Search found 13 matches

by Comrey
Wed Jun 22, 2016 11:16 pm
Forum: Modding
Topic: [MOD][0.74.25] Naginata
Replies: 45
Views: 22111

Re: [MOD][0.74.25] Naginata

Yo, long time no see. Just got back to Kenshi (damn, a bunch of new stuff is here). Does this mod still work for the current version?
by Comrey
Tue Jan 13, 2015 2:53 am
Forum: Feature Requests
Topic: World Bosses
Replies: 5
Views: 1480

Re: World Bosses

then you fight a leviathan and find out you're not all powerful any more. Brink, Catun, Clownsteady, Heft and all the other towns Leviathans randomly raze can confirm this. R.I.P. On topic though, I wouldn't mind a few world bosses of some sorts. Don't have to be monsters, can be just powerful peop...
by Comrey
Sat Jan 10, 2015 1:20 pm
Forum: Modding
Topic: [MOD][0.74.25] Naginata
Replies: 45
Views: 22111

Re: [MOD][0.70.3 | 0.69.2] Naginata

You mean deleting the mesh file itself? Hell no! Just remove the sheath path and you won't see it anymore. And regarding your Blender question: Well.. the first time you start the program you will probably think "what the ..." but after a few tutorials and as soon as you know how to extru...
by Comrey
Fri Jan 09, 2015 11:53 pm
Forum: Modding
Topic: [MOD][0.74.25] Naginata
Replies: 45
Views: 22111

Re: [MOD][0.70.3 | 0.69.2] Naginata

If you are already a bit skilled with Photoshop - stick to it. You won't have fun trying to switch to GIMP. :D Using the super rusty texture actually seems like a good idea. Worth a try :P I've heard GIMP was a pain to get in to, so I guess I'll stick with PS as you said. Do you know a way of remov...
by Comrey
Fri Jan 09, 2015 7:17 pm
Forum: Modding
Topic: [MOD][0.74.25] Naginata
Replies: 45
Views: 22111

Re: [MOD][0.70.3 | 0.69.2] Naginata

I guess you already noticed, but every value gets explained, like: http://puu.sh/ehSyp/5b1ffcda06.png http://puu.sh/ehSJV/cac4a088e3.png Yeah I saw, thought there were some places where information was missing, and I had to play around for a while. Info wasn't missing here though, so I have no clue...
by Comrey
Fri Jan 09, 2015 5:20 pm
Forum: Modding
Topic: [MOD][0.74.25] Naginata
Replies: 45
Views: 22111

Re: [MOD][0.70.3 | 0.69.2] Naginata

So, just add another weapon model with the silver texture and set val2 to 50 on both. Now it is random which texture will be used :D I like that you are that interested in modding! Maybe we will see some great mods from you :P So that's what val2 does, haha. :P Yeah, part of why I like Kenshi is be...
by Comrey
Fri Jan 09, 2015 2:13 am
Forum: Modding
Topic: [MOD][0.74.25] Naginata
Replies: 45
Views: 22111

Re: [MOD][0.70.3 | 0.69.2] Naginata

Woah.. that should be really easy actually. Why didn't I think of that? When I have time I will have a look. Of course I would mention you for the idea. :) Yeah I think there's a number of ways you could do that. If you've got multiple Stranger squads you could just duplicate the Naginata and give ...
by Comrey
Thu Jan 08, 2015 10:14 pm
Forum: Modding
Topic: Creative way to get a strong weapon into the game.
Replies: 6
Views: 1888

Re: Creative way to get a strong weapon into the game.

Ouch, I haven't actually fought him before but looks like he'll be a challenge indeed. Thanks for your help. :P
by Comrey
Thu Jan 08, 2015 9:58 pm
Forum: Modding
Topic: [MOD][0.74.25] Naginata
Replies: 45
Views: 22111

Re: [MOD][0.70.3 | 0.69.2] Naginata

Slight question 'bout the model. I see from the pictures that there's a golden and a silver version, I'd prefer the silver one (provided it doesn't have the inventory icon glitch, I'd rather use the gold model then :lol: ) but I've only been able to find the golden one in-game. Is the chance comple...
by Comrey
Thu Jan 08, 2015 6:44 pm
Forum: Modding
Topic: [MOD][0.74.25] Naginata
Replies: 45
Views: 22111

Re: [MOD][0.70.3 | 0.69.2] Naginata

Slight question 'bout the model. I see from the pictures that there's a golden and a silver version, I'd prefer the silver one (provided it doesn't have the inventory icon glitch, I'd rather use the gold model then :lol: ) but I've only been able to find the golden one in-game. Is the chance complet...
by Comrey
Thu Jan 08, 2015 6:38 pm
Forum: Modding
Topic: Creative way to get a strong weapon into the game.
Replies: 6
Views: 1888

Re: Creative way to get a strong weapon into the game.

The Grandmaster Samurai has 60 in all his combat stats, + there's that legendary sword he wields which gives him an additional +10 ATK and DEF as well as a cut multiplier of 3, thus buffing him to 70 combat stats. I've also given him a full set of Samurai armour which is one tier stronger than Stand...
by Comrey
Wed Jan 07, 2015 11:29 pm
Forum: Modding
Topic: Creative way to get a strong weapon into the game.
Replies: 6
Views: 1888

Re: Creative way to get a strong weapon into the game.

I've thought about that actually, but there were some issues I couldn't get around. - What if he is killed by some random Leviathan while wandering. Since it's going to be a unique character (so that multiple legendary swords won't appear in-game) won't I miss out on the chance? - What if I fail to ...
by Comrey
Wed Jan 07, 2015 4:09 am
Forum: Modding
Topic: Creative way to get a strong weapon into the game.
Replies: 6
Views: 1888

Creative way to get a strong weapon into the game.

Hiya fellas, I'm in need of your help here. I made this fairly strong (slightly overpowered I suppose) light katana and I wanted to get it into the game. First, I thought that I could spawn it on a very strong samurai, like a grandmaster of some sorts, and then just make it my whole mid-game quest t...