Search found 58 matches
- Wed Aug 22, 2018 8:48 pm
- Forum: Bug reports
- Topic: [0.98.53] Random Crash while hiring in bar
- Replies: 1
- Views: 338
[0.98.53] Random Crash while hiring in bar
As the title suggests, I was just minding my business hiring ppls when a wild crash appeared. It was very effective! Worthy to note that while the hiring is happening at stoat, only one of my characters is there and the rest are in my town a ways away. Hence, the game has loaded multiple regions of ...
- Wed Aug 22, 2018 5:53 pm
- Forum: General
- Topic: How exactly does armor piercing work?
- Replies: 0
- Views: 2137
How exactly does armor piercing work?
Since there are now weapons with upto 30% in penetration bonus/penalty I was wondering how damage reduction of armor was calculated. Say that opponent's armor reduces cut damage by 40% but you are using a hacker with 30% penetration bonus. Would the armor only reduce 10% of the damage, or would it r...
- Tue Aug 21, 2018 5:54 pm
- Forum: Bug reports
- Topic: Gates dont work
- Replies: 0
- Views: 280
Gates dont work
Ive been having this bug since 0.97 and its where any form of character has the ability to phase through walls. What makes this interesting and complicated is that they will path around the gate like they should but if there is combat around the gate it is very common for someone to move through. Th...
- Sun Aug 19, 2018 4:41 pm
- Forum: Bug reports
- Topic: [FIXED][0.98.51] Furniture vanishing inside purchased building on import.
- Replies: 4
- Views: 661
- Sun Aug 19, 2018 1:31 pm
- Forum: Bug reports
- Topic: [FIXED][0.98.51] Furniture vanishing inside purchased building on import.
- Replies: 4
- Views: 661
Re: [0.98.51] Furniture vanishing inside purchased building on import.
Pre-Import:
Tried compressing using 7-zip on ultra:
Cannot upload, file too large (40 mb)
Post-Import:
It is worthy to note however that pre-import game version is 0.98.50 and is updated to 0.98.51.
Tried compressing using 7-zip on ultra:
Cannot upload, file too large (40 mb)
Post-Import:
It is worthy to note however that pre-import game version is 0.98.50 and is updated to 0.98.51.
- Sat Aug 18, 2018 11:19 pm
- Forum: Bug reports
- Topic: [FIXED][0.98.51] Furniture vanishing inside purchased building on import.
- Replies: 4
- Views: 661
[FIXED][0.98.51] Furniture vanishing inside purchased building on import.
So i own a snail house in stoat and have a research bench and a couple chests in it. Whenever I import, the building itself is fine but all the furniture and their contents are sent to another dimension where they cannot be retrieved. I have a mix of modded and vanilla furniture but the disappearing...
- Mon Mar 05, 2018 10:05 am
- Forum: Bug reports
- Topic: [0.98.4] Can't attack an enemy that is playing dead.
- Replies: 6
- Views: 2679
- Mon Mar 05, 2018 1:44 am
- Forum: Bug reports
- Topic: [0.98.4] Can't attack an enemy that is playing dead.
- Replies: 6
- Views: 2679
Re: [0.98.4] Can't attack an enemy that is playing dead.
Hello. What the title says. I mean it's great that NPC's can play dead now, but it would be nice if I could attack them in that state. I think that would defeat the point of them playing dead. There needs to be something in place that maybe ties in to your characters stealth or perception which all...
- Sun Mar 04, 2018 6:13 pm
- Forum: General
- Topic: Are ammo boxes supposed to not fit long bolts?
- Replies: 1
- Views: 819
Are ammo boxes supposed to not fit long bolts?
I was going to post this in the bug reports section but I was left unsure since someone should have pointed something as obvious as that.
I mean its a 4x4 grid, long bolts are 5x1.
If someone could clear this up for me i would be glad.
I mean its a 4x4 grid, long bolts are 5x1.
If someone could clear this up for me i would be glad.
- Sun Mar 04, 2018 3:10 am
- Forum: Bug reports
- Topic: 0.98.4 crash: virtual function call
- Replies: 1
- Views: 419
Re: 0.98.4 crash: virtual function call
I was not doing anything special (was zooming out the camera while looking over my town) when the game decided to give a pure virtual function call error. The crash did not generate a crash dump and the game did not terminate properly, forcing me to use task manager to kill it. This resulted in a we...
- Sun Mar 04, 2018 1:43 am
- Forum: Bug reports
- Topic: [FIXED][0.98.4] Neutral squads healing downed hostiles in my town
- Replies: 5
- Views: 910
Re: [0.98.4] Neutral squads healing downed hostiles in my town
You are overthinking about how diplomacy works in this game - its not finished yet. Think simple - hostiles attack (Its about -70 that a faction turn 100% hostile, right?), allies heal each other (as a mechanic not included in "diplomacy"), criminals can be killed without losing rep. And ...
- Sat Mar 03, 2018 10:45 pm
- Forum: Bug reports
- Topic: [FIXED][0.98.4] Neutral squads healing downed hostiles in my town
- Replies: 5
- Views: 910
Re: [0.98.4] Neutral squads healing downed hostiles in my town
Traders Guild and UC heal each other because they are allies. Problem is I am at +47 with the UC myself (not allies yet I know) and it should be the case that a 3rd party respects the laws of my town. They should not be helping even their allies if they are committing crimes in my town. Otherwise t...
- Sat Mar 03, 2018 9:30 pm
- Forum: Bug reports
- Topic: [FIXED][0.98.4] Neutral squads healing downed hostiles in my town
- Replies: 5
- Views: 910
[FIXED][0.98.4] Neutral squads healing downed hostiles in my town
During my time in the great dessert I have noticed that factions like the traders guild, western hives and UC samurais will attempt to heal eachothers downed members, despite these members having fought against me and my town. Out in the wilds this behavior makes sense, however inside my town I don'...
- Fri Mar 02, 2018 11:56 am
- Forum: Bug reports
- Topic: [FIXED] Silent crash related to picking up corpses
- Replies: 5
- Views: 533
Re: [0.98.2-4] Silent crash related to picking up corpses
I feel like our threads about the corpse crashing should be merged together at this point.
- Thu Mar 01, 2018 11:12 pm
- Forum: Bug reports
- Topic: Bandit raid has succeeded?
- Replies: 4
- Views: 577
Re: Bandit raid has succeeded?
Something similar also happens in 0.98.4 with town assaults by hostile factions like rebel farmers and vagrants in the UC territories. It seems like the moment they touch my gate they "occupy" my city until the entire party is unconscious or dead or dying. Problem is, sometimes the party i...
- Thu Mar 01, 2018 10:33 pm
- Forum: Bug reports
- Topic: [0.98.4] UC taxmen bashing down gates
- Replies: 1
- Views: 344
Re: [0.98.4] UC taxmen bashing down gates
As an update I have noticed that since neutral parties visit your base regardless of private or public access (mentioned in another bug report) if there happen to be slave traders in my town and the united cities samurai notice them they will attempt to break down the gate in order to attack the sla...
- Thu Mar 01, 2018 9:55 pm
- Forum: Bug reports
- Topic: [0.98.2] Random NPC groups patrolling town despite private access
- Replies: 5
- Views: 1208
Re: [0.98.2] Random NPC groups patrolling town despite private access
send me savegames! This is my entire save file which has the .save quicksave file in it. Although I am running with mods I do not have any mods that modify the behavior of roaming traders and squads. At this point in the save there are a lot of corpses and tech hunters with some slavers, earlier on...
- Thu Mar 01, 2018 4:36 pm
- Forum: Bug reports
- Topic: [FIXED][0.98.3-4] CTD while disposing corpses
- Replies: 1
- Views: 304
[FIXED][0.98.3-4] CTD while disposing corpses
Unfortunately the game did not generate a crash dump, just a CTD. The crash happened while I was hauling dead slaver corpses to an incinerator. The crash happens at several times: a - shortly after i pick up the corpse b - shortly after the corpse is incinerated c - almost immediately when the corps...
- Thu Mar 01, 2018 3:40 pm
- Forum: Bug reports
- Topic: [0.98.2] Random NPC groups patrolling town despite private access
- Replies: 5
- Views: 1208
Re: [0.98.2] Random NPC groups patrolling town despite private access
I've had that as well, immediately upon import, my base has been filled with patrolling paladins. More then that, i suspect they choose my base as their spawnpoint because upon the next imort they've started to appear somewhere at the center of my outpost, but didn't want to patrol and just walked ...
- Thu Mar 01, 2018 10:15 am
- Forum: Bug reports
- Topic: Skills Menu Doesn't fit (font isgnorance issue: Solved)
- Replies: 3
- Views: 754
Re: Skills Menu Doesn't fit.
Go to settings and try to mess around with the font size. I believe 16 is the default.
If that doesn't work i don't know.
If that doesn't work i don't know.