Search found 7 matches

by methodology
Mon May 07, 2012 4:39 am
Forum: General
Topic: Got a "Kickstarter" going!
Replies: 99
Views: 36075

Re: Got a "Kickstarter" going!

If you gentlemen read the fine print on the page it says a purchase of 10$ is enough to get the game so you can in effect just select donate without perk and put 10$ down. VehoNex, I read that, but the problem is most people won't or might be confused. And since this is mostly modeled after kicksta...
by methodology
Fri May 04, 2012 6:09 pm
Forum: General
Topic: Got a "Kickstarter" going!
Replies: 99
Views: 36075

Re: Got a "Kickstarter" going!

Chris you need another $10 or $15 tier that's just a copy of the game. $25 is a fairly high starting point (since 5 doesn't count outside of pure donation), and when this starts getting picked up by gaming mags you'll get alot more donations with the lower opening pledge.

Just my 2 cents or pence.
by methodology
Tue Jan 17, 2012 10:16 pm
Forum: Gameplay
Topic: List of Armors?
Replies: 32
Views: 8313

Re: List of Armors?

Maybe I read it wrong or perhaps even imagined it as it was late at night but I thought on alpha release one of the notes said that armor won't actually mitigate any damage yet.
by methodology
Mon Jan 16, 2012 7:54 pm
Forum: Gameplay
Topic: List of Armors?
Replies: 32
Views: 8313

Re: List of Armors?

since we're talking about armor.. is it working now? Just curious if i missed it in patch notes somewhere.
by methodology
Sun Dec 11, 2011 2:30 pm
Forum: Gameplay
Topic: Sword Styles (And other oddities)
Replies: 6
Views: 2402

Re: Sword Styles (And other oddities)

That actually sounds like a great concept to have, something that would make the core fighting and character development even more fun. It would make henchmen training and recruiting from different styles much more important and make each one have a unique "personality" to them that would ...
by methodology
Sun Dec 11, 2011 1:22 am
Forum: Gameplay
Topic: Forts and Factions
Replies: 54
Views: 17433

Re: Forts and Factions

since the game has a definite Japanese flavor maybe some sort of mythological beings would fit in (a ton of source to work from and definitely interesting and new, especially with a western interpretation).
by methodology
Mon Dec 05, 2011 8:54 pm
Forum: Gameplay
Topic: Infection
Replies: 13
Views: 4073

Re: Infection

Having a disease/poison system could be pretty fun. it could be a nice mechanic to make bed rest and eating/drinking be more valuable than just meeting a need. IE someone that's well rested and maybe well nutritioned is much less likely to come down with a disease or become infected after battle or ...