Search found 34 matches
- Tue Feb 28, 2023 3:00 am
- Forum: Modding
- Topic: [MOD]Interesting Recruits!
- Replies: 20
- Views: 69513
Re: [MOD]Interesting Recruits!
Just got around to updating the Lo-Fi forums with the newest update, Here's the Changelog: **Version 3.2** -Potpourri's dialogue should work properly now. I missed a single lock/unlock trigger for the next set of dialogue. - Gnume is now only free if you kill/kidnap Phoenix. Changes will only apply ...
- Sat Jul 18, 2020 4:03 am
- Forum: Bug reports
- Topic: I used to love playing but now crashes everytime I start
- Replies: 2
- Views: 1009
Re: I used to love playing but now crashes everytime I start
Best bet here would be to get your crash logs uploaded so we can see what might be the issue, either that, or a least an error if the dialog box pops up for it.
- Sat Jul 18, 2020 4:00 am
- Forum: Modding
- Topic: A newbie needs help
- Replies: 2
- Views: 1687
Re: A newbie needs help
I'm fairly certain that characters will always carry people with their left arm, or at the very least, I've never seen a character missing a left arm give you the opportunity to carry someone. My best guess, as there's an Animation file for carrying with Right Arm only, that you may need to add the ...
- Fri Jul 10, 2020 9:22 am
- Forum: Modding
- Topic: Complete Mod Index (Last update: 12-30-14)
- Replies: 19
- Views: 102647
Re: Complete Mod Index (Last update: 12-30-14)
Helluva Necro, but doesn't hurt to get mine added to an index for those that don't like Steam, right?
viewtopic.php?f=11&t=8386
viewtopic.php?f=11&t=8386
- Fri Jul 10, 2020 9:20 am
- Forum: Modding
- Topic: [MOD]Interesting Recruits!
- Replies: 20
- Views: 69513
Re: [MOD]Interesting Recruits!
Just got around to updating the Lo-Fi forums with the newest update, Here's the Changelog: CHANGELOG (Backed up from Update 2.8a Hotfix) **Version 3.1** -Fixed Potpourri's 4C Dialogue link. -Tyran no longer scavenged the Second Empire ruins. -Finally added contingency Dialogue for Kazakh regarding A...
- Mon Aug 26, 2019 1:02 am
- Forum: Modding
- Topic: Adding items to creature inventory?
- Replies: 2
- Views: 1798
Re: Adding items to creature inventory?
Hell, I thought it was just fall under Death Items. I used that to ramp up the drop of raw meat for animals as I thought the original drop amount was too low for the size of some of them. In case you're unfamiliar, you get there by Selecting "Characters" and then the submenu "Animals&...
- Mon Aug 26, 2019 12:57 am
- Forum: Modding
- Topic: [MOD]Interesting Recruits!
- Replies: 20
- Views: 69513
Re: [MOD]Interesting Recruits!
Sorry, I finally got around to updating this thing on the Nexus Forum for those that don't like Steam/Nexus. If it makes you feel any better, I forgot about the nexus too. CHANGELOG (Backed up from Update 2.1) **Version 2.8** -Fixed Olena Monk Warriors, Olena Monk Zealots, Olena Outcast Warriors, an...
- Mon Oct 24, 2016 5:50 pm
- Forum: Modding
- Topic: [MOD]Interesting Recruits!
- Replies: 20
- Views: 69513
Re: [MOD]Interesting Recruits!
Hey guys! Version 2.0 is FINALLY out. I promise I'm alive. I've just been pre-occupied with work and my girlfriend, (Crazy right), getting promoted to a training position though gives me a little more time to work on the mod, but expect updates to be slow paced and clumsy. I'll do my best! All new U...
- Fri Apr 15, 2016 7:11 am
- Forum: Modding
- Topic: Mod Help - custom character inventory
- Replies: 4
- Views: 1476
Re: Mod Help - custom character inventory
You're doing placement correctly right? It's the only thing I can think of. 0 is hip placement and 1 is back placement. Beyond that, I've got nothing for you- it might be something your personal mod may have changed, so also check the changelog that the FCS provides you with.
- Fri Apr 08, 2016 8:15 pm
- Forum: Modding
- Topic: [MOD]Interesting Recruits!
- Replies: 20
- Views: 69513
Re: [MOD]Interesting Recruits!
New followers in the works! Eldritch - a Greenlander Male who only talks in poems and riddles. Potpourri - Female Concubine/Hooker. I'm gonna make it tricky to convince her to follow you, so good luck! Pepssim - This Worker drone is waaaay too happy-go-lucky. Opsmit - And this one is way too depress...
- Fri Apr 08, 2016 7:24 am
- Forum: Modding
- Topic: Question on materials/weight classes and stat generation
- Replies: 3
- Views: 1205
Re: Question on materials/weight classes and stat generation
Alright, so like you, I have no idea where the quality modifiers are located, (I.E. - Standard, Shoddy, Specialist, etc.) Now, I could be wrong about materials, but it appears that they, modifiers, control the various texture maps and how the resulting mesh ultimately ends up looking, as well as app...
- Fri Apr 08, 2016 6:51 am
- Forum: Modding
- Topic: Editing scripts and variables?
- Replies: 2
- Views: 1038
Re: Editing scripts and variables?
is there a way to edit variables list and/or game scripts somehow? I might be blind, but I can't see any scripts or variables to edit inside the FCS or in the game directory :( By editing variables I mean an ability to create custom vars aswell as accessing existing game vars. So existing variable ...
- Fri Apr 08, 2016 6:50 am
- Forum: Modding
- Topic: [MOD]Interesting Recruits!
- Replies: 20
- Views: 69513
Re: [MOD]Interesting Recruits!
Hey, funny story, but the mod is actually compatible with the Beta builds, since Chris hasn't changed anything about how followers/companions/new characters are added into bars and stuff. I've tested this upto the 0.90.9 build, so have fun with it while you wait for my slow arse to get things done 
- Fri Jan 22, 2016 8:26 am
- Forum: Off-Topic
- Topic: A few presents from Santa!
- Replies: 13
- Views: 8073
Re: A few presents from Santa!
Ummm...Wow.
No-one claimed Mercenary Kings....I'm kinda surprised.
Thanks Butta!
No-one claimed Mercenary Kings....I'm kinda surprised.
Thanks Butta!
- Tue Jan 19, 2016 9:55 pm
- Forum: General
- Topic: Are features being cut?
- Replies: 8
- Views: 3766
Re: Are features being cut?
Just my 2 cents; I think everyone would be happier if we got optional hardcore survival stuff 
I really hope the luxury stuff doesn't go boom. It's all crap that sounds like it'd be incredibly fun to play around with...
I really hope the luxury stuff doesn't go boom. It's all crap that sounds like it'd be incredibly fun to play around with...
- Tue Dec 08, 2015 9:35 am
- Forum: General
- Topic: The Lore of Kenshi is curiosity-inducing
- Replies: 7
- Views: 6418
Re: The Lore of Kenshi is curiosity-inducing
Ohmigod. I'm going all white-girl over this lore, and it kind of explains some of the gender percentages and race percentages stuck around in the FCS. I'm incredibly excited to see where this goes, and how I can attempt to compliment the game and lore with mods when this is more fleshed out. On the ...
- Mon Nov 30, 2015 10:33 pm
- Forum: Modding
- Topic: god mode and more FPS
- Replies: 5
- Views: 2176
Re: god mode and more FPS
Well, you could try unparking your cores, reducing view settings in the game's video options. Also, try seeing whether DX9 or DX11 increases your FPS. Personally, it's DX11, but my computer is still particularly beefy despite its age.
- Sun Nov 29, 2015 12:30 pm
- Forum: Modding
- Topic: god mode and more FPS
- Replies: 5
- Views: 2176
Re: god mode and more FPS
I think he's looking for a more "Frames Per Second", not necessarily a "First Person Shooter", mod. Of course, I could be wrong, but who's to say who's right? EDIT: Considering the fact that this game is unfinished and many, many more features are planned, in the event the poster...
Re: Diplomat
There's an option for Affecting relations, yes, inside the construction set. If you create a dialogue similar to that of the Plastic Surgeon, then you can set under "Effects" "DA_AFFECT RELATIONS" and then have a positive value attributed once the Cat value is paid. Note, that th...
- Thu Nov 19, 2015 10:21 am
- Forum: Modding
- Topic: [MOD]Interesting Recruits!
- Replies: 20
- Views: 69513
Re: [MOD]Interesting Recruits!
Hey, guys- Just updated New Recruits! for 0.76.5 This version adds no new changes beyond compatibility with the new update, (I've been way too invested in Warband and Fallout 4 and the holiday craze at work.) However, I promise I am working on this intermittently, as always. In the next version, (Un...