Search found 40 matches
- Wed Jun 22, 2016 3:07 pm
- Forum: Feature Requests
- Topic: Throwing bodies over/off walls
- Replies: 7
- Views: 969
Re: Throwing bodies over/off walls
feed em to the pigs or dogs?
- Thu Jun 16, 2016 11:44 pm
- Forum: Feature Requests
- Topic: Quality Meat!
- Replies: 11
- Views: 1598
Re: Quality Meat!
Also we could have "survival meals", like you are starving in the middle of the desert, suddenly roots, worms and scarabs become a last resource delicatessen
- Thu Jun 16, 2016 11:36 pm
- Forum: Feature Requests
- Topic: Poison and infections
- Replies: 0
- Views: 278
Poison and infections
How about poisoning your blades with plant or animal secretions, and also getting infected by rusty weapons? This would open a whole new world of nightmares: fevers, unconsciousness, even gangrened limbs. Each time I fight bandits and I see the weapons they carry I instantly think Tetanus!
- Fri Jun 10, 2016 3:51 pm
- Forum: Feature Requests
- Topic: Gambling/Population/Capital
- Replies: 4
- Views: 898
Re: Gambling/Population/Capital
Well I wouldn´t mind throwing some dice or playing some hold´em myself!
- Fri Jun 10, 2016 3:48 pm
- Forum: Feature Requests
- Topic: A more brutal world
- Replies: 13
- Views: 1802
Re: A more brutal world
Ok its good to know what everybody thinks about this kind of things. Anyway its interesting to see how we come to see violence like something normal. We as society feel horrified about some aspects of it, like sexual abuse, (which is perfectly normal we do because its the worst thing ever) but we ca...
- Thu Jun 09, 2016 3:47 pm
- Forum: Feature Requests
- Topic: A more brutal world
- Replies: 13
- Views: 1802
Re: A more brutal world
It´s not that I like this kind of things but sadly it would surely happen in a world like Kenshi´s. Damn, it happens every day in a "civilized" world like ours. Cutting this off just feels like a PG13 movie. The cannibal and animals eating you alive part is awesome like I said, it really f...
- Wed Jun 08, 2016 11:46 pm
- Forum: Feature Requests
- Topic: A more brutal world
- Replies: 13
- Views: 1802
A more brutal world
Bloody fights, amputations, gore, rape. All this would seem like everyday occurrence in a world as harsh as Kenshi´s, yet it looks pretty bland to me. I love some things done so far, like being eating alive, bandits looting you etc, but theres a lot that could be added. Bandits should be more violen...
- Tue Jun 07, 2016 5:42 am
- Forum: Feature Requests
- Topic: Nomad temporary settlements
- Replies: 11
- Views: 2214
Re: Nomad temporary settlements
I like the idea. It would also help when looking for good place for settlement. Getting enough food would be a problem sometimes. Perhaps there could be some really low nutrition food in wilderness like bugs or nuts in some bushes to gather before you starve to death. In later game food is not any ...
- Sun Jun 05, 2016 6:55 am
- Forum: Bug reports
- Topic: Where is everybody?
- Replies: 2
- Views: 473
Re: Where is everybody?
what day are you on? and if you reload your save. are they still gone? if so can you zipup your save game folder with the issue and upload it for the Devs to look over. if its over 2 megs you can use dropbox or google drive and post the link top it here. day 25 or so, and yes they are still gone af...
- Sun Jun 05, 2016 12:06 am
- Forum: Bug reports
- Topic: Where is everybody?
- Replies: 2
- Views: 473
Where is everybody?
Each and every town or settlement NPC have dissappeared in my game. The only ones left are camping bandits and wild animals.
- Sat Jun 04, 2016 10:54 pm
- Forum: Feature Requests
- Topic: How books are used for research
- Replies: 2
- Views: 557
Re: How books are used for research
I kind of feel the same about books. Right now it´s like: meh, more books. just drop them in that machine and try to learn something. It would be nice to give them a little more importance with cool bookshelfs and organized in different categories
- Sat Jun 04, 2016 10:49 pm
- Forum: Feature Requests
- Topic: Nomad temporary settlements
- Replies: 11
- Views: 2214
Re: Nomad temporary settlements
I´m sure they´ll drop tasty juicy steaks, but I´d rather have them breed, for more meat and milk!. Could it be a feature for future releases?Sol Lignum wrote:No idea, go ahead, quicksave and slaughter your bull to find outezekhiel2517 wrote:And talking about meat, is it possible to get meat from your cattle?
- Fri Jun 03, 2016 10:05 pm
- Forum: Feature Requests
- Topic: Road block dismantling.
- Replies: 18
- Views: 2986
Re: Road block dismantling.
So I went down the Hub and looked at the south road. I found some fallen trees, they look like burned, or just dead. They look pretty cool. I haven´t found any standing tree in the middle of the road like in the picture above. I agree with the road block removal by our squads option it shouldnt be t...
- Fri Jun 03, 2016 9:33 pm
- Forum: Feature Requests
- Topic: Nomad temporary settlements
- Replies: 11
- Views: 2214
Re: Nomad temporary settlements
(...) Its not restrictions rather than convenience. (...) Oh, ofc, that's a diffirent story, if you meant some "soft" triggers rather then scripted scenarios :) I still think that river raptors should have some meat though, to make hunting more viable. And talking about meat, is it possib...
- Fri Jun 03, 2016 3:48 pm
- Forum: Feature Requests
- Topic: Nomad temporary settlements
- Replies: 11
- Views: 2214
Re: Nomad temporary settlements
While tents would be appreciated, since camping! why do you suggesting such restrictions? Like, no farming - why the hell no, i brought crops with me and i know how to use them? Or no science - again, why the hell no, i've been using that awesome research bench at our previous camp, let's build ano...
- Fri Jun 03, 2016 3:42 pm
- Forum: Feature Requests
- Topic: Fighting styles.
- Replies: 4
- Views: 635
Re: Fighting styles.
Just imagine having different factions all fight differently, And the normal fighting now is just, let's say, "Ramble fight" level. What if we actually see the ninjas move somewhat faster and more precise on a limb. Or making the priests(Or what you call it) be a bit more educated in figh...
- Fri Jun 03, 2016 3:09 pm
- Forum: Feature Requests
- Topic: Ambiental music and oral traditions
- Replies: 5
- Views: 818
Re: Ambiental music and oral traditions
I'd be totally into this sort of thing triggering if and when we set up camp for the night. It would be cool to trigger when the characters are aimless for a certain period of time. Maybe while the camera is centered there so it's not missed, either. Ok, thas cool too. It would also give us another...
- Thu Jun 02, 2016 9:38 pm
- Forum: Feature Requests
- Topic: Road block dismantling.
- Replies: 18
- Views: 2986
Re: Road block dismantling.
Perhaps it is intended that way, you now like there is nobody left to take care of roads in this post apocalyptic worldHatsune_Neko wrote:there are blocked paths all over. doesnt take long to find them either when your over by the Hub.
- Thu Jun 02, 2016 3:51 pm
- Forum: Bug reports
- Topic: [0.91.18]Assassination Dummy Plays Incorrect Sound
- Replies: 1
- Views: 1574
Re: [0.91.18]Assassination Dummy Plays Incorrect Sound
I have a question, not related to the sound but to dummys. Are they fully working in this version? or are they intended for upcoming versions? Because I try to train to them but no statistic seems to improve
- Thu Jun 02, 2016 2:55 pm
- Forum: Feature Requests
- Topic: Road block dismantling.
- Replies: 18
- Views: 2986
Re: Road block dismantling.
Could it be a bug? I´ve never seen anything like that. I´m playing v0.91.9 and I´ve wandered all around the map but never seen a blocked road like that P.S.: Specifically! One felled tree is just south-west of the Hub (i think it's been there for few imports now, so might be persistent) So if you t...