Search found 24 matches

by Darkenneko
Sun Apr 03, 2016 1:25 pm
Forum: Bug reports
Topic: [0.90.6] Construction
Replies: 2
Views: 441

[0.90.6] Construction

The Construction tab has absolutely nothing in it. I can't build anything so I can't make the research bench to research anything or start farming.
by Darkenneko
Fri Apr 01, 2016 7:23 pm
Forum: Gameplay
Topic: First impressions of 90.1
Replies: 18
Views: 3538

Re: First impressions of 90.1

It seems like every race except human and shenk (SP) is hated.
by Darkenneko
Fri Apr 01, 2016 5:48 pm
Forum: Bug reports
Topic: .90.3 Skeleton Enslavement Crash
Replies: 1
Views: 330

.90.3 Skeleton Enslavement Crash

Started a skeleton Wanderer. Got attacked immediately by the holy nation, ran far far way. Ran into more they beat me up and enslaved me. When they put my in the cage the game crashed. Also should mention somewhere that the holy nation hates skeletons, just... saiyan. Also don't see a crashdump file...
by Darkenneko
Thu Jan 03, 2013 5:33 pm
Forum: Feature Requests
Topic: Burials
Replies: 29
Views: 12651

Re: Burials

With the addition to NPC's/Slaves running towns in the future, I think an optimal implantation of the system might go in a manner such as. A. Dedicate an Area for a graveyard, the area is kept barren/empty for now. B. Dedicate NPC/Party Member/Slave as Grave Keeper, this man spends hours dedicated t...
by Darkenneko
Fri Dec 07, 2012 9:07 am
Forum: Bug reports
Topic: Missing Buildings
Replies: 2
Views: 607

Re: Missing Buildings

Sorry about that, here you go, thank you!
by Darkenneko
Wed Dec 05, 2012 8:42 am
Forum: Bug reports
Topic: Missing Buildings
Replies: 2
Views: 607

Missing Buildings

Version: Latest Description: Decided to return to my starting settlement after a long time, buildings are gone. (Side note, construction wireframes gone too.) Steps to Reproduce: Not sure, I've done many trips away from my town, but this time no buildings came back. Consistency Reloaded game, no bui...
by Darkenneko
Tue Nov 13, 2012 8:05 pm
Forum: Bug reports
Topic: Crash on Startup
Replies: 4
Views: 864

Re: Crash on Startup

Chris_The_Great wrote:Have you tried re-installing completely?
That did it, still wonder what the crash was about but still, Thank You.
by Darkenneko
Tue Nov 13, 2012 6:14 am
Forum: Bug reports
Topic: Crash on Startup
Replies: 4
Views: 864

Re: Crash on Startup

Chris_The_Great wrote:Is is your savegame that causes the crash, or does it also crash on new game?
It crashes before anything.
No loader, no nothing, I.E. click shortcut, Crash Dialog.
by Darkenneko
Mon Nov 12, 2012 8:07 pm
Forum: Bug reports
Topic: Crash on Startup
Replies: 4
Views: 864

Crash on Startup

Version: 0.31.1 Description: This problem didn't start from startup, I was playing the game, doing my thing. I made it to the beginning city, (Forget it's name, Brink?) Anywho, had seven of my men wait near the entrance while one ran up to the police station. I Went to put the Dust Bandit leader int...
by Darkenneko
Mon Nov 12, 2012 6:51 am
Forum: Bug reports
Topic: Bodies disappearing
Replies: 0
Views: 424

Bodies disappearing

Version: 0.31.1 Description: Switching between two groups makes bodies you're carrying disappear. I.E. taking Sand Ninja for 5k cats to prison and switching over to your recruits at the main base training to check up on them. Switching back shows no body, but weight is still there and the character ...
by Darkenneko
Fri Nov 09, 2012 10:35 pm
Forum: Feature Requests
Topic: Import portrait picture
Replies: 4
Views: 2300

Import portrait picture

Something I'd like to see is unique portraits imported via the player, so it is easier to identify individual characters. As of now everyone shares the same portrait and although the names are there, during combat if I'm looking at ALL my people it would be more viable to see the portrait I'm lookin...
by Darkenneko
Fri Aug 10, 2012 9:24 pm
Forum: Bug reports
Topic: Stuck
Replies: 2
Views: 854

Stuck

Version: 0.26.3 Description: With the new update I decided to start fresh with my squad, I tried to do "New Game with Old Squad" and it works like before, but upon it loading brink trying to move my characters don't work. They won't move, they're all together in one spot colliding not movi...
by Darkenneko
Thu Jul 05, 2012 2:32 am
Forum: Modding
Topic: [Mod]Expanded Gameplay
Replies: 14
Views: 6443

Re: [Mod]Expanded Gameplay

@Silent Hill, Nope, I've not decided yet myself. Some will most likely even have similar stats just different AI Goals. For example, a group consisting of Raiders and Pillagers are more likely to try and attack cities (AI Goal Raze Villages), where everyone may just be simple aggression. More to com...
by Darkenneko
Wed Jul 04, 2012 10:05 pm
Forum: Modding
Topic: [Mod]Expanded Gameplay
Replies: 14
Views: 6443

Re: [Mod]Expanded Gameplay

@ 1337, You're right I was just kind of rushing to type it out here, haven't started working on it yet. And possible, everything texture wise is so disorganized it's hard to figure out where to start or even what goes to what, so I'm going to wait before venturing into that category, but I'm sure at...
by Darkenneko
Wed Jul 04, 2012 6:04 pm
Forum: Modding
Topic: [Mod]Expanded Gameplay
Replies: 14
Views: 6443

Re: [Mod]Expanded Gameplay

@Blxz, Yes sir! Every group will eventually get bigger armies, the factions especially. Bandit's on the other hand, such as the starving bandits may even get smaller groups, but will have their fair share on the bigger end. (Not that they stand a chance anyways.) If you could let me know I only test...
by Darkenneko
Wed Jul 04, 2012 4:51 am
Forum: Modding
Topic: [Mod]Expanded Gameplay
Replies: 14
Views: 6443

Re: [Mod]Expanded Gameplay

Holy Empire Quick Outline Just a quick outline on my plans for the Holy Empire. The default characters include Holy Paladin and Holy Servant. This will be expanded, by a lot, currently what I Have listed, in order from strongest to least. The Defender, Guardsman, and Sentry are on equal level to th...
by Darkenneko
Wed Jul 04, 2012 4:16 am
Forum: Modding
Topic: [Mod]Expanded Gameplay
Replies: 14
Views: 6443

Re: [Mod]Expanded Gameplay

@Blxz, At the moment I'm focusing on troop/division variation. After I feel kind of contempt that the factions are semi-balanced I'll focus on tweaking certain combat settings, adding new weapons, and hopefully with the help of that tutorial, a town or two. It'll probably take a bit but I'm more foc...
by Darkenneko
Mon Jul 02, 2012 9:23 pm
Forum: Modding
Topic: [Mod]Expanded Gameplay
Replies: 14
Views: 6443

[Mod]Expanded Gameplay

Expanded Gameplay Mod Hello everyone! My name is Calvin, a little history about myself, if you're not interested skip down ahead. Myself I've found myself in love with this idea, and completely enthralled that something like this even has its own editor! I'm no rookie to modifying games, a somewhat...
by Darkenneko
Mon Feb 20, 2012 8:49 pm
Forum: Gameplay
Topic: guess ill be the first to say
Replies: 46
Views: 11696

Re: guess ill be the first to say

Thank you for the Torrent, though, there aren't any seeders now I'm hoping it improves!
I'm very appreciative for this. I Can't wait to play!
by Darkenneko
Mon Feb 20, 2012 10:12 am
Forum: Gameplay
Topic: guess ill be the first to say
Replies: 46
Views: 11696

Re: guess ill be the first to say

I'd be glad to help with seeding a torrent version. I can't do much during weekdays, but next weekend I'm at another studio where I have a 100Mbit unlimited lane, so I could upload for people like Darkenneko. (over the week i have limited dl+ul, so I don't use torrents as much). I'm sure some other...