Search found 24 matches

by CookieEatingHuskarl
Sat Jul 23, 2016 3:31 pm
Forum: Feature Requests
Topic: build your own skeleton (robot)
Replies: 13
Views: 3180

Re: build your own skeleton (robot)

I really like the idea of being able to build more skeles for my skele squad. I have found ai cores and cyber AI chips. It would really be great if I could put them to use. Perhaps you could build spiders to use as pack bulls and guard dogs. perhaps we could build more kinds of automations, but bei...
by CookieEatingHuskarl
Fri Dec 19, 2014 12:41 pm
Forum: Bug reports
Topic: [0.70.4] NPC traders don't go back to counter post combat
Replies: 3
Views: 1012

Re: [0.70.4] NPC traders don't go back to counter post comba

Mine disappeared completely now. Thank goodness his counter still works so I can still ferry ale to the outpost. :lol:
by CookieEatingHuskarl
Fri Dec 19, 2014 11:31 am
Forum: Bug reports
Topic: [0.70.4] NPC traders don't go back to counter post combat
Replies: 3
Views: 1012

[0.70.4] NPC traders don't go back to counter post combat

I've noticed that the trader boss of the outpost close to Black Scratch no longer heads back to his trade outpost after combat. Instead he just hangs out in the middle of nowhere constantly fending off dog attacks.
by CookieEatingHuskarl
Thu Dec 18, 2014 9:30 pm
Forum: Gameplay
Topic: Leviathans are actually children of cthulhu.
Replies: 17
Views: 5795

Re: Leviathans are actually children of cthulhu.

Dogs are spawning everywhere god damn it. How to obtain holy empire armor early game. 1) Train run speed until 26 minimum 2) Attract doggy with booty 3) Run to holy empire cities 4) Let guards engage 5) ???? 6) One set of shoddy heavy armor obtained! Also you tampered with your population slider did...
by CookieEatingHuskarl
Wed Dec 17, 2014 3:34 pm
Forum: Bug reports
Topic: [0.70.3]Random Crashes.
Replies: 16
Views: 3906

Re: [fixed in 0.70.4][0.70.3]Random Crashes.

Consistently crashes when I attempt to quicksave in the presence of a herd of dogs. I assume it also results in a corrupted quicksave since I lose the ability to load up the quicksave.

Edit: The new v.70.4 seemed to have fixed this issue.
by CookieEatingHuskarl
Wed Dec 10, 2014 6:19 am
Forum: Bug reports
Topic: Catun Ramp Glitch V0.70.0
Replies: 5
Views: 1310

Re: [v.70 Experimental] The Holy sword , Can't get out of to

Done the same. It could be the way the new pathfinding works. Check out the wall ramparts in Catun as well. There's a sector of the wall your can't access because the pathfinding doesn't find a way for you to get on to the rampart from the neighbouring rampart. Best case scenario, it's just a kink i...
by CookieEatingHuskarl
Tue Dec 09, 2014 12:24 pm
Forum: Gameplay
Topic: Killmoves
Replies: 7
Views: 2456

Re: Killmoves

My plan was to just throw unconscious people into the upcoming body furnace. Burn them alive in a truly sinister style whilst laughing manically. Not quite practical for mid desert combat. Unless you're planning to have a full time mule who carries building materials for you to set up your own midd...
by CookieEatingHuskarl
Mon Dec 08, 2014 8:42 pm
Forum: Gameplay
Topic: Killmoves
Replies: 7
Views: 2456

Re: Killmoves

My plan was to just throw unconscious people into the upcoming body furnace. Burn them alive in a truly sinister style whilst laughing manically. Not quite practical for mid desert combat. Unless you're planning to have a full time mule who carries building materials for you to set up your own midd...
by CookieEatingHuskarl
Fri Dec 05, 2014 9:27 am
Forum: Gameplay
Topic: Killmoves
Replies: 7
Views: 2456

Re: Killmoves

I'm actually against flourishes in combat. But in terms of "finishing moves", my vision of it is more based on the realistic scenario where people who won the battle leave behind some fighters to finish off their enemies who are too wounded to be moved and execute the stragglers. In Kenshi...
by CookieEatingHuskarl
Fri Dec 05, 2014 9:20 am
Forum: Gameplay
Topic: Poll: Animals in your squad
Replies: 26
Views: 14872

Re: Poll: Animals in your squad

Also, with addition with chances of animals ignoring the commands of an unskilled tamer/animal user, the unskilled animal user should also have a time delay in between the issuing of the command and the animal complying. High level animal users can get an animal to change command near instantaneously.
by CookieEatingHuskarl
Fri Mar 29, 2013 6:30 am
Forum: Order / activation problems
Topic: Old Key no longer working.
Replies: 15
Views: 64050

Re: Old Key no longer working.

DON'T enter your name in the steam box. Just the key on its own in the steam box. Name & key for when kenshi starts up (which you won't need to do unless you've re-formatted your PC since last playing kenshi) I've tried that one to begin with. Putting it in with the name was what I did when jus...
by CookieEatingHuskarl
Tue Mar 26, 2013 5:03 pm
Forum: Order / activation problems
Topic: Old Key no longer working.
Replies: 15
Views: 64050

Re: Old Key no longer working.

I also tried every method listed here, but the name I used to buy the game happens to be my email address. This caused the steam input box to cut off the end of my key as it doesn't allow the name + key input because it got too long.
by CookieEatingHuskarl
Tue Apr 10, 2012 2:08 pm
Forum: General
Topic: INDIEFORT, indiegames bundle with KENSHI
Replies: 9
Views: 3845

Re: INDIEFORT, indiegames bundle with KENSHI

Bought a bundle then gave Kenshi to another friend. Hope he in turn has more friends than I do. :lol:
by CookieEatingHuskarl
Wed Nov 30, 2011 4:49 pm
Forum: General
Topic: Voluntary Help
Replies: 17
Views: 5130

Re: Voluntary Help

alexander101 wrote:Sure thing, below is a quick sketch of what I imagine the beginning being like. “Ah, so your awake?” a voice from behind me commented.
One small comment. You're, not your.
by CookieEatingHuskarl
Wed Nov 23, 2011 11:22 am
Forum: General
Topic: Ranged Combat?
Replies: 18
Views: 10405

Re: Ranged Combat?

In actuality I lurked for quite a while, then registered for the forums the same day I gave my prepaid mobile credit money to Chris. But holy shit, you post a freaking lot.
by CookieEatingHuskarl
Wed Nov 23, 2011 3:11 am
Forum: General
Topic: Ranged Combat?
Replies: 18
Views: 10405

Re: Ranged Combat?

Ye, but recall that we have no idea what Chris plans to do with it, so I'm just hoping to push enough stimuli his way to influence his decision making mechanisms.
by CookieEatingHuskarl
Tue Nov 22, 2011 5:40 pm
Forum: General
Topic: Ranged Combat?
Replies: 18
Views: 10405

Re: Ranged Combat?

Would be more of a perception stat, but yes, something like that.
by CookieEatingHuskarl
Sun Nov 20, 2011 3:09 pm
Forum: General
Topic: Ranged Combat?
Replies: 18
Views: 10405

Re: Ranged Combat?

All this talk of shurikens reminded me. I would really like spreading caltrops all over the ground to be a valid escape tactic to either make opponents run around them, which would buy you more time and distance between you and them or force them to get their legs hurt while trying to get to you. Ed...
by CookieEatingHuskarl
Wed Nov 09, 2011 8:43 pm
Forum: General
Topic: Desura?
Replies: 14
Views: 4647

Re: Desura?

Aye, been as excited as a baby. Perhaps as much as the first time I've gotten my grubby paws on a copy of the Mount and Blade demo years ago.
by CookieEatingHuskarl
Tue Nov 08, 2011 4:41 pm
Forum: Gameplay
Topic: Interaction between NPCs
Replies: 4
Views: 1983

Re: Interaction between NPCs

And the trade caravans going between the unmarked trading outpost and shark often run away from dust bandits instead of killing them.