Search found 19 matches
- Fri Jun 12, 2015 2:47 pm
- Forum: General
- Topic: Weapon crafting Upgrade Required
- Replies: 5
- Views: 2306
Re: Weapon crafting Upgrade Required
Try clearing your queue. That worked for me.
- Mon Jun 08, 2015 8:50 pm
- Forum: Bug reports
- Topic: 0.74.6 walls crash game
- Replies: 1
- Views: 773
Re: 0.74.6 walls crash game
Did you rebuild the navmesh? Try that.
(ctrl ^ F11)
(ctrl ^ F11)
- Mon Jun 08, 2015 8:47 pm
- Forum: Bug reports
- Topic: 0.74.6 Upgrade Required
- Replies: 5
- Views: 830
Re: 0.74.6 Upgrade Required
I am pretty sure that that means you have researched weaponsmithing# since you queued your jobs. It just means that you can no longer make the old type of weapon.
Simply clear the queue and re-select what you want to make.
Simply clear the queue and re-select what you want to make.
- Sun Jun 07, 2015 9:08 pm
- Forum: Bug reports
- Topic: Observations on 0.74.6
- Replies: 4
- Views: 549
Re: Observations on 0.74.6
It appears to by my people attacking neutrals. They start shouting things about prowlers and attack when he comes through the gate. It's marked public and my outpost is open to the public (I assume that "open t op" means that).
Maybe the gate is the problem?
Maybe the gate is the problem?
- Sun Jun 07, 2015 8:34 pm
- Forum: Bug reports
- Topic: Observations on 0.74.6
- Replies: 4
- Views: 549
Re: Observations on 0.74.6
Lot's of it was stolen, but not from the traders guild.
Do they attack for ANY stolen item?
Do they attack for ANY stolen item?
- Sun Jun 07, 2015 6:43 pm
- Forum: Bug reports
- Topic: Observations on 0.74.6
- Replies: 4
- Views: 549
Observations on 0.74.6
Here are a few problems I have encountered. Outpost "open to public" status not saved. Caravan guards attacking or possibly being attacked by my characters. Defensive gates above level II can't be built. Stacking items in furnace only yeilds the metal of one item. Player characters keep op...
- Fri Jun 05, 2015 8:30 pm
- Forum: Bug reports
- Topic: Crash while building 0.74.6
- Replies: 0
- Views: 323
Crash while building 0.74.6
Crashed while upgrading stone processor
- Mon May 25, 2015 12:43 pm
- Forum: Gameplay
- Topic: Dogs (and corpse furnace problems)
- Replies: 15
- Views: 4380
Re: Dogs (and corpse furnace problems)
Considering there are cannibals, it would be fitting to have them burned while still alive...inhumane yes, but sounds like a good idea to me. Since you could kill unconscious bandits there is no reason to wait for them to die. The metal furnace and the corpse furnace should be combined, really. If ...
- Mon May 25, 2015 12:22 pm
- Forum: Gameplay
- Topic: Dogs are absurdley overpowered
- Replies: 13
- Views: 2887
Re: Dogs are absurdley overpowered
I can't remember. I do an import from time to time because it seems to fix some problems, so it has been imported.Hatsune_Neko wrote:did you continue the game ( normal loading ) from patch 74.3 to 74.4? or did you import?
- Wed May 20, 2015 7:32 pm
- Forum: Gameplay
- Topic: Dogs are absurdley overpowered
- Replies: 13
- Views: 2887
Re: Dogs are absurdley overpowered
I'm running v0.74.4. The save seems to be too big to upload, but the dogs have definitely wiped out the police, all the population including the shop guards and any bandits that show up.
They rarely attack my guy who is set to passive.
They rarely attack my guy who is set to passive.
- Wed May 20, 2015 5:19 pm
- Forum: Gameplay
- Topic: Dogs are absurdley overpowered
- Replies: 13
- Views: 2887
Dogs are absurdley overpowered
I know that this issue has been discussed, but the people claiming that the dogs aren't over powered are simply wrong. When a pack of dogs can wipe out a fortified city like traders edge complete with police, guards and all of the citizens then there is a balance problem. Not only that, but they nev...
- Tue May 19, 2015 10:13 pm
- Forum: General
- Topic: Criticize Us Here
- Replies: 188
- Views: 97110
Re: Criticize Us Here
I would like to see the development team focus more on fixing bugs and less on adding new features. Once you get the game working then would be a good time for expansions.
- Fri Apr 17, 2015 7:04 pm
- Forum: Feature Requests
- Topic: Wounds should have a risk for infection
- Replies: 11
- Views: 6444
Re: Wounds should have a risk for infection
Would it really add anything to the game?
- Mon Apr 13, 2015 2:20 am
- Forum: Bug reports
- Topic: [0.72.1] World more barren then ever. (no patrols)
- Replies: 3
- Views: 711
Re: [0.72.1] World more barren then ever. (no patrols)
I think they just get stuck. If you wander around enough you will find them stuck on an outcrop of rock, just sort of vibrating.
- Sun Apr 12, 2015 6:47 pm
- Forum: Gameplay
- Topic: Best Place to build a town
- Replies: 18
- Views: 7480
Re: Best Place to build a town
Iron and stone tend to be at higher elevations and fertility and water at lower elevations, so find somewhere with more than 50% of each. Iron seems to be the hardest to find. It's better to have lower efficiency and be able to wall it all off. Being high/close enough to another town to see it helps...
- Sat Apr 11, 2015 8:48 pm
- Forum: Gameplay
- Topic: Dogs (and corpse furnace problems)
- Replies: 15
- Views: 4380
Re: Dogs (and corpse furnace problems)
I did manage to capture a live beak thing.


- Sat Apr 11, 2015 12:50 pm
- Forum: Gameplay
- Topic: Dogs (and corpse furnace problems)
- Replies: 15
- Views: 4380
Re: Dogs (and corpse furnace problems)
I am having a similar problem with Beak Things. The problem is that they rarely die, but more and more keep coming so that I need to devote a growing number of fighters to beat them down over and over again. The squad can't do anything else because they are constantly having to beat down animals. In...
- Thu May 29, 2014 7:03 pm
- Forum: Bug reports
- Topic: Super crash. A device..is not functioning
- Replies: 1
- Views: 354
Super crash. A device..is not functioning
Nothing showing as having a problem in device manager. Crashed while placing an armor smith.
- Thu May 29, 2014 1:27 am
- Forum: Bug reports
- Topic: Repeatable crash v 0.68.0
- Replies: 0
- Views: 269
Repeatable crash v 0.68.0
Version 0.68
Crashes repeatedly when selecting steel bar storage.
Using GeForce 337.88 graphics driver
Also, characters fail to get resources even when they are available when performing certain tasks such as building, cooking and distilling rum.
Crashes repeatedly when selecting steel bar storage.
Using GeForce 337.88 graphics driver
Also, characters fail to get resources even when they are available when performing certain tasks such as building, cooking and distilling rum.