Search found 17 matches
- Wed Mar 01, 2017 5:00 am
- Forum: Gameplay
- Topic: Rebel Base and the Hub shops need a look.
- Replies: 1
- Views: 654
Rebel Base and the Hub shops need a look.
Both of these bars have more or less 0 defense and a lot of valuable weaponry. I - on accident aggro'd the guards in the Rebel Base and the mercenaries I had hired knocked them all out. Easy high value loot - similar could probably be done at the Hub's bar. You may like to reduce the value of the ge...
- Tue Apr 05, 2016 6:28 am
- Forum: Bug reports
- Topic: Hive Princes and Worker Drones Injured while full health.
- Replies: 0
- Views: 261
Hive Princes and Worker Drones Injured while full health.
Hive prince and Worker drone characters suffer injury penalties while at their full health.
On an aside and already saw it elsewhere: The skeleton you hire at the Waystation suffers hunger penalties. Skeletons made in new character do not seem to suffer this.
On an aside and already saw it elsewhere: The skeleton you hire at the Waystation suffers hunger penalties. Skeletons made in new character do not seem to suffer this.
- Fri Apr 01, 2016 4:46 pm
- Forum: Bug reports
- Topic: Extended Mod List? Do I need to enable any?
- Replies: 1
- Views: 301
Extended Mod List? Do I need to enable any?
Do I need to enable any of these mods for smoother running? It is showing: Dialogue.mod Newwworld.mod fixes(1).mod rebirth.mod shader_ball.mod Newwworld.mod might actually be one of mine, not sure. Haah. I also don't recognize the 'fixes(1) or 'shader_ball' I think rebirth/dialogue were there before.
- Wed Dec 09, 2015 4:59 pm
- Forum: General
- Topic: The Lore of Kenshi is curiosity-inducing
- Replies: 7
- Views: 6451
Re: The Lore of Kenshi is curiosity-inducing
I'd always kind of assumed every major group in Kenshi was inherently evil. How else do you survive in a desert wasteland? Holy Nation - Religious, militant zealots United Cities - Feudal system dominated by Samurai tyrants. Dead Cat - Cutthroat Merchants Guild that'll consider any option with profi...
- Tue Dec 01, 2015 12:47 am
- Forum: Feature Requests
- Topic: Spread out, fan out
- Replies: 2
- Views: 584
Re: Spread out, fan out
One time I set everyone to passive and spread all my people out - the incoming attackers auto spread out to face them and charged in - then I turned passive off.
- Mon Nov 30, 2015 3:11 pm
- Forum: Feature Requests
- Topic: Spread out, fan out
- Replies: 2
- Views: 584
Spread out, fan out
Please give us a way to have a squad fan out on the advance to combat.
My hive people game is a little rough - especially when my micro is weak and I let them bunch on first charge. Multiples losing half the health of a limb on one swing before the fight starts stings.
My hive people game is a little rough - especially when my micro is weak and I let them bunch on first charge. Multiples losing half the health of a limb on one swing before the fight starts stings.
- Mon Nov 30, 2015 6:33 am
- Forum: Gameplay
- Topic: Xuekx the Ronin Hive
- Replies: 0
- Views: 606
Xuekx the Ronin Hive
The glistening wet edge of the wounded shek's heavy saber dove in with a wide, powerful swing. That nearby, sprawling town had named the tallhead Gynn after his third visit to trade a year ago. His tasks then were simple. Trade food to the wetsack cities. It had been difficult from the start, the fl...
- Mon Nov 30, 2015 6:13 am
- Forum: Gameplay
- Topic: Veronica the Traveling Ninja Trader
- Replies: 18
- Views: 7356
Re: Veronica the Traveling Ninja Trader
More Ninja trader please.
- Mon Nov 30, 2015 3:58 am
- Forum: Bug reports
- Topic: Bug
- Replies: 1
- Views: 463
Re: Bug
Same, I just got this one.
- Sun Nov 29, 2015 4:32 pm
- Forum: Modding
- Topic: How to make Hive people (or whatever) recruitable at bars:
- Replies: 0
- Views: 824
How to make Hive people (or whatever) recruitable at bars:
Open up your forgotten construction set. Create a new mod. Click on Faction (the word, not the +) Click on Adventurer's Guild Hit your pulldown menu at AI fallback - scroll to Races. Add your races. Change priorities to your liking. I have mine at - (for no particularly good reasons other than I fee...
- Sun Nov 29, 2015 2:24 am
- Forum: Bug reports
- Topic: 0.76.5 Bugs/Crashdumps
- Replies: 2
- Views: 582
Re: 0.76.5 Bugs (Unable to see build texture previews)
Crashed while running from bandits in Eye Socket with a party of hive people.
- Sat Nov 28, 2015 9:01 pm
- Forum: Bug reports
- Topic: 0.76.5 Bugs/Crashdumps
- Replies: 2
- Views: 582
0.76.5 Bugs/Crashdumps
I keep having to revalidate game cache files in Steam for 3-5 files. I'm losing visible building textures when trying to build new structures. It is recurring.
- Sat Nov 28, 2015 3:22 pm
- Forum: Modding
- Topic: Default mods
- Replies: 2
- Views: 1266
Re: Default mods
I'd certainly like to know what rebirth mod is.
- Sun Nov 22, 2015 6:37 pm
- Forum: Bug reports
- Topic: City Authorities going MURDER (and I love it)
- Replies: 0
- Views: 358
City Authorities going MURDER (and I love it)
I don't think I've seen it with Police - but I've seen it with Mercenaries and Samurai when fighting bandits/scum near them. During mass melee either I - a Police or Samurai (I hang out most around United Cities towns) will seem to friendly fire into a friendly and get a small bounty. It is most app...
- Tue Jun 30, 2015 5:34 am
- Forum: Bug reports
- Topic: [0.74.14] Learning new blueprints via failed purchase
- Replies: 1
- Views: 497
[0.74.14] Learning new blueprints via failed purchase
When attempting (and failing) to purchase blueprints at shops with insufficient funds - I still learn the tech on the blueprint.
- Tue Jun 30, 2015 5:31 am
- Forum: Bug reports
- Topic: [0.74.14] Some shopkeepers do not buy/sell.
- Replies: 0
- Views: 306
[0.74.14] Some shopkeepers do not buy/sell.
Seems mostly random. The shop inventory screen comes up but when swapping items no currency changes hands, the money sound doesn't trigger. Any items I take from the shopkeeper or shop counter get a 'stolen' tag when this bug occurs. I do most my trading in Port South right now - the Construction go...
- Tue Jun 30, 2015 5:19 am
- Forum: Gameplay
- Topic: Dogs are absurdley overpowered
- Replies: 13
- Views: 2862
Re: Dogs are absurdley overpowered
The dogs are hardcore mode. There's a pack of about 30 milling about aimlessly outside my small walled mining community. They've already killed five of my once fifteen member squad on previous similar spawns. I built near Port South and chose a creation option that makes them allies - so I just use ...