You don't, you carry the whole NPC to the police chief.
You get more money for them bringing them in alive.
Search found 33 matches
- Sun Mar 17, 2019 11:19 am
- Forum: Gameplay
- Topic: Question about HEAD hunting
- Replies: 5
- Views: 4831
- Mon Dec 10, 2018 11:27 am
- Forum: Feature Requests
- Topic: Tip about slaves and capture enemies
- Replies: 2
- Views: 1419
Re: Tip about slaves and capture enemies
There is a mod that allows you to recruit your prisoners. It's also quite easy to mod slaves you've bought to join your squad immediately, I've done it myelf in my own personal mod but I don't know if anyone has put a version up for download. Don't think it will be in the base game, been asked for l...
- Wed Nov 14, 2018 11:18 pm
- Forum: Bug reports
- Topic: Longcoat bug
- Replies: 1
- Views: 592
Re: Longcoat bug
Back to normal now
- Tue Nov 13, 2018 1:06 pm
- Forum: Bug reports
- Topic: Longcoat bug
- Replies: 1
- Views: 592
Longcoat bug
Since the last update the longcoat makes the arms and legs of male characters invisible, note the woman behind is unaffected, they reappear when you take it off. I do have mods installed but nothing I know of that changes the longcoat, and it was fine yesterday. https://www.lofigames.com/phpBB3/down...
- Sun Nov 04, 2018 9:38 pm
- Forum: Feature Requests
- Topic: Mute characters being able to use plastic surgery
- Replies: 1
- Views: 1117
Re: Mute characters being able to use plastic surgery
Yeah, he should be able to nod or shake his head....
- Sun Nov 04, 2018 11:54 am
- Forum: Modding
- Topic: [Solved] How to link dialogues to specific characters and locations?
- Replies: 2
- Views: 1422
Re: How to link dialogues to specific characters and locations?
Top right of the dialogue box there are conditions to give the dialogue to a specific character and also to restrict it to towns belonging to a specific faction. Dont know if you can tie it up to a town more precisely than that. There are also Biome entry dialogues which you might find useful, and a...
- Sat Oct 27, 2018 1:14 pm
- Forum: Bug reports
- Topic: Reaver raid sent slavers
- Replies: 1
- Views: 1682
Reaver raid sent slavers
I had a blooded raid on my farm last night, the attackers were slavers but in the reaver faction.
Should they have been Reavers or is this intended?
Should they have been Reavers or is this intended?
- Sat Oct 27, 2018 12:38 pm
- Forum: Bug reports
- Topic: 99.4 Bo follows squad around
- Replies: 6
- Views: 2462
Re: 99.4 Bo follows squad around
Went back to Black Scratch last night, (Actually one of my characters got carried near there by slavers who then got themselves killed) While Bo wasn't there, still dead apparently, a random anti slaver started following me and there was a line of dialogue, something about him seeing action with the...
- Wed Oct 24, 2018 5:22 pm
- Forum: Bug reports
- Topic: 99.4 Bo follows squad around
- Replies: 6
- Views: 2462
Re: 99.4 Bo follows squad around
Bo is a woman in my game, has a mod done that?
She followed me and got herself killed and her sidekick enslaved protecting me....
Didn't know why she was following or see any dialogue at the time.
- Sat Oct 06, 2018 10:22 am
- Forum: Gameplay
- Topic: character portraits - avatars
- Replies: 7
- Views: 27971
Re: character portraits - avatars
There are some portrait offset settings in the race tab of the editor, I don't know what they do but it might be worth having a play with them, you can always put them back if they mess it up. I presume they are something to do with how much randomness there can be..... Adjusting it would adjust eve...
- Fri Oct 05, 2018 10:55 am
- Forum: Gameplay
- Topic: character portraits - avatars
- Replies: 7
- Views: 27971
Re: character portraits - avatars
You can change them in the editor but it's a bit tedious, this is quoted from a steam discussion. I tried it and it works but where he says open the last "0" entry I found it wasn't always the last one and I had to go through them. You can edit it in the FCS, but I'm not totally sure what ...
- Thu Oct 04, 2018 5:37 pm
- Forum: Modding
- Topic: Animal dialogue packages
- Replies: 2
- Views: 1377
Re: Animal dialogue packages
You can give dialogue to animals if they are in a squad, and you give the squad a dialogue package. Garrus have dialogue in the game..have a look at the squads they are in.
Not tried it myself so I'm not sure how it works but the option is there.
Not tried it myself so I'm not sure how it works but the option is there.
- Tue Oct 02, 2018 7:59 pm
- Forum: Feature Requests
- Topic: Personal story of the background of the character
- Replies: 3
- Views: 1165
Re: Personal story of the background of the character
Yeah I'd like some kind of journal or diary... I like to keep track of what has happened to who and who has done what.
You could end up with quite a story after a while....
Character background idea is nice too.
You could end up with quite a story after a while....
Character background idea is nice too.
- Fri Sep 21, 2018 4:35 pm
- Forum: Feature Requests
- Topic: Preacher cult
- Replies: 2
- Views: 906
Re: Preacher cult
I know he's a bounty, one of the first big ones I ever cashed in, But it'd be cool if they were a bit more insidious, at the moment they basically function like a cannibal village, minus the eating.... And having played around with the dialogue editor and it's all it's effects and triggers I can see...
- Fri Sep 21, 2018 12:21 pm
- Forum: Feature Requests
- Topic: Preacher cult
- Replies: 2
- Views: 906
Preacher cult
Just a thought, and something that is probably possible with the FCS, with a bit of thought and testing... Rather than being immediately hostile it would be cool if the preacher cult were initially friendly, perhaps a bit too friendly, then would either shut the gates and turn on you when you were i...
- Mon Sep 17, 2018 10:27 pm
- Forum: Bug reports
- Topic: 0.99 Can get out of slave cages without unlocking them
- Replies: 0
- Views: 1165
0.99 Can get out of slave cages without unlocking them
When I'm in a slave cage the escape option is there even if the cage is locked, and I can just get out at will.
- Sun Aug 05, 2018 8:43 pm
- Forum: Feature Requests
- Topic: Request: "Next Squad Member" keybinding
- Replies: 3
- Views: 861
Re: Request: "Next Squad Member" keybinding
I don't know about individuals but "Tab" cycles squads.
- Sun Jul 29, 2018 9:34 pm
- Forum: Bug reports
- Topic: Slavers attacking on selling slaves
- Replies: 3
- Views: 908
Re: Slavers attacking on selling slaves
Nope, was a rebel farmer, tried it again with a starving bandit. They were fine with me carrying them around until I clicked "Deal" I assume it is related to a faction or squad switch when you sell. I do run a lot of mods, so I exited the game, deselected all mods, started a freedom seeker...
- Sat Jul 28, 2018 3:18 pm
- Forum: Bug reports
- Topic: [FIXED][0.98.40] Black Desert City is empty
- Replies: 5
- Views: 1246
Re: [0.98.40] Black Desert City is empty
I had this in worlds end, an import fixed it.
- Sat Jul 28, 2018 2:47 pm
- Forum: Bug reports
- Topic: Slavers attacking on selling slaves
- Replies: 3
- Views: 908
Slavers attacking on selling slaves
When I sell a slave to the slavers, his guards attack me, accusing me of kidnapping the carried slave. This has only just started happening, and like my other cannibal bug report I have disabled all mods and started a new game and it still happens. I've seen in the 0.98.39 patch notes it says... &qu...