Search found 19 matches

by vpb
Fri Jun 12, 2015 2:47 pm
Forum: General
Topic: Weapon crafting Upgrade Required
Replies: 5
Views: 2306

Re: Weapon crafting Upgrade Required

Try clearing your queue. That worked for me.
by vpb
Mon Jun 08, 2015 8:50 pm
Forum: Bug reports
Topic: 0.74.6 walls crash game
Replies: 1
Views: 773

Re: 0.74.6 walls crash game

Did you rebuild the navmesh? Try that.
(ctrl ^ F11)
by vpb
Mon Jun 08, 2015 8:47 pm
Forum: Bug reports
Topic: 0.74.6 Upgrade Required
Replies: 5
Views: 830

Re: 0.74.6 Upgrade Required

I am pretty sure that that means you have researched weaponsmithing# since you queued your jobs. It just means that you can no longer make the old type of weapon.

Simply clear the queue and re-select what you want to make.
by vpb
Sun Jun 07, 2015 9:08 pm
Forum: Bug reports
Topic: Observations on 0.74.6
Replies: 4
Views: 549

Re: Observations on 0.74.6

It appears to by my people attacking neutrals. They start shouting things about prowlers and attack when he comes through the gate. It's marked public and my outpost is open to the public (I assume that "open t op" means that).

Maybe the gate is the problem?
by vpb
Sun Jun 07, 2015 8:34 pm
Forum: Bug reports
Topic: Observations on 0.74.6
Replies: 4
Views: 549

Re: Observations on 0.74.6

Lot's of it was stolen, but not from the traders guild.

Do they attack for ANY stolen item?
by vpb
Sun Jun 07, 2015 6:43 pm
Forum: Bug reports
Topic: Observations on 0.74.6
Replies: 4
Views: 549

Observations on 0.74.6

Here are a few problems I have encountered. Outpost "open to public" status not saved. Caravan guards attacking or possibly being attacked by my characters. Defensive gates above level II can't be built. Stacking items in furnace only yeilds the metal of one item. Player characters keep op...
by vpb
Fri Jun 05, 2015 8:30 pm
Forum: Bug reports
Topic: Crash while building 0.74.6
Replies: 0
Views: 323

Crash while building 0.74.6

Crashed while upgrading stone processor
by vpb
Mon May 25, 2015 12:43 pm
Forum: Gameplay
Topic: Dogs (and corpse furnace problems)
Replies: 15
Views: 4380

Re: Dogs (and corpse furnace problems)

Considering there are cannibals, it would be fitting to have them burned while still alive...inhumane yes, but sounds like a good idea to me. Since you could kill unconscious bandits there is no reason to wait for them to die. The metal furnace and the corpse furnace should be combined, really. If ...
by vpb
Mon May 25, 2015 12:22 pm
Forum: Gameplay
Topic: Dogs are absurdley overpowered
Replies: 13
Views: 2887

Re: Dogs are absurdley overpowered

Hatsune_Neko wrote:did you continue the game ( normal loading ) from patch 74.3 to 74.4? or did you import?
I can't remember. I do an import from time to time because it seems to fix some problems, so it has been imported.
by vpb
Wed May 20, 2015 7:32 pm
Forum: Gameplay
Topic: Dogs are absurdley overpowered
Replies: 13
Views: 2887

Re: Dogs are absurdley overpowered

I'm running v0.74.4. The save seems to be too big to upload, but the dogs have definitely wiped out the police, all the population including the shop guards and any bandits that show up.

They rarely attack my guy who is set to passive.
by vpb
Wed May 20, 2015 5:19 pm
Forum: Gameplay
Topic: Dogs are absurdley overpowered
Replies: 13
Views: 2887

Dogs are absurdley overpowered

I know that this issue has been discussed, but the people claiming that the dogs aren't over powered are simply wrong. When a pack of dogs can wipe out a fortified city like traders edge complete with police, guards and all of the citizens then there is a balance problem. Not only that, but they nev...
by vpb
Tue May 19, 2015 10:13 pm
Forum: General
Topic: Criticize Us Here
Replies: 188
Views: 97110

Re: Criticize Us Here

I would like to see the development team focus more on fixing bugs and less on adding new features. Once you get the game working then would be a good time for expansions.
by vpb
Fri Apr 17, 2015 7:04 pm
Forum: Feature Requests
Topic: Wounds should have a risk for infection
Replies: 11
Views: 6444

Re: Wounds should have a risk for infection

Would it really add anything to the game?
by vpb
Mon Apr 13, 2015 2:20 am
Forum: Bug reports
Topic: [0.72.1] World more barren then ever. (no patrols)
Replies: 3
Views: 711

Re: [0.72.1] World more barren then ever. (no patrols)

I think they just get stuck. If you wander around enough you will find them stuck on an outcrop of rock, just sort of vibrating.
by vpb
Sun Apr 12, 2015 6:47 pm
Forum: Gameplay
Topic: Best Place to build a town
Replies: 18
Views: 7480

Re: Best Place to build a town

Iron and stone tend to be at higher elevations and fertility and water at lower elevations, so find somewhere with more than 50% of each. Iron seems to be the hardest to find. It's better to have lower efficiency and be able to wall it all off. Being high/close enough to another town to see it helps...
by vpb
Sat Apr 11, 2015 8:48 pm
Forum: Gameplay
Topic: Dogs (and corpse furnace problems)
Replies: 15
Views: 4380

Re: Dogs (and corpse furnace problems)

I did manage to capture a live beak thing.
Image
by vpb
Sat Apr 11, 2015 12:50 pm
Forum: Gameplay
Topic: Dogs (and corpse furnace problems)
Replies: 15
Views: 4380

Re: Dogs (and corpse furnace problems)

I am having a similar problem with Beak Things. The problem is that they rarely die, but more and more keep coming so that I need to devote a growing number of fighters to beat them down over and over again. The squad can't do anything else because they are constantly having to beat down animals. In...
by vpb
Thu May 29, 2014 7:03 pm
Forum: Bug reports
Topic: Super crash. A device..is not functioning
Replies: 1
Views: 354

Super crash. A device..is not functioning

Nothing showing as having a problem in device manager. Crashed while placing an armor smith.
by vpb
Thu May 29, 2014 1:27 am
Forum: Bug reports
Topic: Repeatable crash v 0.68.0
Replies: 0
Views: 269

Repeatable crash v 0.68.0

Version 0.68
Crashes repeatedly when selecting steel bar storage.
Using GeForce 337.88 graphics driver

Also, characters fail to get resources even when they are available when performing certain tasks such as building, cooking and distilling rum.