Search found 24 matches
- Sun Apr 03, 2016 1:25 pm
- Forum: Bug reports
- Topic: [0.90.6] Construction
- Replies: 2
- Views: 441
[0.90.6] Construction
The Construction tab has absolutely nothing in it. I can't build anything so I can't make the research bench to research anything or start farming.
- Fri Apr 01, 2016 7:23 pm
- Forum: Gameplay
- Topic: First impressions of 90.1
- Replies: 18
- Views: 3538
Re: First impressions of 90.1
It seems like every race except human and shenk (SP) is hated.
- Fri Apr 01, 2016 5:48 pm
- Forum: Bug reports
- Topic: .90.3 Skeleton Enslavement Crash
- Replies: 1
- Views: 330
.90.3 Skeleton Enslavement Crash
Started a skeleton Wanderer. Got attacked immediately by the holy nation, ran far far way. Ran into more they beat me up and enslaved me. When they put my in the cage the game crashed. Also should mention somewhere that the holy nation hates skeletons, just... saiyan. Also don't see a crashdump file...
- Thu Jan 03, 2013 5:33 pm
- Forum: Feature Requests
- Topic: Burials
- Replies: 29
- Views: 12651
Re: Burials
With the addition to NPC's/Slaves running towns in the future, I think an optimal implantation of the system might go in a manner such as. A. Dedicate an Area for a graveyard, the area is kept barren/empty for now. B. Dedicate NPC/Party Member/Slave as Grave Keeper, this man spends hours dedicated t...
- Fri Dec 07, 2012 9:07 am
- Forum: Bug reports
- Topic: Missing Buildings
- Replies: 2
- Views: 607
Re: Missing Buildings
Sorry about that, here you go, thank you!
- Wed Dec 05, 2012 8:42 am
- Forum: Bug reports
- Topic: Missing Buildings
- Replies: 2
- Views: 607
Missing Buildings
Version: Latest Description: Decided to return to my starting settlement after a long time, buildings are gone. (Side note, construction wireframes gone too.) Steps to Reproduce: Not sure, I've done many trips away from my town, but this time no buildings came back. Consistency Reloaded game, no bui...
- Tue Nov 13, 2012 8:05 pm
- Forum: Bug reports
- Topic: Crash on Startup
- Replies: 4
- Views: 864
Re: Crash on Startup
That did it, still wonder what the crash was about but still, Thank You.Chris_The_Great wrote:Have you tried re-installing completely?
- Tue Nov 13, 2012 6:14 am
- Forum: Bug reports
- Topic: Crash on Startup
- Replies: 4
- Views: 864
Re: Crash on Startup
It crashes before anything.Chris_The_Great wrote:Is is your savegame that causes the crash, or does it also crash on new game?
No loader, no nothing, I.E. click shortcut, Crash Dialog.
- Mon Nov 12, 2012 8:07 pm
- Forum: Bug reports
- Topic: Crash on Startup
- Replies: 4
- Views: 864
Crash on Startup
Version: 0.31.1 Description: This problem didn't start from startup, I was playing the game, doing my thing. I made it to the beginning city, (Forget it's name, Brink?) Anywho, had seven of my men wait near the entrance while one ran up to the police station. I Went to put the Dust Bandit leader int...
- Mon Nov 12, 2012 6:51 am
- Forum: Bug reports
- Topic: Bodies disappearing
- Replies: 0
- Views: 424
Bodies disappearing
Version: 0.31.1 Description: Switching between two groups makes bodies you're carrying disappear. I.E. taking Sand Ninja for 5k cats to prison and switching over to your recruits at the main base training to check up on them. Switching back shows no body, but weight is still there and the character ...
- Fri Nov 09, 2012 10:35 pm
- Forum: Feature Requests
- Topic: Import portrait picture
- Replies: 4
- Views: 2300
Import portrait picture
Something I'd like to see is unique portraits imported via the player, so it is easier to identify individual characters. As of now everyone shares the same portrait and although the names are there, during combat if I'm looking at ALL my people it would be more viable to see the portrait I'm lookin...
- Fri Aug 10, 2012 9:24 pm
- Forum: Bug reports
- Topic: Stuck
- Replies: 2
- Views: 854
Stuck
Version: 0.26.3 Description: With the new update I decided to start fresh with my squad, I tried to do "New Game with Old Squad" and it works like before, but upon it loading brink trying to move my characters don't work. They won't move, they're all together in one spot colliding not movi...
- Thu Jul 05, 2012 2:32 am
- Forum: Modding
- Topic: [Mod]Expanded Gameplay
- Replies: 14
- Views: 6443
Re: [Mod]Expanded Gameplay
@Silent Hill, Nope, I've not decided yet myself. Some will most likely even have similar stats just different AI Goals. For example, a group consisting of Raiders and Pillagers are more likely to try and attack cities (AI Goal Raze Villages), where everyone may just be simple aggression. More to com...
- Wed Jul 04, 2012 10:05 pm
- Forum: Modding
- Topic: [Mod]Expanded Gameplay
- Replies: 14
- Views: 6443
Re: [Mod]Expanded Gameplay
@ 1337, You're right I was just kind of rushing to type it out here, haven't started working on it yet. And possible, everything texture wise is so disorganized it's hard to figure out where to start or even what goes to what, so I'm going to wait before venturing into that category, but I'm sure at...
- Wed Jul 04, 2012 6:04 pm
- Forum: Modding
- Topic: [Mod]Expanded Gameplay
- Replies: 14
- Views: 6443
Re: [Mod]Expanded Gameplay
@Blxz, Yes sir! Every group will eventually get bigger armies, the factions especially. Bandit's on the other hand, such as the starving bandits may even get smaller groups, but will have their fair share on the bigger end. (Not that they stand a chance anyways.) If you could let me know I only test...
- Wed Jul 04, 2012 4:51 am
- Forum: Modding
- Topic: [Mod]Expanded Gameplay
- Replies: 14
- Views: 6443
Re: [Mod]Expanded Gameplay
Holy Empire Quick Outline Just a quick outline on my plans for the Holy Empire. The default characters include Holy Paladin and Holy Servant. This will be expanded, by a lot, currently what I Have listed, in order from strongest to least. The Defender, Guardsman, and Sentry are on equal level to th...
- Wed Jul 04, 2012 4:16 am
- Forum: Modding
- Topic: [Mod]Expanded Gameplay
- Replies: 14
- Views: 6443
Re: [Mod]Expanded Gameplay
@Blxz, At the moment I'm focusing on troop/division variation. After I feel kind of contempt that the factions are semi-balanced I'll focus on tweaking certain combat settings, adding new weapons, and hopefully with the help of that tutorial, a town or two. It'll probably take a bit but I'm more foc...
- Mon Jul 02, 2012 9:23 pm
- Forum: Modding
- Topic: [Mod]Expanded Gameplay
- Replies: 14
- Views: 6443
[Mod]Expanded Gameplay
Expanded Gameplay Mod Hello everyone! My name is Calvin, a little history about myself, if you're not interested skip down ahead. Myself I've found myself in love with this idea, and completely enthralled that something like this even has its own editor! I'm no rookie to modifying games, a somewhat...
- Mon Feb 20, 2012 8:49 pm
- Forum: Gameplay
- Topic: guess ill be the first to say
- Replies: 46
- Views: 11696
Re: guess ill be the first to say
Thank you for the Torrent, though, there aren't any seeders now I'm hoping it improves!
I'm very appreciative for this. I Can't wait to play!
I'm very appreciative for this. I Can't wait to play!
- Mon Feb 20, 2012 10:12 am
- Forum: Gameplay
- Topic: guess ill be the first to say
- Replies: 46
- Views: 11696
Re: guess ill be the first to say
I'd be glad to help with seeding a torrent version. I can't do much during weekdays, but next weekend I'm at another studio where I have a 100Mbit unlimited lane, so I could upload for people like Darkenneko. (over the week i have limited dl+ul, so I don't use torrents as much). I'm sure some other...