Search found 11 matches
- Sun Apr 03, 2016 4:50 pm
- Forum: Bug reports
- Topic: Fullscreen DX11 - Doesn't work?
- Replies: 7
- Views: 1150
Re: Fullscreen DX11 - Doesn't work?
Okay I think I fixed it, don't know how.
- Sun Apr 03, 2016 11:03 am
- Forum: Bug reports
- Topic: Fullscreen DX11 - Doesn't work?
- Replies: 7
- Views: 1150
Re: Fullscreen DX11 - Doesn't work?
Unfortunately still not working, guess I'm going to have to wait for a patch.spitzer wrote:Try ALT + ENTER
- Sat Apr 02, 2016 8:10 pm
- Forum: Bug reports
- Topic: Fullscreen DX11 - Doesn't work?
- Replies: 7
- Views: 1150
Re: Fullscreen DX11 - Doesn't work?
Was super hyped to see a reply with a solution. Unfortuantly the suggested idea has not worked therefore I am still unable to play this awesome game 
- Sat Apr 02, 2016 9:25 am
- Forum: Bug reports
- Topic: Fullscreen DX11 - Doesn't work?
- Replies: 7
- Views: 1150
Fullscreen DX11 - Doesn't work?
So before the most recent update for experimental I used to play in DX9 in Full screen. When I read the release notes I saw it had to be in DX11 to play, so I thought okay seems fine. Load up the game in full screen and it doesn't work. By that I mean the game would show up in the resolution I set i...
- Tue Jan 26, 2016 5:11 pm
- Forum: Feature Requests
- Topic: Making NPCs your slaves
- Replies: 1
- Views: 592
Making NPCs your slaves
I know this was a well talked about subject for a while, and I was wondering whether the feature of taking npcs (Dust bandits and such) and making them slaves was a planned feature yet? I know that for a while Chris was against the idea. Liked the idea because when I first played the game the first ...
- Thu Oct 29, 2015 3:49 pm
- Forum: Gameplay
- Topic: Craziest in counter you've had(No bugs!)
- Replies: 13
- Views: 3999
Re: Craziest in counter you've had(No bugs!)
Craziest encounter I ever had was a group of bandits in Catun killing everything. They seemed to do well until the slave traders came and whooped them. At this point my guy with the best thievery was also captured so I started an uprising in the slave camp. It was great until they pulled out the cro...
- Thu Oct 29, 2015 8:44 am
- Forum: Feature Requests
- Topic: LET GO!: Getting off of a Cannibal's Shoulder
- Replies: 7
- Views: 1931
Re: LET GO!: Getting off of a Cannibal's Shoulder
I see. You mean like a strecher that has like ropes that go over someone's shoulders allowing it use for one man? Because that sounds sweet however it would have to have downsides. Like the speed penalty is decreased but not by much as it's still only one guy hauling another's.
- Thu Oct 29, 2015 12:04 am
- Forum: Feature Requests
- Topic: LET GO!: Getting off of a Cannibal's Shoulder
- Replies: 7
- Views: 1931
Re: LET GO!: Getting off of a Cannibal's Shoulder
What like a stretcher? Because that would be cool having a stretcher kit that takes 2 to use but drastically decreases the speed penalty. It would also be more convient as when you get into combat you can just place down stretcher. Also you could attach said stretcher to an animal or something to ma...
- Wed Oct 28, 2015 6:57 pm
- Forum: Feature Requests
- Topic: LET GO!: Getting off of a Cannibal's Shoulder
- Replies: 7
- Views: 1931
Re: LET GO!: Getting off of a Cannibal's Shoulder
This sounds like a great idea, I would know considering every time I fight the police I am forced to be a shoulder buddy. However I believe to implement this you should have to go through the process like you were lock picking. It should put your strength against the guy who has you and subtract it....
- Wed Oct 28, 2015 6:51 pm
- Forum: Gameplay
- Topic: Issue with the Nw Thievery update on experimental
- Replies: 2
- Views: 690
Re: Issue with the Nw Thievery update on experimental
Thanks for the reply, that cleared that up.
- Wed Oct 28, 2015 12:03 pm
- Forum: Gameplay
- Topic: Issue with the Nw Thievery update on experimental
- Replies: 2
- Views: 690
Issue with the Nw Thievery update on experimental
I've been having an issue with the new thievery update as it advertises that stealing is easier if shopkeeper isn't in his shop, yet he never leaves his shop? Was wondering if this is happening to anyone else.