Search found 24 matches
- Sat Jul 23, 2016 3:31 pm
- Forum: Feature Requests
- Topic: build your own skeleton (robot)
- Replies: 13
- Views: 3180
Re: build your own skeleton (robot)
I really like the idea of being able to build more skeles for my skele squad. I have found ai cores and cyber AI chips. It would really be great if I could put them to use. Perhaps you could build spiders to use as pack bulls and guard dogs. perhaps we could build more kinds of automations, but bei...
- Fri Dec 19, 2014 12:41 pm
- Forum: Bug reports
- Topic: [0.70.4] NPC traders don't go back to counter post combat
- Replies: 3
- Views: 1012
Re: [0.70.4] NPC traders don't go back to counter post comba
Mine disappeared completely now. Thank goodness his counter still works so I can still ferry ale to the outpost. 
- Fri Dec 19, 2014 11:31 am
- Forum: Bug reports
- Topic: [0.70.4] NPC traders don't go back to counter post combat
- Replies: 3
- Views: 1012
[0.70.4] NPC traders don't go back to counter post combat
I've noticed that the trader boss of the outpost close to Black Scratch no longer heads back to his trade outpost after combat. Instead he just hangs out in the middle of nowhere constantly fending off dog attacks.
- Thu Dec 18, 2014 9:30 pm
- Forum: Gameplay
- Topic: Leviathans are actually children of cthulhu.
- Replies: 17
- Views: 5795
Re: Leviathans are actually children of cthulhu.
Dogs are spawning everywhere god damn it. How to obtain holy empire armor early game. 1) Train run speed until 26 minimum 2) Attract doggy with booty 3) Run to holy empire cities 4) Let guards engage 5) ???? 6) One set of shoddy heavy armor obtained! Also you tampered with your population slider did...
- Wed Dec 17, 2014 3:34 pm
- Forum: Bug reports
- Topic: [0.70.3]Random Crashes.
- Replies: 16
- Views: 3906
Re: [fixed in 0.70.4][0.70.3]Random Crashes.
Consistently crashes when I attempt to quicksave in the presence of a herd of dogs. I assume it also results in a corrupted quicksave since I lose the ability to load up the quicksave.
Edit: The new v.70.4 seemed to have fixed this issue.
Edit: The new v.70.4 seemed to have fixed this issue.
- Wed Dec 10, 2014 6:19 am
- Forum: Bug reports
- Topic: Catun Ramp Glitch V0.70.0
- Replies: 5
- Views: 1310
Re: [v.70 Experimental] The Holy sword , Can't get out of to
Done the same. It could be the way the new pathfinding works. Check out the wall ramparts in Catun as well. There's a sector of the wall your can't access because the pathfinding doesn't find a way for you to get on to the rampart from the neighbouring rampart. Best case scenario, it's just a kink i...
Re: Killmoves
My plan was to just throw unconscious people into the upcoming body furnace. Burn them alive in a truly sinister style whilst laughing manically. Not quite practical for mid desert combat. Unless you're planning to have a full time mule who carries building materials for you to set up your own midd...
Re: Killmoves
My plan was to just throw unconscious people into the upcoming body furnace. Burn them alive in a truly sinister style whilst laughing manically. Not quite practical for mid desert combat. Unless you're planning to have a full time mule who carries building materials for you to set up your own midd...
Re: Killmoves
I'm actually against flourishes in combat. But in terms of "finishing moves", my vision of it is more based on the realistic scenario where people who won the battle leave behind some fighters to finish off their enemies who are too wounded to be moved and execute the stragglers. In Kenshi...
- Fri Dec 05, 2014 9:20 am
- Forum: Gameplay
- Topic: Poll: Animals in your squad
- Replies: 26
- Views: 14872
Re: Poll: Animals in your squad
Also, with addition with chances of animals ignoring the commands of an unskilled tamer/animal user, the unskilled animal user should also have a time delay in between the issuing of the command and the animal complying. High level animal users can get an animal to change command near instantaneously.
- Fri Mar 29, 2013 6:30 am
- Forum: Order / activation problems
- Topic: Old Key no longer working.
- Replies: 15
- Views: 64050
Re: Old Key no longer working.
DON'T enter your name in the steam box. Just the key on its own in the steam box. Name & key for when kenshi starts up (which you won't need to do unless you've re-formatted your PC since last playing kenshi) I've tried that one to begin with. Putting it in with the name was what I did when jus...
- Tue Mar 26, 2013 5:03 pm
- Forum: Order / activation problems
- Topic: Old Key no longer working.
- Replies: 15
- Views: 64050
Re: Old Key no longer working.
I also tried every method listed here, but the name I used to buy the game happens to be my email address. This caused the steam input box to cut off the end of my key as it doesn't allow the name + key input because it got too long.
- Tue Apr 10, 2012 2:08 pm
- Forum: General
- Topic: INDIEFORT, indiegames bundle with KENSHI
- Replies: 9
- Views: 3845
Re: INDIEFORT, indiegames bundle with KENSHI
Bought a bundle then gave Kenshi to another friend. Hope he in turn has more friends than I do. 
- Wed Nov 30, 2011 4:49 pm
- Forum: General
- Topic: Voluntary Help
- Replies: 17
- Views: 5130
Re: Voluntary Help
One small comment. You're, not your.alexander101 wrote:Sure thing, below is a quick sketch of what I imagine the beginning being like. “Ah, so your awake?” a voice from behind me commented.
- Wed Nov 23, 2011 11:22 am
- Forum: General
- Topic: Ranged Combat?
- Replies: 18
- Views: 10405
Re: Ranged Combat?
In actuality I lurked for quite a while, then registered for the forums the same day I gave my prepaid mobile credit money to Chris. But holy shit, you post a freaking lot.
- Wed Nov 23, 2011 3:11 am
- Forum: General
- Topic: Ranged Combat?
- Replies: 18
- Views: 10405
Re: Ranged Combat?
Ye, but recall that we have no idea what Chris plans to do with it, so I'm just hoping to push enough stimuli his way to influence his decision making mechanisms.
- Tue Nov 22, 2011 5:40 pm
- Forum: General
- Topic: Ranged Combat?
- Replies: 18
- Views: 10405
Re: Ranged Combat?
Would be more of a perception stat, but yes, something like that.
- Sun Nov 20, 2011 3:09 pm
- Forum: General
- Topic: Ranged Combat?
- Replies: 18
- Views: 10405
Re: Ranged Combat?
All this talk of shurikens reminded me. I would really like spreading caltrops all over the ground to be a valid escape tactic to either make opponents run around them, which would buy you more time and distance between you and them or force them to get their legs hurt while trying to get to you. Ed...
Re: Desura?
Aye, been as excited as a baby. Perhaps as much as the first time I've gotten my grubby paws on a copy of the Mount and Blade demo years ago.
- Tue Nov 08, 2011 4:41 pm
- Forum: Gameplay
- Topic: Interaction between NPCs
- Replies: 4
- Views: 1983
Re: Interaction between NPCs
And the trade caravans going between the unmarked trading outpost and shark often run away from dust bandits instead of killing them.