Search found 16 matches
- Wed Dec 21, 2011 5:30 am
- Forum: Gameplay
- Topic: Some brief thoughts on whats needed to sell this game
- Replies: 33
- Views: 10669
Re: Some brief thoughts on whats needed to sell this game
If it's a big brand developer sure, but in this case how much money he earns affects the odds of the game being completed (and the speed of which) in a *big* way. So it's my pleasure to contribute ten dollars, which frankly isn't even what I spent on breakfast today, to help this game become more of...
- Mon Dec 19, 2011 2:11 am
- Forum: Gameplay
- Topic: Forts and Factions
- Replies: 54
- Views: 17453
Re: Forts and Factions
I'd just like to point out that those mercenaries completely destroyed italy over multiple generations. Italy's use of mercenaries during the period this was popular became an example for all city states to avoid. If anything, we should look towards the greek city states in their days of glory, now ...
- Sun Dec 18, 2011 3:19 pm
- Forum: Gameplay
- Topic: Just how ninja is your ninja?
- Replies: 14
- Views: 4271
Re: Just how ninja is your ninja?
Make a screenshot of your stats screen, you're reading it wrong.Lorenzo666 wrote:But I've been using Katana since my Wep skill was about 8
- Fri Dec 16, 2011 10:03 pm
- Forum: Gameplay
- Topic: Just how ninja is your ninja?
- Replies: 14
- Views: 4271
Just how ninja is your ninja?
I was wondering what kind of stats people had on their primary/top/best character. For me it's 73 Strenght, 31 dexterity, 50 attack skill, 46 defensive skill, 22 medic skill and 30 in heavy weapons (which he's currently using). I only started a few days ago, so probably laughable low compared to som...
- Fri Dec 16, 2011 10:08 am
- Forum: Feature Requests
- Topic: Game Feature Ideas. (Post your ideas)
- Replies: 16
- Views: 7017
Re: Game Feature Ideas. (Post your ideas)
Chris said he plans to outsource pathfinding when he has the money so...recruit some more friends to the game so he can afford pathfinding 
- Thu Dec 15, 2011 9:06 pm
- Forum: Feature Requests
- Topic: Game Feature Ideas. (Post your ideas)
- Replies: 16
- Views: 7017
Re: Game Feature Ideas. (Post your ideas)
Trade routes, for 3 reasons. The first is to raid it for money and resources. The second is trading on it yourself. The third is building bases along the routes so you can charge people to pass through them. Trade routes will naturally form, but if you build a toll road I'll just walk around your t...
- Thu Dec 15, 2011 6:32 pm
- Forum: Feature Requests
- Topic: Game Feature Ideas. (Post your ideas)
- Replies: 16
- Views: 7017
Re: Game Feature Ideas. (Post your ideas)
Might also make sense that first aid kits are "shared", that is to say, if one of your guys nearby has one extra in his inventory, anyone can make use of it. After all, how hard would it be to go "Hey, toss me a medkit" fix up a guy and toss it back to the guy. It would remove a ...
- Thu Dec 15, 2011 1:51 pm
- Forum: General
- Topic: Character and Weapon Builds
- Replies: 24
- Views: 12617
Re: Character and Weapon Builds
Thats what I'm training up to do as well, I robbed that independant merchant up north and got about 100k cats in loot, raiding cities is where it's at for me after that 
- Thu Dec 15, 2011 1:48 pm
- Forum: Feature Requests
- Topic: Game Feature Ideas. (Post your ideas)
- Replies: 16
- Views: 7017
Re: Game Feature Ideas. (Post your ideas)
* A "general condition/health" bar on every squad members avatar, just a simple red/green bar giving their average health, yellow for "patched up" * A button that wipes all inventory/store windows from the screen for easier selling * Better/new auto-loot/auto-sell features than t...
Re: ALONE?
He's making a commercial product so he can't use an amateur translator, he'd need a professional.
I'd imagine it's the same for a lot of things, not to mention questions of rights, ownership etc, people would have to sign contracts etc etc, it's a lot of hassle.
I'd imagine it's the same for a lot of things, not to mention questions of rights, ownership etc, people would have to sign contracts etc etc, it's a lot of hassle.
- Wed Dec 14, 2011 10:24 pm
- Forum: Feature Requests
- Topic: Game Feature Ideas. (Post your ideas)
- Replies: 16
- Views: 7017
Re: Game Feature Ideas. (Post your ideas)
Would be nice if you could be taken as a prisoner as well, then sold off as a slave or gladiator or be put into prison and you'd have to escape, i've played such mods for Morrowind, its really sweet. With proper mod support the possibilties for this game could be endless, just like TES. Real neat a...
- Wed Dec 14, 2011 7:21 pm
- Forum: Gameplay
- Topic: Some brief thoughts on whats needed to sell this game
- Replies: 33
- Views: 10669
Re: Some brief thoughts on whats needed to sell this game
I have a bug report up in the forums (that I solved), my problems were...rather exotic and nothing I think you can really do anything about. However, the most common issue seems to be people lacking a .dll file (I forget which one at the moment). Directx wasn't a problem for me, or my friends, we re...
- Wed Dec 14, 2011 6:20 pm
- Forum: Gameplay
- Topic: Some brief thoughts on whats needed to sell this game
- Replies: 33
- Views: 10669
Some brief thoughts on whats needed to sell this game
I went into this game knowing full well what an early alpha means, and frankly I got pretty much what I expected. The game as a concept has me absolutely in love, the few mechanics in the game are fun, I am happy with the money I spent. However, I am a bit of a fanatic and hardcore gamer and there a...
- Wed Dec 14, 2011 2:17 pm
- Forum: Bug reports
- Topic: Crash on startup v0.21 (Fixed - if you have an ipad read)
- Replies: 4
- Views: 4318
Re: Crash on startup v0.21
Fixed it! Turns out there is a compatability error between the newest ATI drivers, an ipad app called "Air viewer" and the game. Air viewer basicly turns your ipad into a third screen for your computer wia wifi, however the newest ATI drivers thinks this screen is present even when you are...
- Tue Dec 13, 2011 8:23 pm
- Forum: Bug reports
- Topic: Crash on startup v0.21 (Fixed - if you have an ipad read)
- Replies: 4
- Views: 4318
Re: Crash on startup v0.21
PS. Thanks for making my dream game, it may not work but I bought it all the same (because it will work even if I have to buy a new computer). Don't know about your problem, but i had to quote you on that last sentence ;) the Kenshi community is full of fanatics :lol: Then let me quote from the abo...
- Tue Dec 13, 2011 6:49 pm
- Forum: Bug reports
- Topic: Crash on startup v0.21 (Fixed - if you have an ipad read)
- Replies: 4
- Views: 4318
Crash on startup v0.21 (Fixed - if you have an ipad read)
Upon clicking "ok" in the settings/startup screen my screen goes black (or a black window comes up if in windowed mode) and I get the standard "The game has crashed please do what I'm doing right now". I have installed directx9, physx. gfx card is: XFX Radeon HD 5870 1GB GDDR5 PC...