Search found 58 matches

by Droll
Wed Aug 22, 2018 8:48 pm
Forum: Bug reports
Topic: [0.98.53] Random Crash while hiring in bar
Replies: 1
Views: 338

[0.98.53] Random Crash while hiring in bar

As the title suggests, I was just minding my business hiring ppls when a wild crash appeared. It was very effective! Worthy to note that while the hiring is happening at stoat, only one of my characters is there and the rest are in my town a ways away. Hence, the game has loaded multiple regions of ...
by Droll
Wed Aug 22, 2018 5:53 pm
Forum: General
Topic: How exactly does armor piercing work?
Replies: 0
Views: 2137

How exactly does armor piercing work?

Since there are now weapons with upto 30% in penetration bonus/penalty I was wondering how damage reduction of armor was calculated. Say that opponent's armor reduces cut damage by 40% but you are using a hacker with 30% penetration bonus. Would the armor only reduce 10% of the damage, or would it r...
by Droll
Tue Aug 21, 2018 5:54 pm
Forum: Bug reports
Topic: Gates dont work
Replies: 0
Views: 280

Gates dont work

Ive been having this bug since 0.97 and its where any form of character has the ability to phase through walls. What makes this interesting and complicated is that they will path around the gate like they should but if there is combat around the gate it is very common for someone to move through. Th...
by Droll
Sun Aug 19, 2018 1:31 pm
Forum: Bug reports
Topic: [FIXED][0.98.51] Furniture vanishing inside purchased building on import.
Replies: 4
Views: 661

Re: [0.98.51] Furniture vanishing inside purchased building on import.

Pre-Import:

Tried compressing using 7-zip on ultra:
Cannot upload, file too large (40 mb)

Post-Import:
post-import.zip
(1.43 MiB) Downloaded 146 times
It is worthy to note however that pre-import game version is 0.98.50 and is updated to 0.98.51.
by Droll
Sat Aug 18, 2018 11:19 pm
Forum: Bug reports
Topic: [FIXED][0.98.51] Furniture vanishing inside purchased building on import.
Replies: 4
Views: 661

[FIXED][0.98.51] Furniture vanishing inside purchased building on import.

So i own a snail house in stoat and have a research bench and a couple chests in it. Whenever I import, the building itself is fine but all the furniture and their contents are sent to another dimension where they cannot be retrieved. I have a mix of modded and vanilla furniture but the disappearing...
by Droll
Mon Mar 05, 2018 10:05 am
Forum: Bug reports
Topic: [0.98.4] Can't attack an enemy that is playing dead.
Replies: 6
Views: 2679

Re: [0.98.4] Can't attack an enemy that is playing dead.

Rumahu wrote:
Mon Mar 05, 2018 5:39 am
For now you can have a character enable sneak and stealth KO them when they're playing dead. Free assassination experience and it solves your problem.
I thought stealth KO never worked.... I have to try that sometime.
by Droll
Mon Mar 05, 2018 1:44 am
Forum: Bug reports
Topic: [0.98.4] Can't attack an enemy that is playing dead.
Replies: 6
Views: 2679

Re: [0.98.4] Can't attack an enemy that is playing dead.

Hello. What the title says. I mean it's great that NPC's can play dead now, but it would be nice if I could attack them in that state. I think that would defeat the point of them playing dead. There needs to be something in place that maybe ties in to your characters stealth or perception which all...
by Droll
Sun Mar 04, 2018 6:13 pm
Forum: General
Topic: Are ammo boxes supposed to not fit long bolts?
Replies: 1
Views: 819

Are ammo boxes supposed to not fit long bolts?

I was going to post this in the bug reports section but I was left unsure since someone should have pointed something as obvious as that.
I mean its a 4x4 grid, long bolts are 5x1.

If someone could clear this up for me i would be glad.
by Droll
Sun Mar 04, 2018 3:10 am
Forum: Bug reports
Topic: 0.98.4 crash: virtual function call
Replies: 1
Views: 419

Re: 0.98.4 crash: virtual function call

I was not doing anything special (was zooming out the camera while looking over my town) when the game decided to give a pure virtual function call error. The crash did not generate a crash dump and the game did not terminate properly, forcing me to use task manager to kill it. This resulted in a we...
by Droll
Sun Mar 04, 2018 1:43 am
Forum: Bug reports
Topic: [FIXED][0.98.4] Neutral squads healing downed hostiles in my town
Replies: 5
Views: 910

Re: [0.98.4] Neutral squads healing downed hostiles in my town

You are overthinking about how diplomacy works in this game - its not finished yet. Think simple - hostiles attack (Its about -70 that a faction turn 100% hostile, right?), allies heal each other (as a mechanic not included in "diplomacy"), criminals can be killed without losing rep. And ...
by Droll
Sat Mar 03, 2018 10:45 pm
Forum: Bug reports
Topic: [FIXED][0.98.4] Neutral squads healing downed hostiles in my town
Replies: 5
Views: 910

Re: [0.98.4] Neutral squads healing downed hostiles in my town

Traders Guild and UC heal each other because they are allies. Problem is I am at +47 with the UC myself (not allies yet I know) and it should be the case that a 3rd party respects the laws of my town. They should not be helping even their allies if they are committing crimes in my town. Otherwise t...
by Droll
Sat Mar 03, 2018 9:30 pm
Forum: Bug reports
Topic: [FIXED][0.98.4] Neutral squads healing downed hostiles in my town
Replies: 5
Views: 910

[FIXED][0.98.4] Neutral squads healing downed hostiles in my town

During my time in the great dessert I have noticed that factions like the traders guild, western hives and UC samurais will attempt to heal eachothers downed members, despite these members having fought against me and my town. Out in the wilds this behavior makes sense, however inside my town I don'...
by Droll
Fri Mar 02, 2018 11:56 am
Forum: Bug reports
Topic: [FIXED] Silent crash related to picking up corpses
Replies: 5
Views: 533

Re: [0.98.2-4] Silent crash related to picking up corpses

I feel like our threads about the corpse crashing should be merged together at this point.
by Droll
Thu Mar 01, 2018 11:12 pm
Forum: Bug reports
Topic: Bandit raid has succeeded?
Replies: 4
Views: 577

Re: Bandit raid has succeeded?

Something similar also happens in 0.98.4 with town assaults by hostile factions like rebel farmers and vagrants in the UC territories. It seems like the moment they touch my gate they "occupy" my city until the entire party is unconscious or dead or dying. Problem is, sometimes the party i...
by Droll
Thu Mar 01, 2018 10:33 pm
Forum: Bug reports
Topic: [0.98.4] UC taxmen bashing down gates
Replies: 1
Views: 344

Re: [0.98.4] UC taxmen bashing down gates

As an update I have noticed that since neutral parties visit your base regardless of private or public access (mentioned in another bug report) if there happen to be slave traders in my town and the united cities samurai notice them they will attempt to break down the gate in order to attack the sla...
by Droll
Thu Mar 01, 2018 9:55 pm
Forum: Bug reports
Topic: [0.98.2] Random NPC groups patrolling town despite private access
Replies: 5
Views: 1208

Re: [0.98.2] Random NPC groups patrolling town despite private access

send me savegames! This is my entire save file which has the .save quicksave file in it. Although I am running with mods I do not have any mods that modify the behavior of roaming traders and squads. At this point in the save there are a lot of corpses and tech hunters with some slavers, earlier on...
by Droll
Thu Mar 01, 2018 4:36 pm
Forum: Bug reports
Topic: [FIXED][0.98.3-4] CTD while disposing corpses
Replies: 1
Views: 304

[FIXED][0.98.3-4] CTD while disposing corpses

Unfortunately the game did not generate a crash dump, just a CTD. The crash happened while I was hauling dead slaver corpses to an incinerator. The crash happens at several times: a - shortly after i pick up the corpse b - shortly after the corpse is incinerated c - almost immediately when the corps...
by Droll
Thu Mar 01, 2018 3:40 pm
Forum: Bug reports
Topic: [0.98.2] Random NPC groups patrolling town despite private access
Replies: 5
Views: 1208

Re: [0.98.2] Random NPC groups patrolling town despite private access

I've had that as well, immediately upon import, my base has been filled with patrolling paladins. More then that, i suspect they choose my base as their spawnpoint because upon the next imort they've started to appear somewhere at the center of my outpost, but didn't want to patrol and just walked ...
by Droll
Thu Mar 01, 2018 10:15 am
Forum: Bug reports
Topic: Skills Menu Doesn't fit (font isgnorance issue: Solved)
Replies: 3
Views: 754

Re: Skills Menu Doesn't fit.

Go to settings and try to mess around with the font size. I believe 16 is the default.

If that doesn't work i don't know.