Search found 18 matches
- Mon May 23, 2016 4:22 am
- Forum: Feature Requests
- Topic: Food bag
- Replies: 3
- Views: 684
Re: Food bag
Yup, you're right. It's just that, rather than a feature, I was intending this to be a quickfix or temporary solution to the food issue right now. Since there wasn't a need for chars to eat in alpha this wasn't a problem, but in beta it's becoming quite irritating when my peeps stop eating just bec...
- Fri May 20, 2016 11:56 pm
- Forum: Bug reports
- Topic: 0.91.18 Prisoner cage crash
- Replies: 10
- Views: 5102
Re: 0.91.18 Prisoner cage crash
than I also add mine.
new game start in 0.91.18
click on escape servent in cage in police station.
just wanna steal some cheap armor to wear, lol
new game start in 0.91.18
click on escape servent in cage in police station.
just wanna steal some cheap armor to wear, lol
- Sat May 14, 2016 3:10 am
- Forum: Feature Requests
- Topic: Food bag
- Replies: 3
- Views: 684
Re: Food bag
http://www.lofigames.com/phpBB3/viewtop ... =16&t=8745
I've wrote this(before beta release)
and I think we're talking about the same thing.
so, I'm not the only one have this kind suggest in mind.
I've wrote this(before beta release)
and I think we're talking about the same thing.
so, I'm not the only one have this kind suggest in mind.
- Sat May 14, 2016 2:57 am
- Forum: Feature Requests
- Topic: Small wind generators should be buildable on rooftops.
- Replies: 3
- Views: 1982
Re: Small wind generators should be buildable on rooftops.
the idea is good but, is small generator is setting on the wind close ground. cause, don't know how DEV setting the wind power small wind is on ground, stronger wind is on top? and small generator is assign to the weaker wind. in fact, it should, cause small generator should can take strong wind. we...
- Sat May 14, 2016 2:36 am
- Forum: Feature Requests
- Topic: Engineer take material
- Replies: 3
- Views: 582
Re: Engineer take material
Will "auto-haul" order override building order? Because we kinda got this already, just in a basic form :) Don't know if it's the one I've read before beta is release. I kind read few topic in that month most, I only read Feature Requests, and steam forum but after beta, I didn't read any...
- Fri May 13, 2016 10:27 am
- Forum: Feature Requests
- Topic: crew auto going to bed when hp is low
- Replies: 5
- Views: 601
Re: crew auto going to bed when hp is low
Doesn't "Rescue" job already fulfills this? Never used it, but judging by description it's what it does: one char keep an eye on wounded and haul them to bed if needed. Kinda funny if you think about it though: *grab* - you're wounded, you need sleep - nooo! put me down! i must fight! noo...
- Fri May 13, 2016 4:59 am
- Forum: Feature Requests
- Topic: crew auto going to bed when hp is low
- Replies: 5
- Views: 601
Re: crew auto going to bed when hp is low
If it was an option to turn on, maybe, but I would imagine this only leading to frustration. I regularly have wounded guys fighting, and the game's code even reflects that in toughness. This would interfere more often than help, and it's really not that difficult to put a character to bed. However....
- Thu May 12, 2016 11:32 pm
- Forum: Feature Requests
- Topic: crew auto going to bed when hp is low
- Replies: 5
- Views: 601
crew auto going to bed when hp is low
kind hope this happen
if crew is low in hp, like below 60 or 70
they will go to bed, till 90.
and, if in base, bed should can assign to one of the crew.
so he got his own bed.
if crew is low in hp, like below 60 or 70
they will go to bed, till 90.
and, if in base, bed should can assign to one of the crew.
so he got his own bed.
- Thu May 12, 2016 11:29 pm
- Forum: Feature Requests
- Topic: Sit or Meditate Feature for Recovery
- Replies: 1
- Views: 320
Re: Sit or Meditate Feature for Recovery
we should set sit on seat or chair
as lower recovery speed, and still can watch our 6
if there's enemy getting close
maybe half speed recovery than bed
and set as sit in chair, when crews are no job
with lower hungry drop speed.
as lower recovery speed, and still can watch our 6
if there's enemy getting close
maybe half speed recovery than bed
and set as sit in chair, when crews are no job
with lower hungry drop speed.
- Thu May 12, 2016 10:51 pm
- Forum: Feature Requests
- Topic: Add "repeat" button on crafting queue.
- Replies: 10
- Views: 1964
Re: Add "repeat" button on crafting queue.
I'm thinking
add 10, 20, 50, 100, and of course repeat
add 10, 20, 50, 100, and of course repeat
- Thu May 12, 2016 10:48 pm
- Forum: Feature Requests
- Topic: add, take all button, and sell all button
- Replies: 1
- Views: 368
add, take all button, and sell all button
right now when we take item, like bring bread to town and sell it's keep click and click...and click, a lot so, is it possible, there's take as many as we can add [take all] button on storage and back bag, or inv ? also, [sell all] when in trade. and of course, we need to keep some, like med kit so,...
- Thu May 12, 2016 10:33 pm
- Forum: Feature Requests
- Topic: Engineer take material
- Replies: 3
- Views: 582
Engineer take material
As now, when engineer building they will go to storage, take as many as material if they can than go to build construction I'm thinking, if can add a order, when adding material is done engineer can put all those material back to storage ? and only take one kind of material at a time for example: wi...
- Thu May 12, 2016 10:12 pm
- Forum: Feature Requests
- Topic: crop farm with storage
- Replies: 0
- Views: 267
crop farm with storage
Suggest put the storage box with crop farm, when build like: wheat farm with storage wheatstraw after those days update I see lots problem, in the input and output part crews will take crop on their, and sometime, they just don't put those crop to storage exp: greenfruit so, I'm thinking the crop ou...
- Fri Mar 25, 2016 2:38 pm
- Forum: Feature Requests
- Topic: font with shadow, gender info
- Replies: 4
- Views: 2393
Re: font with shadow, gender info
Quick note: what you're asking for with the typesetting is actually referred to as a border. A shadow appears behind the normal text offset both down and to the right. Borders would increase readability, but I think using a bolder font would be more readable than a thin font too, and could be imple...
- Tue Mar 22, 2016 6:00 am
- Forum: Feature Requests
- Topic: RGB for armors, clothes, weapons
- Replies: 5
- Views: 636
Re: RGB for armors, clothes, weapons
http://www.lofigames.com/phpBB3/viewtop ... =16&t=3317Hatsune_Neko wrote:think this is already planed
was searching for information on it but remembers reading about it some place. maybe on trello.
this one?
- Mon Feb 29, 2016 8:23 pm
- Forum: Feature Requests
- Topic: font with shadow, gender info
- Replies: 4
- Views: 2393
Re: font with shadow, gender info
i like your ideas, but this should be in the "Feature Requests" sub-forum not the gameplay sub-forum. I dont know how you could miss that, as it's quite clear what the name means :D :D infact, I was post in there, but after second though I kind think font adjust is not idea or not even su...
- Sun Feb 28, 2016 9:22 pm
- Forum: Feature Requests
- Topic: font with shadow, gender info
- Replies: 4
- Views: 2393
font with shadow, gender info
not sure if I post in right place, if not, please move, thank you! 2 suggests: http://i.imgur.com/RwJEhg9.jpg 1) hope font change to, with shadow when select char, white font with black shadow and black font with white shadow it will help in noon or midnight white font can't see at noon, and black f...
- Thu Feb 25, 2016 2:33 pm
- Forum: Feature Requests
- Topic: tank(med kit, food, water) & work bag
- Replies: 0
- Views: 338
tank(med kit, food, water) & work bag
Hello everyone, and DEVs after play Kenshi for about 3 months day after day, I like Kenshi more. I need people to halp me think about the idea or to advance it. I just write it down, in case I forget later. -------------------------------------------------------------- A)kit, food and water tank In ...