Search found 46 matches

by ScarabParamit
Fri Apr 22, 2016 6:46 pm
Forum: Bug reports
Topic: LOADOUT BUG - Bad Equipment for all NPCS?!?!?!!?
Replies: 0
Views: 268

LOADOUT BUG - Bad Equipment for all NPCS?!?!?!!?

So i just started to update my giant mod i halted recently due to massive updates, and started with little gamestart scenario, and what i can observe is NPC's are given first weapon from list even if its set to "0" (none) in CS. In construction Set Val0 is responsible for ammounth and val1...
by ScarabParamit
Mon Apr 11, 2016 1:13 pm
Forum: Bug reports
Topic: Crash on every x64 0.90.X on new game.
Replies: 0
Views: 273

Crash on every x64 0.90.X on new game.

No matter the version - all of new Beta crash upon selecting Import Game or New Game the moment game should display graphics. Kenshi logo in launcher looks like corrupted .dds texture, upon importing before crash i have blue screen under game UI. All older versions work fine. Tried verifying, clean ...
by ScarabParamit
Tue Apr 05, 2016 5:10 am
Forum: Bug reports
Topic: New version (experimental) PC Steam crash
Replies: 5
Views: 966

Re: New version (experimental) PC Steam crash

Well...i have EXACLY the same problem. "Stopped working" and no crashdump at all... Tried stable release and old 0.75 on both DX9 and DX11 options and games are working fine, so dunno whats wrong, but it has to be game-related. You could try to install DX11 manualy from other sources and s...
by ScarabParamit
Tue Apr 05, 2016 5:09 am
Forum: Bug reports
Topic: Kenshi_x64.exe Has stopped working
Replies: 3
Views: 678

Re: Kenshi_x64.exe Has stopped working

Well...i have EXACLY the same problem. "Stopped working" and no crashdump at all... Tried stable release and old 0.75 on both DX9 and DX11 options and games are working fine, so dunno whats wrong, but it has to be game-related. You could try to install DX11 manualy from other sources and s...
by ScarabParamit
Wed Nov 25, 2015 8:57 pm
Forum: Modding
Topic: [MOD] Crafting Mod
Replies: 14
Views: 7913

Re: [MOD] Crafting Mod

I have a request, some smaller weaker interior versions of larger objects for use when living in a town, like an interior furnace. It would allow people to start out in a way other then looting corpses. I don't know where this mod is already...and where creator want to lead it. I work on large mod,...
by ScarabParamit
Sat Nov 21, 2015 3:29 pm
Forum: Bug reports
Topic: Icons are overbrightened or streched
Replies: 1
Views: 424

Icons are overbrightened or streched

Experimental version 76.5...i think. Icons are...wierd. All those i found in data/icons are overcontrasted/overbrightened and most look like white luminosity sunglare. I see there ware some cropping going on and some are in higer res, but as they are right now i had to overwrite them with older back...
by ScarabParamit
Fri Nov 20, 2015 9:31 pm
Forum: Modding
Topic: [MOD][0.74.25] Naginata
Replies: 45
Views: 22167

Re: [MOD][0.74.25] Naginata

I work on large mod, one of plugin is weapons overhaul and addon ...thing is ...i menaged to make 20 just by playing with scale and scale of ingame models, but don't have any 3D knowleadge, so mostly its polished balance wise, with somewhat working icons. Do i have Your aproval to use this model an...
by ScarabParamit
Fri Nov 20, 2015 9:16 pm
Forum: Bug reports
Topic: [0.76.3] Build Mode 'W' Rotates
Replies: 4
Views: 1086

Re: [0.76.3] Build Mode 'W' Rotates

its not a bug just terrible key binding. I re-bound my build rotates to the Arrow keys. Makes way more sense than W and ] ... I'm mean wtf. Exacly...it hppens every update as config file is located in game folder sos team "integrity chceck" overvrites it every time...same with mods config...
by ScarabParamit
Tue Nov 17, 2015 7:50 pm
Forum: Modding
Topic: [MOD]Two Handed sword
Replies: 15
Views: 10109

Re: [MOD]Two Handed sword

I didn't even started to wrote ...what i did =] I sit most of my day in work on Crane ...from 10 up to 14 hours (fucking Poland) so every single free minute i mod on laptop ...wonders can came from boredness. As for Fallout 4 ...yea, i try to gather enough to buy a new monster pc (and in my country ...
by ScarabParamit
Mon Nov 16, 2015 8:55 pm
Forum: Modding
Topic: [MOD][0.74.25] Naginata
Replies: 45
Views: 22167

Re: [MOD][0.74.25] Naginata

I work on large mod, one of plugin is weapons overhaul and addon ...thing is ...i menaged to make 20 just by playing with scale and scale of ingame models, but don't have any 3D knowleadge, so mostly its polished balance wise, with somewhat working icons. Do i have Your aproval to use this model and...
by ScarabParamit
Mon Nov 16, 2015 8:50 pm
Forum: Modding
Topic: [MOD]Two Handed sword
Replies: 15
Views: 10109

Re: [MOD]Two Handed sword

Oh Oh Oh ! "You came in the right moment" ...i just work on large mod, i don't have time right now to describe specifics, but one of plugin is weapons overhaul and addon ...thing is ...i menaged to make 20 just by playing with scale and scale of ingame models, but don't have any 3D knowlea...
by ScarabParamit
Wed Sep 30, 2015 1:59 am
Forum: Modding
Topic: TotalWar Mod (WiP)
Replies: 5
Views: 2028

Re: TotalWar Mod (WiP)

EDIT: Ok, it works with 0.75.3 I removed some Edits/Dirty Edits to Old Soldier, His stats and OP weapon that replaced Katana (i presume those ware just for test purposes so You can run over whole map and see what works and what not?), grass .dds and health pack? also make some slight changes here an...
by ScarabParamit
Wed Sep 30, 2015 1:48 am
Forum: Feature Requests
Topic: Gate Guards
Replies: 1
Views: 511

Re: Gate Guards

Not only Gate Guard - but patrol routes and some kind of flags or banners we could place and attach a guard there.

For now all You can do, is place a Medic on Passive and Block combat settings, and surround him with guards (shift+right'click+menu-BodyGuard)
by ScarabParamit
Wed Sep 30, 2015 1:46 am
Forum: Feature Requests
Topic: New Wall Segments
Replies: 5
Views: 2642

Re: New Wall Segments

Bridges and ability to add ramps + flatramps on top. FlatRamps - Sometimes wall placed from the hill dont add aditional connector, thus ending up with a hole our squadmates cannot jump over. Those elements should be placed freely - their collision checks need to work opposite and allowing them to be...
by ScarabParamit
Wed Sep 30, 2015 1:20 am
Forum: Feature Requests
Topic: Plant a Flag
Replies: 2
Views: 634

Re: Plant a Flag

I sugested that to our Dev some time ago...ofcourse there are plenty of other more important things. For time being best idea is to place Buildg Materials Storage and make it Your center of Outpost/Town. Not only its small, cheap and needed in the begining...but also as its function being in the cen...
by ScarabParamit
Tue Sep 29, 2015 4:43 pm
Forum: Bug reports
Topic: Crashudmp regarding pathfinding and building 0.75.3
Replies: 0
Views: 385

Crashudmp regarding pathfinding and building 0.75.3

Recently i place a lot of torchlights and rise a china-wall around my Mount'ain-Gate Outpost, so i'm fored to delete a lot of walls that don't fit exacly as I immagine...this often lead to crash. There was glitches like this before 0.75.3 i think regarding pathfinding refresh after building is place...
by ScarabParamit
Sat Sep 26, 2015 1:39 pm
Forum: Bug reports
Topic: Switching inventories while traiding (crashdump 0.75.3)
Replies: 0
Views: 349

Switching inventories while traiding (crashdump 0.75.3)

Some things have changed...i was unable to switch party inventory while traiding (like in 0.74...) to quickly sell all i wanted - trade window just closes. So i tried with "locking" inventory window of interacting member thinking this would prevent his and traiders inventory from closing ....
by ScarabParamit
Sat Sep 26, 2015 1:32 pm
Forum: Bug reports
Topic: Missing Wind Generators Top after import 0.75.3 (fixed?)
Replies: 0
Views: 341

Missing Wind Generators Top after import 0.75.3 (fixed?)

I just have poles/Tower ...the top is missing (rotating head to which turbine is fixed). Game imported with buildings - from 0.74.5 i think. Regards. EDIT: Today after load-game wind generators tops ware back. Dont know is it was hotfixed or was a after-mport glitch. Same as once recently game time ...
by ScarabParamit
Tue Jul 28, 2015 8:22 am
Forum: Bug reports
Topic: [0.74.31] Load Game While In Game - Missing Icons
Replies: 4
Views: 768

Re: [0.74.31] Load Game While In Game - Missing Icons

Known. They also do not update on mode any other than DX9.
DX9 exp. render broken shadows on sky, DX11 don't update portraits at all.
by ScarabParamit
Sat Jul 25, 2015 4:28 pm
Forum: Bug reports
Topic: Crashdumps, error.logs, save.logs [0.74.31]
Replies: 0
Views: 317

Crashdumps, error.logs, save.logs [0.74.31]

I also get few crashes when exiting game regarding "memory could not be read" or something. Will try to take a screenshot next time it happens.

http://www.mediafire.com/download/9e4iz ... Errors.rar

Regards.