Search found 6 matches

by Benzzzzzopila
Sun Mar 23, 2014 8:01 pm
Forum: Gameplay
Topic: What do you want next?
Replies: 471
Views: 604235

Re: What do you want next?

I vote for new topic, which will be more actual.
by Benzzzzzopila
Thu Mar 20, 2014 7:49 am
Forum: Gameplay
Topic: What do you want next?
Replies: 471
Views: 604235

Re: What do you want next?

Good idea. Duelling effectiveness would be determined by level difference. More gap between levels and your solder will train faster. And equal levels should result in very slow learning (make it slightly more realistic, so that people can't learn something new from same level). Also, special moves ...
by Benzzzzzopila
Sat Mar 15, 2014 9:58 am
Forum: Gameplay
Topic: What do you want next?
Replies: 471
Views: 604235

Re: What do you want next?

I was talking about realistic passing of time, but breaking and degrading of weapon and armour will be great too.
Not sure about shields, coz as far as i know, samurai didn't used them.
by Benzzzzzopila
Fri Mar 14, 2014 5:15 pm
Forum: Gameplay
Topic: What do you want next?
Replies: 471
Views: 604235

Re: What do you want next?

About item wearing. If the sword has to break, then everything has to decay. From building to bolts. Not sure about people, because it will force to add aging as well as children, so they could create a morale dilemmas. Missions about economical or territorial dominance may exist, so they can bring ...
by Benzzzzzopila
Fri Mar 14, 2014 2:25 pm
Forum: Gameplay
Topic: What do you want next?
Replies: 471
Views: 604235

Re: What do you want next?

Well, Seimears, i was thinking about cosmetic changes, but you words about affecting on weapon not only visually but changing parameters is even better. For example: by adding rings, switching edge sharpening type or using another type of metal.
by Benzzzzzopila
Fri Mar 14, 2014 9:38 am
Forum: Gameplay
Topic: What do you want next?
Replies: 471
Views: 604235

Re: What do you want next?

Some of this ideas are already in roadmap but anyway... I see great future for this game in form of: 1)Huge map for 40-60 factions to build there empires. 2)Wider relations system. Not only simple aggression or good deeds, but also bribery, intimidation of officials and rulers, completing individual...