Search found 86 matches

by Potocobe
Wed Nov 25, 2015 11:36 pm
Forum: General
Topic: Accidentally Open Shopkeeper Container -> Death
Replies: 9
Views: 3723

Re: Accidentally Open Shopkeeper Container -> Death

How about a 'thief' mode? For example, maybe you have to be in 'sneak' mode to steal items? This right here. I know its possible and I accidentally click the shopkeepers stuff all the damn time. Normally, it's while on the other side of town and I catch my mistake and re-click. But every once in a ...
by Potocobe
Mon Nov 23, 2015 4:18 am
Forum: Gameplay
Topic: Craziest in counter you've had(No bugs!)
Replies: 13
Views: 3972

Re: Craziest in counter you've had(No bugs!)

Started a new game as a wanderer. I think I was in Catun. I ran outside the city to get my bearings and saw this ninja just a running towards me. This was just after the update where you could talk to more people so I chose to talk to the ninja. Clicking talk caused my guy to start chasing the ninja...
by Potocobe
Mon Nov 23, 2015 1:42 am
Forum: General
Topic: Criticize Us Here
Replies: 188
Views: 96676

Re: Criticize Us Here

I can only think of a few things to rant about. The Camera, not the controls, but the camera itself. I've never liked it and I have fought the camera for years to show me what it is I want to look at. It's like the camera is on an adjustable boom, attached to a swivel, attached to your character's h...
by Potocobe
Sat Nov 21, 2015 5:19 pm
Forum: Bug reports
Topic: .76.5 Crash dump
Replies: 0
Views: 364

.76.5 Crash dump

I was about to start a fight with the holy empire in one of their outposts and as I zoomed in to watch the fun got crash to desktop.
by Potocobe
Sat Nov 21, 2015 3:38 am
Forum: Gameplay
Topic: Advice
Replies: 4
Views: 2996

Re: Advice

i train up the defense and then attack of my first character until they are unbeatable and then use them to chaperone new guys learning to fight the hard way. your main can always kill the enemies quickly and then heal up the new recruits before they die which makes them tougher too. to get your def...
by Potocobe
Thu Nov 19, 2015 3:26 am
Forum: Bug reports
Topic: 0.76.5 - brink citizen telling me to get out of my house
Replies: 0
Views: 382

0.76.5 - brink citizen telling me to get out of my house

Bought a house in brink. Built some interior items inside and was doing research when a citizen comes in and starts telling me it's time to leave as if he owns the place. Locking the door would not close the door until the citizen came inside. I eventually murdered the citizen and didn't get caught ...
by Potocobe
Wed Feb 18, 2015 4:22 am
Forum: Feature Requests
Topic: Execute Unconscious Characters
Replies: 9
Views: 3279

Re: Execute Unconscious Characters

I'm all for mercy kills. Make it only an option for mortally wounded characters. Never mind that they could be healed.
by Potocobe
Wed Feb 18, 2015 4:16 am
Forum: Feature Requests
Topic: Right click to alter squad tabs
Replies: 4
Views: 849

Right click to alter squad tabs

I would like to be able to change the name of my squads just by right clicking the tabs themselves to bring up a sub-menu instead of opening a window. As a bonus, should any squad level commands be added to the game you could access those in the same way. It just seems so natural to me that I keep t...
by Potocobe
Wed Feb 18, 2015 4:09 am
Forum: Feature Requests
Topic: Storage on crafting beches/mines
Replies: 4
Views: 1244

Re: Storage on crafting beches/mines

I like the idea of upgrading and adding to my crafting stations by merging them with others. I hate having to tear down the older benches. Would love to see a research bench 1 in a shack slowly over time become a full fledged lab, in a shack, taking up all the space except for the middle walk way. M...
by Potocobe
Wed Feb 18, 2015 3:45 am
Forum: Gameplay
Topic: Hauling materials around my base... (0.71.3)
Replies: 8
Views: 2386

Re: Hauling materials around my base... (0.71.3)

IIRC you have your people auto haul the boxes and not the machines. This will make them get loot from the source and fill their box. Have a guy that manages the stone processor just do that. They should get stone from the mine on their own if it is near the processor. Why wouldn't it be? The guy man...
by Potocobe
Wed Feb 18, 2015 3:35 am
Forum: Gameplay
Topic: Please allow us to mark desired factions as Kill on sight..
Replies: 7
Views: 1754

Re: Please allow us to mark desired factions as Kill on sigh

Good idea! While you're at it make my people that are researching defend themselves when they start getting attacked. You can love your work but good god man someone is hitting you with a stick! Defend yourself!
by Potocobe
Tue Jan 20, 2015 5:32 am
Forum: General
Topic: upcoming changes to bandits..
Replies: 8
Views: 4076

Re: upcoming changes to bandits..

I love that Kenshi is about systems and emergent game play. There is a solid history of being able to mod the game to your liking. Starting a new game has sliders that help determine just how brutal your world is. You can bet that there will be some easier play options for the weak willed and time p...
by Potocobe
Tue Jan 20, 2015 4:52 am
Forum: General
Topic: With .71 and the squad management for use...
Replies: 8
Views: 5050

Re: With .71 and the squad management for use...

I split my squads based on movement speed because they are all over the place. The plan is to eventually have a core group of killers/adventurers, a non-combat base group just so I can check on their health quickly and a home guard group to save the non-combat folks. If I ever needed more groups tha...
by Potocobe
Tue Jan 20, 2015 2:47 am
Forum: General
Topic: Camera Impovments
Replies: 2
Views: 1164

Re: Camera Impovments

Fully zoomed out makes everyone look like ants. I'm seconding the ability to look up with the camera. I would be happy with a mere 30 degrees of inclination. I want to watch the stars and I want to be able to look up into a character's face.
by Potocobe
Wed Jan 07, 2015 6:08 am
Forum: Gameplay
Topic: Best Place to build a town
Replies: 18
Views: 7416

Re: Best Place to build a town

There is a kind of narrow plateau near Blackscratch in the SW at the bottom of the map. There are good ores at the top of the plateau. Good bio and water at the foot of it and limited access if you wall it up properly. It's a good spot to try and get all industries going in one town. Too bad it is s...
by Potocobe
Wed Jan 07, 2015 5:53 am
Forum: Gameplay
Topic: Poll: Animals in your squad
Replies: 26
Views: 14726

Re: Poll: Animals in your squad

AI Control all the way. If an animal was smart enough to be a member of your squad wouldn't it be a person? Smarter animals have more commands maybe? Aggressive animals would be more likely to ignore commands? Dumber animals as well I suppose. I just think that if I (as the player) am telling the an...
by Potocobe
Fri Sep 05, 2014 4:57 am
Forum: Feature Requests
Topic: More badassery in the combat department
Replies: 6
Views: 2037

Re: More badassery in the combat department

Two guys pushing their swords at each other without one of them immediately pivoting their blade around to try and stab or decapitate the other probably doesn't happen in real life. Keeping your blade in contact with your opponents in order to try and control it does happen. Either way they put it i...
by Potocobe
Sat Aug 30, 2014 9:13 pm
Forum: Feature Requests
Topic: More badassery in the combat department
Replies: 6
Views: 2037

More badassery in the combat department

I would love to see something in the game that let you learn or teach specific techniques for fighting against different weapons and fighting multiple enemies. Like one off moves that can be performed, outside of player control, in certain situations, determined by dice-rolls and strict situational ...
by Potocobe
Sat Aug 30, 2014 7:27 pm
Forum: Gameplay
Topic: Nito (dual swords) ?
Replies: 4
Views: 2021

Re: Nito (dual swords) ?

Show me the guy who can wield TWO fragment axes and I will show you a guy who gets to do whatever he wants.
by Potocobe
Sat Aug 30, 2014 7:21 pm
Forum: Gameplay
Topic: Moving resources
Replies: 8
Views: 1979

Re: Moving resources

Once you have automated mines you can get rid of ore and stone storage as they are pointless. Use up your existing ore and stone supply (I made tons of armor plates.) Have one person each or just one person run the processors and they will go to the mines and grab stone/ore and take it to the proces...