Search found 10 matches
- Wed Nov 09, 2016 6:04 pm
- Forum: Gameplay
- Topic: Questions (unarmed, mercenary donations, dialogue, items)
- Replies: 3
- Views: 692
Re: Questions (unarmed, mercenary donations, dialogue, items
Ahh okay, also your right about the mod. Those mercs were part of a mod, thanks for catching that too, I would have driven myself nuts trying to search for that in update logs.
- Tue Nov 08, 2016 1:00 am
- Forum: Gameplay
- Topic: Questions (unarmed, mercenary donations, dialogue, items)
- Replies: 3
- Views: 692
Questions (unarmed, mercenary donations, dialogue, items)
I play Kenshi sporadically as updates come out and I exhaust their content (still burnt out after losing a pretty large city in the old map). I came back after a while into this newest update to find myself confused on a basic level and with no place other than here or the steam forums to ask questi...
- Thu Jul 07, 2016 9:42 am
- Forum: Bug reports
- Topic: [0.93.2] Instant Crash on Game Launch
- Replies: 1
- Views: 356
[0.93.2] Instant Crash on Game Launch
I updated to the experimental branch and subscribed to some workshop mods prior to the crash starting.
I disabled the workshop mods, verified local game file integrity through steam and continued to get game crashes.
I disabled the workshop mods, verified local game file integrity through steam and continued to get game crashes.
- Sun Apr 03, 2016 2:21 am
- Forum: Bug reports
- Topic: [90.6] Laboring Progress Halts if Not Viewing Character
- Replies: 3
- Views: 511
[90.6] Laboring Progress Halts if Not Viewing Character
I have noticed that when the camera isn't pointed at my character their progress in mining copper stops. As soon as I pivot the camera back to view my character the progress immediately continues. I only have one character in my squad so I can't really test if really distant characters on the opposi...
- Tue Sep 08, 2015 7:39 am
- Forum: Bug reports
- Topic: [0.75.3] Faction Erased?
- Replies: 0
- Views: 382
[0.75.3] Faction Erased?
I have encountered a bug where my squad is not visible on the map, in the squad selection menus, and I'm able to move the camera completely freely from one corner of the map to the other. Image of UI during bug I started a new game because my previous games are from 8 months and wanted to try out th...
- Thu Feb 05, 2015 11:39 pm
- Forum: General
- Topic: Questions About The Kenshi Demo
- Replies: 2
- Views: 4420
Questions About The Kenshi Demo
It's weird to start a thread here about something so minor, but I'm wondering about some of the features of the Demo. I already purchased the game and never downloaded the demo. I have friends seeing me play Kenshi on steam and some of 'em are curious about it. I've tried explaining what I like abou...
- Wed Jan 21, 2015 2:50 am
- Forum: General
- Topic: With .71 and the squad management for use...
- Replies: 8
- Views: 5050
Re: With .71 and the squad management for use...
I split my characters based on occupation. Which essentially boils down to combat and non-combat units. Once I complete some research, get everyone well equipped, and get done my town building projects it'll all change. I don't import buildings so I usually just scout out and build a new town in a n...
- Sun Nov 30, 2014 6:58 pm
- Forum: Gameplay
- Topic: Poll: Animals in your squad
- Replies: 26
- Views: 14693
Re: Poll: Animals in your squad
AI controlled with simple parameters the player can change would be best. For instance, if my tamer and his pet get knocked out by cannibals, then the tamer gets hefted off to the camp and imprisoned. I do not want his hard to acquire scaled wolf to run after him once it wakes up just to get stuck i...
- Sun Apr 06, 2014 6:57 am
- Forum: Feature Requests
- Topic: Ammunition for Turrets
- Replies: 25
- Views: 4391
Re: Ammunition for Turrets
I'm leaning more towards realism with this topic, so I would have the turrets also require this ammunition... Honestly, that's probably a better idea because I'm casting suggestions based off of early implementation of features. I generally stick to a balance and risk/reward focus when suggesting t...
- Sat Apr 05, 2014 9:36 am
- Forum: Feature Requests
- Topic: Ammunition for Turrets
- Replies: 25
- Views: 4391
Re: Ammunition for Turrets
Below is a wall of text about modifications to mounted crossbow ammo, and how the modified system might be implemented for personal crossbows. The main changes are highlighted . I think that part of the fun in Kenshi is having two options available to you, both with obvious pros and cons, and choosi...