Search found 18 matches

by Alafff
Sat Jul 04, 2015 6:41 pm
Forum: General
Topic: Criticize Us Here
Replies: 188
Views: 96676

Re: Criticize Us Here

Next rant : the new LoS system seems to have broken the game a little , i see people not picking up corpse anymore for furnace , i see people standing there not helping there friends getting wrecked 2meters away. Finally Harpoon became useless for the same reason , the mate don't wanna shoot anyone ...
by Alafff
Mon Jun 15, 2015 7:08 pm
Forum: Bug reports
Topic: [0.74.8] Outpost near Trader Edge
Replies: 0
Views: 289

[0.74.8] Outpost near Trader Edge

Hello, Seems someone forgot his test outpost in the game . There is an outpost near trader edge with a type S-III building , Steel refinery with 2 steel bars in it , dual barrel harpoon , 3 empty building and a bugged building in center. on an other end . Putting gear in furnace before it is complet...
by Alafff
Mon Jun 15, 2015 2:00 pm
Forum: Feature Requests
Topic: More complex Slavery , Arena , Sub factions and more !
Replies: 4
Views: 1052

Re: More complex Slavery , Arena , Sub factions and more !

@swillo i think the changing faction will be more tricky.

For the gladiator cage you could use power . 1 power on/off . it is powered , Cage is closed , It isnt powered cage is open
by Alafff
Wed Jun 10, 2015 11:29 am
Forum: Feature Requests
Topic: More complex Slavery , Arena , Sub factions and more !
Replies: 4
Views: 1052

More complex Slavery , Arena , Sub factions and more !

Hello , Gonna put at least 4 ideas here , was wondering about doing 3 diff topic but finally found that the 3 were kinda linked so gonna put it here in distinct wall of text :) Yesterday after finishing to fully equip my squad (Edge 5 and others) i decided to attack the slavers camp , After finishin...
by Alafff
Tue Jun 09, 2015 4:31 pm
Forum: Gameplay
Topic: Bandit raids too frequent
Replies: 26
Views: 5407

Re: Bandit raids too frequent

Dogs are attired by scent of dead bodies , including theirs own , So it go into a vicious cycle , until almost every dog that is adolescent or adult died.

I guess Town need a corpse furnace
by Alafff
Tue Jun 09, 2015 3:17 pm
Forum: Gameplay
Topic: Character Creator: Return the Asians.
Replies: 27
Views: 6686

Re: Character Creator: Return the Asians.

Heya , Hate to be the third guy that put things straight but , Your interpretation not gonna make progress the problem even a bit. I know that the guy probably don't like non asian people be it in game or not , but why do we even care ? it is not like he is throwing insult everywhere. So lets keep t...
by Alafff
Mon Jun 08, 2015 12:23 pm
Forum: Bug reports
Topic: Visual Bugs
Replies: 249
Views: 479562

Re: Visual Bugs

When you dismantle walls , The wall texture stay here ,even if anyone can go trought it. (Second type of wall). Depending on which aimless position you give to your guys when you hire them , The way they works change from weirds , to almost impossible (Got one with his two arms in his head , shaking...
by Alafff
Mon Jun 08, 2015 10:57 am
Forum: Feature Requests
Topic: Mixing the furnace and the Corpse Disposal
Replies: 2
Views: 691

Re: Mixing the furnace and the Corpse Disposal

other idea would be to keep the Furnace the same way it is but create a complex script that :

Search on all lootable ennemies (inconscious or dead ) , metal objects , take it , then bring it to furnace , before switching it on
by Alafff
Fri May 29, 2015 6:29 pm
Forum: Gameplay
Topic: Regarding slaves, slavery.
Replies: 5
Views: 2086

Re: Regarding slaves, slavery.

did someone tried to attack Slavers guys , take their slavery tools and use it on someone else?

Wanna try it too , but for the moment i'm training my guys , and giving them armor , Can't attack the camp and get the whole of them going into slavery
by Alafff
Fri May 29, 2015 6:25 pm
Forum: Feature Requests
Topic: Mixing the furnace and the Corpse Disposal
Replies: 2
Views: 691

Mixing the furnace and the Corpse Disposal

Heya . Idea is pretty simple . On one hand we have corpse disposal , Give short burst of 10 energy while making dead corpse disappear and make everything disappear (Where metal go?) On second hand we have furnace . Consume 20 energy , Transform pieces of stuff into raw iron , of destroy them if only...
by Alafff
Thu May 21, 2015 4:08 pm
Forum: Bug reports
Topic: Visual Bugs
Replies: 249
Views: 479562

Re: Visual Bugs

Got two visuals bugs related to arm wounds : When you put a guy/girl with a arm under 0 hp in a bed , his arm will glitch and turn around during all the time he is in bed. Second , is when the arm is back to 100 or at least 50% it will be shown as if wounded , meaning don't move and oscillate forwar...
by Alafff
Thu May 14, 2015 10:45 am
Forum: Bug reports
Topic: [0.74.2] Game crashing : Looting main character
Replies: 0
Views: 333

[0.74.2] Game crashing : Looting main character

Hello, Game crash when Bandit or any others Npc do the action 'Looting the dead' on your main character. The worst thing is that it don't generate crashdump , it just crash the hard way Edit : Think it is related to that one http://www.lofigames.com/phpBB3/viewtopic.php?f=9&t=7807 Perhaps main c...
by Alafff
Thu Apr 02, 2015 11:42 am
Forum: General
Topic: Criticize Us Here
Replies: 188
Views: 96676

Re: Criticize Us Here

Thanks Koomatzu. Squad Size : I would speak for myself but i think some people share this opinion , but even with a tutorial or a step by step manual ,we would be really too lazy to mod the game , even if like here we have the tools. But we would still ask devs to put it in game , That sound kind of...
by Alafff
Sun Mar 29, 2015 9:39 pm
Forum: General
Topic: Criticize Us Here
Replies: 188
Views: 96676

Re: Criticize Us Here

Hello everyone, let me rant too , because it seems we're free to do so :) Experimental : As the name implies it is not fully approved , it can crash , can corrupt , can send you in depression over a corrupted savegame or strange bug . Well it's experimental. But it seems experimental is now to me a ...
by Alafff
Thu Feb 05, 2015 1:33 pm
Forum: Bug reports
Topic: [71]Buildings Based bugs
Replies: 1
Views: 420

[71]Buildings Based bugs

So , Major issues : - It seems that upgrading a single object reload the whole town around it , making often 30+ seconds game freeze. Wall upgrading go around 2-3mins freeze. - Creations of too much walls can still crash the game. Minor issues : - Tier 5 Wall (Defensive Wall 5) Pathfinding is glitch...
by Alafff
Wed Feb 04, 2015 1:09 am
Forum: Gameplay
Topic: Hauling materials around my base... (0.71.3)
Replies: 8
Views: 2386

Re: Hauling materials around my base... (0.71.3)

For what i saw , "Auto-Haul" works only with the output with objects like stone processor or stone mine , and will try to stock everything in output if you assign to stockage (exemple : Will go to well if you assign to water tower) Got a Stone mine IX and a Stone Processor V. Done an autom...
by Alafff
Wed Dec 10, 2014 12:41 am
Forum: Bug reports
Topic: [v.70 Experimental] Lots of bug about player town
Replies: 2
Views: 720

[v.70 Experimental] Lots of bug about player town

So here is a savegame + crashdump about various errors and game crashing ones - People can now pass trought defensive wall as if non exist. - Got a group on free traders stuck in the building near the gate. Tryied to interact with them , got a "You bastards" from each of them. - Seems that...
by Alafff
Wed Dec 10, 2014 12:25 am
Forum: Bug reports
Topic: Catun Ramp Glitch V0.70.0
Replies: 5
Views: 1268

[v.70 Experimental] The Holy sword , Can't get out of town

Hello ,

After beginning of the scenario and creation of your character. It seems you can't go out of the city (Catun) cause the ramp overlap with the building making your character unable to go down. (Done 3 new games , each had this bug)