Search found 15 matches
- Thu Apr 14, 2016 7:13 am
- Forum: Bug reports
- Topic: [Fixed]0.90.13] Placing Water Tanks in towns causes takeover
- Replies: 1
- Views: 365
Re: [0.90.13] Placing Water Tanks in towns causes takeover
this is one of the most amusing bugs I've heard in a while.
- Thu Apr 14, 2016 7:11 am
- Forum: Bug reports
- Topic: [0.90.14] Limited Resource Usage
- Replies: 4
- Views: 842
Re: [0.90.14] Limited Resource Usage
did this happen with the latest update or was this always happening for you?
- Thu Apr 14, 2016 7:08 am
- Forum: Bug reports
- Topic: [0.90.14] Randomly Unlocking/Opening Gates
- Replies: 2
- Views: 508
Re: [0.90.14] Randomly Unlocking/Opening Gates
yeah this seems to happen randomly on import or update. rebuilding the workshop in question usually fixes it until the next update.
- Tue Apr 12, 2016 5:36 am
- Forum: Bug reports
- Topic: [0.90.12B] Holy Nation shops do not sell firestarter kits
- Replies: 1
- Views: 223
Re: [0.90.12B] Holy Nation shops do not sell firestarter kit
campfires no longer have a building item and thus campfire kits are supposed to be defunct, however the campfire still requires something in order to be built. its just that nothing exists for it anymore so campfires are unbuildable. you can fix it by going into the construction kit and modding in a...
- Tue Apr 12, 2016 5:10 am
- Forum: Bug reports
- Topic: Buildings cannot be ghosted, unless you actually place them
- Replies: 1
- Views: 287
Re: Buildings cannot be ghosted, unless you actually place t
that happens sometimes after a while, it also goes away if you restart the game.
- Tue Apr 12, 2016 5:09 am
- Forum: Bug reports
- Topic: 0.90.12b campfire cannot be built
- Replies: 2
- Views: 618
0.90.12b campfire cannot be built
i tried to build a campfire and my character wouldn't do anything. according to the construction set it has no materials. modding in a construction material fixed it.
- Sat Apr 09, 2016 7:03 am
- Forum: Bug reports
- Topic: [0.90.11] Starting As Retired Captian - "The Hub" is dead
- Replies: 2
- Views: 502
Re: [0.90.11] Starting As Retired Captian - "The Hub" is dea
that is normal, there is a single bar hidden there on the outskirts that isn't destroyed. the bartender has stock from multiple shop types. its along the wall on the side pointing towards the center of the map.
- Fri Apr 08, 2016 5:40 am
- Forum: Bug reports
- Topic: [0.90.10] Importing removes all stored items
- Replies: 3
- Views: 843
Re: [0.90.10] Importing removes all stored items
i think this is an inherent problem with the import buildings function. as you approach your base after importing it messages pop up indicating buildings being built. it seems that import buildings just rebuilds your buildings in the same place instead of directly carrying over between saves.
- Fri Apr 08, 2016 5:34 am
- Forum: Bug reports
- Topic: [90.10] Farms not 'growing'
- Replies: 5
- Views: 1177
Re: [90.10] Farms not 'growing'
you have to destroy and rebuild the farm after import to get them to grow again. you might be able to just order someone to dismantle it and cancel it before its completed but otherwise nothing will grow.
- Fri Apr 08, 2016 5:33 am
- Forum: Bug reports
- Topic: [0.9.10] Haven't seen any working slaves or slavers.
- Replies: 13
- Views: 2777
Re: [0.9.10] Haven't seen any working slaves or slavers.
i have never seen any slavers at all, in any of my games. plenty of escaped servants but never any slavers.
- Fri Apr 08, 2016 5:31 am
- Forum: Bug reports
- Topic: [0.90.10] Cactus farms condition degrades way too fast
- Replies: 2
- Views: 618
Re: [0.90.10] Cactus farms condition degrades way too fast
with the cotton farms you need to add more people to get them to empty fast enough, they have room for 4 but they usually need 3. haven't tried a cactus farm yet but its probably the same way.
- Fri Apr 08, 2016 5:27 am
- Forum: Bug reports
- Topic: [0.90.10] Mongrel never releases non-fogmen prisoners
- Replies: 2
- Views: 379
Re: [0.90.10] Mongrel never releases non-fogmen prisoners
the escaped prisoners never seem to be treated as hostile by the holy empire for me. they just pass right by each other.
- Fri Apr 08, 2016 4:42 am
- Forum: Bug reports
- Topic: 0.90.9 Hybrid Stone Mine will not build
- Replies: 5
- Views: 821
Re: 0.90.9 Hybrid Stone Mine will not build
you can use the import game bug to work around the stone mines and windmills not building. importing a game causes all unbuilt buildings to be placed completed. i should point out that the hybrid stone mine does not work even if you build it. you cant use or examine it, your guys just stand there li...
- Fri Apr 08, 2016 2:50 am
- Forum: Bug reports
- Topic: [0.90.10] Import buildings bug
- Replies: 1
- Views: 297
Re: [0.90.10] Import buildings bug
this is pretty much the only way i can ever get the basic windmill or hybrid mine to build. really hoping he doesn't fix this before that.
- Mon Apr 04, 2016 11:23 pm
- Forum: Bug reports
- Topic: [90.7] Crash when dismantleing a farm
- Replies: 5
- Views: 686
Re: [90.7] Crash when dismantleing a farm
i can confirm this is still present in 0.90.8