 13, 2016 12:22 am
- Forum: Gameplay
- Topic: The Enemy Within
- Replies: 2
- Views: 621
Re: The Enemy Within
If you can, build your gates as far as possible from people doing work.
When they are far enough away it seems to stop this.
When they are far enough away it seems to stop this.
- Thu Mar 31, 2016 7:43 am
- Forum: General
- Topic: Got a place where I can buy the music yet?
- Replies: 7
- Views: 2185
Re: Got a place where I can buy the music yet?
Hello, Kole here! I'm glad you enjoy the music from Kenshi :D The Soundtrack is finished & ready to be published, I'm just finishing up a few other priority items at the moment. However, once those are out of the way we'll release the music. Keeping my fingers crossed for April! Well it be avai...
- Tue Mar 29, 2016 7:41 am
- Forum: Off-Topic
- Topic: Viz and Toei Animation
- Replies: 23
- Views: 17527
Re: Viz and Toei Animation
Give Claymore a try. Lots of sword play and character growth.dotdotdot wrote:
If anyone knows of anymore like these TELL me I need more.. finishing Bleach atm.. I prefer dubbed (yes I know but I don't enjoy missing things from reading)
- Sun Mar 13, 2016 5:03 am
- Forum: Gameplay
- Topic: Slaver's Bold AF
- Replies: 7
- Views: 1734
Re: Slaver's Bold AF
Well slavers should be bastards. Hopefully with the improved faction system you'll be able to make formal war with them and wipe them out permanently or at least close to it.
- Sun Feb 21, 2016 3:55 pm
- Forum: General
- Topic: New Start in BETA or not???
- Replies: 11
- Views: 3510
Re: New Start in BETA or not???
I'm torn about starting completely over. I've always started new games without importing research or buildings, but I almost always import my squads. I really want to add members of the new races, but I am already well over the max with 72 characters. The last time I started over with new characters...
- Mon Jul 27, 2015 12:44 pm
- Forum: Gameplay
- Topic: Boats and Islands?
- Replies: 15
- Views: 3167
Re: Boats and Islands?
Yes, that is the problem. Near Bark and Heft, there are locations that looks like rivers and lakes, and usualy, they have high water and fertility.....but I don't want to have a submarine base in the next update :lol: Please! I want a boat, my own little floating base :) http://media.digititles.com...
- Sat Jul 25, 2015 1:59 pm
- Forum: General
- Topic: Latest Screenshots
- Replies: 170
- Views: 92574
Re: Latest Screenshots
"The Frog Formerly Known as Prince"Koomatzu wrote:Swamp Frog. Name ideas welcome
Seriously though, I'd go with something like "Bog Hopper".
- Sun Jul 12, 2015 4:15 am
- Forum: Gameplay
- Topic: Boats and Islands?
- Replies: 15
- Views: 3167
Re: Boats and Islands?
Well considering the size of the land animals, it will probably be like this getting there.hashey wrote:Not gonna lie, having my own island for a small outpost/fort would be pretty sexy.

- Fri Jul 10, 2015 5:23 am
- Forum: Gameplay
- Topic: PLEASE reduce "protect allies" range..
- Replies: 15
- Views: 2806
Re: PLEASE reduce "protect allies" range..
I should have mentioned that I assign them to the research bench, as it doesn't require raw materials.
Otherwise you may need to keep clearing out their inventories.
It doesn't work 100% of the time, but it's a nice time saver.
Otherwise you may need to keep clearing out their inventories.
It doesn't work 100% of the time, but it's a nice time saver.
- Thu Jul 09, 2015 6:24 am
- Forum: Gameplay
- Topic: PLEASE reduce "protect allies" range..
- Replies: 15
- Views: 2806
Re: PLEASE reduce "protect allies" range..
I agree it is a large pain. One workaround is that I will assign all my non labor "troops" to something like a small workstation just to get them to return. A "rallying point" is the term usually used for this. Most squad based games have these for each squad. Kenshi really shoul...
- Wed Jul 08, 2015 12:37 pm
- Forum: Gameplay
- Topic: Boats and Islands?
- Replies: 15
- Views: 3167
Re: Boats and Islands?
Boats are unlikely that i know of. as for islands don't know. we haven't seen the new world map yet. or had any leaked info on what all the biomes will be. we already have a version of pirates, aka dust bandits and hungry bandits, they will steal you blind. and cannibals will just steal your booty....
- Sat Jul 04, 2015 4:16 pm
- Forum: Feature Requests
- Topic: Treadmills
- Replies: 1
- Views: 537
Treadmills
I had an idea for a small wooden wheel you could use as a treadmill for generating small amounts of electricity and for building up the athletic skills. I'm visualizing a small wooden wheel you run on top of with a simple wood railing to hold onto, not a big hamster wheel. You could even chain priso...
- Sat Jul 04, 2015 3:51 pm
- Forum: Bug reports
- Topic: Combat has entirely broken in my save soon after update.
- Replies: 4
- Views: 1073
Re: Combat has entirely broken in my save soon after update.
I'm seeing this bug in my game as well, but it only showed up yesterday.
I haven't tried reimporting sense 0.74.16 though.
I haven't tried reimporting sense 0.74.16 though.
- Thu Jun 25, 2015 9:42 am
- Forum: General
- Topic: Latest Screenshots
- Replies: 170
- Views: 92574
Re: Latest Screenshots
We're going to need a bug bomb option for the medical workstation now.
- Thu Nov 20, 2014 4:46 am
- Forum: General
- Topic: I cant wait any longer
- Replies: 7
- Views: 2819
Re: I cant wait any longer
I've been looking to keep busy with my other games while this gets updated. Unfortunately most of my games are from smaller indie companies and I have a feeling most are waiting for sometime in December to update or release their games. So basically I'm having this same problem with all of them. I d...
- Thu Nov 20, 2014 4:31 am
- Forum: Feature Requests
- Topic: Trains and railroads
- Replies: 9
- Views: 2486
Re: Trains and railroads
I think this might work better if it were limited to repairing old abandoned lines at preset locations.
Less coding involved and the player could then build a train station and outpost next to the tracks.
Less coding involved and the player could then build a train station and outpost next to the tracks.
- Wed Feb 12, 2014 1:14 am
- Forum: General
- Topic: Has anyone found the new farming village?
- Replies: 18
- Views: 7238
Re: Has anyone found the new farming village?
OK, thanks for that.
I didn't mean Fort Simon physically moved, just that it used to be called Fisher.
I didn't mean Fort Simon physically moved, just that it used to be called Fisher.
- Wed Feb 12, 2014 12:56 am
- Forum: General
- Topic: Has anyone found the new farming village?
- Replies: 18
- Views: 7238
Re: Has anyone found the new farming village?
I'm confused about this. Fisher and Fort Simon have changed names and location a few times with different game versions. When I go to the place now marked as Fisher I find this place. Fisher is now half way between Shark and Catan. It looks like an empty farming village and not a proper working town...