Search found 314 matches
- Sun Mar 10, 2019 8:55 pm
- Forum: Bug reports
- Topic: Backpack disappeared upon loading 1.0.17
- Replies: 0
- Views: 557
Backpack disappeared upon loading 1.0.17
I was looting an old empire outpost and had my backpack open taking stuff, i didnt notice the guard and got whacked so i loaded an autosave. Upon loading, my backpack and everything in it was gone.
- Tue Mar 05, 2019 5:25 am
- Forum: Bug reports
- Topic: selling escaped slave to same slaver casues hostility with slavers [1.0.17]
- Replies: 1
- Views: 707
selling escaped slave to same slaver casues hostility with slavers [1.0.17]
pretty much title.
- Sun Mar 03, 2019 9:43 pm
- Forum: Bug reports
- Topic: Can't get into Ashland dome III and IV [1.0.17]
- Replies: 0
- Views: 640
Can't get into Ashland dome III and IV [1.0.17]
can't walk into it nor the npcs
- Wed Feb 27, 2019 10:27 pm
- Forum: Bug reports
- Topic: fogmen will take passed out characters in stealth
- Replies: 0
- Views: 599
fogmen will take passed out characters in stealth
I am playing a rebirth slave escape start and it's literally impossible to get into mongrel because my guys pass out and without any detection fogmen will just come up and take them.
- Tue Feb 26, 2019 10:38 pm
- Forum: Bug reports
- Topic: crashdump 1.0.17
- Replies: 0
- Views: 592
crashdump 1.0.17
Had traveled far from by base and i went into the crafting panel and removed a sleeping bag from the queue when there was no medical bench to remove it from.
- Sat Feb 23, 2019 9:55 am
- Forum: Gameplay
- Topic: Why perception is a main attribute?
- Replies: 3
- Views: 2522
Re: Why perception is a main attribute?
TBH they're done with big stuff. Adding stealth to enemy NPCs and having perception count for it? sure that seems cool but there are things that NEED fixing before more stuff should be added (i can't even start the list because that would take too much time)
- Sat Feb 23, 2019 9:53 am
- Forum: Gameplay
- Topic: What happened to the skeleton subraces
- Replies: 4
- Views: 4727
Re: What happened to the skeleton subraces
You can mod it to pick any subrace, or find one on steam. my mod "reprogramming rods" does it in addition to adding some cool stuff
- Fri Feb 22, 2019 6:13 am
- Forum: Bug reports
- Topic: Lights not syncing up with darkness penalty
- Replies: 1
- Views: 820
Lights not syncing up with darkness penalty
At 5:00 until 5:25 in game my outdoor street lights/lanterns of radiance switch off, but my guys still have a penalty. Ive noticed this since i started again in 1.0+ At 22:30-22:59 my lights do not turn on and my guys gradually go down to half penalty This can be a problem if an item is crafted with...
- Sun Feb 17, 2019 2:10 am
- Forum: Bug reports
- Topic: Rock blocking upper tier in ashlands
- Replies: 0
- Views: 2416
Rock blocking upper tier in ashlands
There are cleanser units up there and everything. See screenshot for exact location
- Sat Feb 16, 2019 8:23 pm
- Forum: Feature Requests
- Topic: Skeletons go in skeleton beds
- Replies: 2
- Views: 2977
Re: Skeletons go in skeleton beds
I wouldn't mind that too, if it's not too much work for the devs.dragonalumni wrote: ↑Sat Feb 16, 2019 10:16 amideally, non skeletons with robotic limb replacements would also use the skeleton bed when injured.
- Fri Feb 15, 2019 10:04 pm
- Forum: Feature Requests
- Topic: Skeletons go in skeleton beds
- Replies: 2
- Views: 2977
Skeletons go in skeleton beds
Skeletons as of right now do not get put in skeleton beds for rescue or for auto sleep while injured for any others. I request rescuers and the auto heal function know the difference between humans and skeletons.
- Fri Feb 15, 2019 12:33 am
- Forum: Feature Requests
- Topic: New FCS Tool: DM_Remove_Item
- Replies: 5
- Views: 2600
Re: New FCS Tool: DM_Remove_Item
This is needed! I've been wanting to mod a short story but a lack of this feature has been blocking me from doing it.
- Fri Feb 15, 2019 12:24 am
- Forum: Feature Requests
- Topic: Ironman - will be?
- Replies: 5
- Views: 4458
Re: Ironman - will be?
You can change a LOT of the things in this game, so you could make yourself a mod that makes the game much, much harder in general. As for quick save/loading. Just don't. Sure, you wont get special achievements, but is that what ironman modes are about anyway?
- Thu Feb 14, 2019 10:39 pm
- Forum: Modding
- Topic: Problem loading non textured shirt armor on skeleton
- Replies: 0
- Views: 4554
Problem loading non textured shirt armor on skeleton
So I am making a mod that puts in a shirt slot for skeletons, it has no mesh and should be invisible (and it is until you load your game) screenshots will show below. All back when I initially load, then once i unequip and reequip the armor it does not show like it's supposed to.
- Tue Feb 12, 2019 8:07 am
- Forum: Bug reports
- Topic: Stone golem cant be shot at
- Replies: 2
- Views: 2114
Stone golem cant be shot at
My ranged guys just sit there doing nothing. another guy gets up from a coma and they all shoot him, but her? nope..... they honor the melee combat i guess?
- Tue Feb 12, 2019 12:19 am
- Forum: Modding
- Topic: How to make building parts not blow up like crazy with FCS scaling
- Replies: 0
- Views: 2164
How to make building parts not blow up like crazy with FCS scaling
Such as wind generators. Using the FCS at 5x size the blade is about 3x bigger than everything else that got blown up, making it look pretty ridiculous.
- Sat Feb 09, 2019 8:07 pm
- Forum: Bug reports
- Topic: huge lag with 1.0.13 experimental with mass corpses
- Replies: 0
- Views: 1228
huge lag with 1.0.13 experimental with mass corpses
without even importing back to 1.0.12 i get about 50 more frames per second looking at the same big group of bodies
- Sat Feb 09, 2019 8:01 pm
- Forum: Bug reports
- Topic: Picking up wrong materials with multiple benches
- Replies: 0
- Views: 1294
Picking up wrong materials with multiple benches
I have 4 people working robotics benches. One person making presses thinks he should pick up motors, the guy making skeleton muscles picks up robotics components, and the guy making robotics components picks up presses. I have a mod making cpu assisted repair kits which is also trying to pick up mot...
- Sat Feb 09, 2019 7:57 pm
- Forum: Bug reports
- Topic: 1.0..1.3 teleporting on pathfinding bug
- Replies: 3
- Views: 1593
Re: 1.0..1.3 teleporting on pathfinding bug
for me it happens any time they get caught on stuff. ive seen it on houses and lvl 4 walls
- Sun Feb 03, 2019 8:43 pm
- Forum: Gameplay
- Topic: What Feature do you think needs improvement?
- Replies: 122
- Views: 325964
Re: What Feature do you think needs improvement?
When looting an enemy you used to be able to unequip things from their inventory (eg drag an item to the ground and it would move from his inventory to the ground) but now it just snaps back into place unless i transfer it into my inventory first, and then the ground. This has been very frustrating ...