since we will have slaves we could just make them do all the heavy lifting and just place a small amount of guards to oversee them.
and for micromanagement we could just use something like a schedule format that most other jobs use in real life.
Search found 179 matches
- Fri May 17, 2013 12:51 am
- Forum: Feature Requests
- Topic: No hunger or thirst!
- Replies: 76
- Views: 22068
- Mon Feb 18, 2013 5:13 am
- Forum: General
- Topic: Show your 0.39 settlement :)
- Replies: 39
- Views: 19325
Re: Show your 0.39 settlement :)
not really a problem (at least right now) since you could just building another wall around this compound.
or you could make many small outposts.
or you could make many small outposts.
- Fri Feb 15, 2013 5:15 am
- Forum: General
- Topic: Really Big Squads
- Replies: 9
- Views: 5003
Re: Really Big Squads
I totally agree with Scott. most people who have been playing strategy games would be able to hold off huge groups of enemies with just two squads of archers (20 a squad) and a company (2 squads) of roman leagonairs (no spell check) without much trouble. (of course I'm not considering logistics, ter...
- Fri Feb 15, 2013 5:02 am
- Forum: Off-Topic
- Topic: My Own Game!
- Replies: 79
- Views: 27435
Re: My Own Game!
really? I don't really know much about stuff that, I just remember the fat % from a semester of health I took. for morale look a little at project zomboid, they have it where if your surprised by something (like a group of zombies or a sneaky one) you get reduced accuracy, I also think that later (o...
- Thu Feb 14, 2013 3:22 am
- Forum: Off-Topic
- Topic: Unreal World RPG
- Replies: 16
- Views: 4751
Re: Unreal World RPG
wait wait wait! what I want to know is when blxz started lets plays?
also unreal world is awesome especially in the first few days, I always die just after I build my house but even then its fun.
also unreal world is awesome especially in the first few days, I always die just after I build my house but even then its fun.
- Sun Feb 10, 2013 3:44 am
- Forum: Off-Topic
- Topic: My Own Game!
- Replies: 79
- Views: 27435
Re: My Own Game!
holy crap!!!!! (sorry if that offends but this pretty much explains how surprised I am) the demo just looks like amazing, I first thought it was Skyrim but if defiantly isn't. this game will be the most realistic I thing anyone could think of or even make right now. (now all you need is something li...
- Thu Feb 07, 2013 2:51 am
- Forum: Feature Requests
- Topic: Patrician 4 style auto trade routes
- Replies: 8
- Views: 5887
Re: Patrician 4 style auto trade routes
I play this game and its pretty good when you don't want to just kill people (that's when I play mount and blade) and its trading system is the best I've seen so far. you can make your own products and damage rivals' products, you can also create a surplus of goods or so little that people can't get...
Re: Squads
yeah this is what it will be created for. once you get more people you will be able to put them into groups so that you won't have to manually pick them out every single time (hope fully you can name them too (I hope this will be put in during the next versions
- Mon Jan 28, 2013 3:09 am
- Forum: Gameplay
- Topic: What to do with this game.
- Replies: 5
- Views: 1539
Re: What to do with this game.
to wait for .40!!! I guess as a challenge you could keep trying to eliminate every town on the map but there not much else to do other than fight until version .40 comes out (2 weeks I think). you will be able to set up an economy then and will be able to actually set up shop then. right now I'm thi...
Re: Firearms?
you don't need to go look for a ninja movie its shown in wolverine origins (dude cuts a bullet in halt) but these have been blown by myth busters since they tested if someone could catch a sword blade in between their hands and he couldn't do it (they also tested a few more things but I don't rememb...
Re: Firearms?
no I get the deflecting arrows and maybe crossbow but I am almost 100% positive that blocking a bullet without plate armor or a shield is impossible. but plate armor can, its has been show in the deadlist warriors pirate vs knight (pirate wins which is stupid) that their flintlock pistol could only ...
- Sat Jan 26, 2013 4:54 am
- Forum: Feature Requests
- Topic: Building Degradation
- Replies: 9
- Views: 4134
Re: Building Degradation
naaah. I would like this but were talking about a game that's played in 24 hour days. they degration would have to be extremely slow since rust doesn't show up immediately. I think that damage from battle is realistic since its immediate but when you talk about weather and stuff going up against bui...
- Sat Jan 26, 2013 4:45 am
- Forum: Feature Requests
- Topic: Trade Relations, Embargo, and Privateering
- Replies: 7
- Views: 1960
Re: Trade Relations, Embargo, and Privateering
agree with this completely have control over what other factions get would be awesome and I thinks its planned.
but I say how would they know you were the one who killed everyone if the guys that attacked them were dressed in clothes that were from different faction?
but I say how would they know you were the one who killed everyone if the guys that attacked them were dressed in clothes that were from different faction?
- Wed Jan 23, 2013 3:21 am
- Forum: Feature Requests
- Topic: Muskets?
- Replies: 10
- Views: 12200
Re: Muskets?
tolwrath all true but there isn't rain every single day AND people still had a chance to keep the powder dry for the first shot (which is all they would need do kill or maim you). Also the chance of miss fire is very little and when the groups and armies get to huge sizes (which chris confirmed that...
- Wed Jan 23, 2013 2:57 am
- Forum: Modding
- Topic: MOD - Eternal Vigilance: The Price of Pastry
- Replies: 56
- Views: 42170
Re: MOD - Eternal Vigilance: The Price of Pastry
yeah I don't think that bees would be good buiding material. the enemy and friendly would just eat the city and wouldn't have to pay us for it
- Mon Jan 21, 2013 6:38 pm
- Forum: Feature Requests
- Topic: Muskets?
- Replies: 10
- Views: 12200
Re: Muskets?
exactly! yes the musket takes a long time to load and doesn't need a lot of training, BUT everyone here has forgotten ever single war fought with musket (napoleon, American civil war, ect (only ones I know for sure)) had one thing in common with the muskets. Mass volleys! it doesn't matter if it tak...
- Thu Jan 17, 2013 3:23 am
- Forum: Feature Requests
- Topic: [idea] European and middle eastern weapons and armor
- Replies: 40
- Views: 13752
Re: [idea] European and middle eastern weapons and armor
I think European equipment would be an awesome addition to kenshi, but the really good stuff could only be found in the heart of a faction which they would guard with there lives (also you couldn't make the stuff without someone with the proper training or guidance). there wouldn't be a problem with...
- Tue Jan 08, 2013 11:15 pm
- Forum: Feature Requests
- Topic: War scenarios
- Replies: 4
- Views: 1554
Re: War scenarios
I don't think that chris will do this at least until the game is near completion since its not something integral to the game. but I think this a great idea for begginners to get a hang on the combat portion of the game since you would already have experienced people and you would just have to learn...
- Sun Dec 30, 2012 8:11 am
- Forum: Feature Requests
- Topic: Deflecting arrows skill - for future ranged weapons
- Replies: 30
- Views: 15558
Re: Deflecting arrows skill - for future ranged weapons
ok how did this topic go to steel swords and stuff. first Europeans didn't have steel swords since no one knew how to make them, what they did have was meteroric iron which was very little and any weapon created from it was considered magical, the rare swords were very strong and probobley could bea...
Re: Roman Mod
sounds awesome but i would wait for chris in install shields if you will use them (and if chris acually does shields)