Search found 20 matches
- Tue Jul 19, 2016 9:21 pm
- Forum: Bug reports
- Topic: [0.93.4] Random crash solved: The "Off-screen" crash
- Replies: 1
- Views: 552
Re: [0.93.4] Random crash solved: The "Off-screen" crash
I do this a lot also, I have a 2-3 man group of bad asses that go out and do stuff, long distance, map click ect... and I work around the farm as they are traveling. Even when they start fighting I ignore them unless their health starts to go down. I have not yet encountered a crash. I am not trying...
- Tue Jul 19, 2016 9:16 pm
- Forum: Bug reports
- Topic: [0.93.4] Units getting food off from a base's shop counter
- Replies: 1
- Views: 466
Re: [0.93.4] Units getting food off from a base's shop count
There is actually a behavior IN the game editor that allows them to scavenge the base storage boxes for food if they are desperate. He might have gotten stuck on this somehow. Perhaps what is in the food bin will not fit inside his inventory at the moment so he goes to grab something smaller. I am n...
- Tue Jul 19, 2016 9:09 pm
- Forum: Bug reports
- Topic: [0.93.4] Unwalkable bridge in Wend
- Replies: 2
- Views: 623
Re: [0.93.4] Unwalkable bridge in Wend
Go back to the bridge and quick save before pressing this combo. Hit CNT+ALT+F11 and that should repair your nav pathing. Let me know if it does/doesn't work.
- Tue Jul 19, 2016 9:04 pm
- Forum: Bug reports
- Topic: [0.93.0] Foraging Animals Crash
- Replies: 7
- Views: 2212
Re: [0.93.0] Foraging Animals Crash
I have used this extensively, and I have not yet had a crash. I am however on 0.93.4 So it may have already been fixed in the test release.
- Thu Jul 14, 2016 11:00 pm
- Forum: Bug reports
- Topic: [0.93.4] (Bug) Can't exit Character Creation...Dialog Box
- Replies: 0
- Views: 298
[0.93.4] (Bug) Can't exit Character Creation...Dialog Box
If you are in a character editor screen and a dialog opens, for instance a paladin or any other interaction with an NPC occurs you can not exit either screen. You can access the ESC menu but you can not load a game to escape the bug. You have to restart the game.
Screenshot: http://prntscr.com/bt0an3
Screenshot: http://prntscr.com/bt0an3
- Thu Jul 14, 2016 10:51 pm
- Forum: Bug reports
- Topic: [0.93.4] (Bug) Walk/Jog/Run Broken
- Replies: 3
- Views: 573
Re: [0.93.4] (Bug) Walk/Jog/Run Broken
I had already done that, and I do that for EVERY update. but I did it Again once this bug occurred. Twice in a row.Dreadarm wrote:Ok, Starting a new game and importing my squad seems to make this work again. I don't know how or why but it worked twice.
- Wed Jul 13, 2016 9:01 am
- Forum: Bug reports
- Topic: [0.93.4] (Bug) Group Combat and AGRO Not Working
- Replies: 2
- Views: 429
Re: [0.93.4] (Bug) Group Combat and AGRO Not Working
Enabling Chase on all my guard characters seems to be a viable work around for this for now. I would have to show you a video, perhaps I will record one later, so that this does not get mistaken as "Intended" from my lack of descriptive communication skills.
- Wed Jul 13, 2016 8:59 am
- Forum: Bug reports
- Topic: [0.93.4] (Bug) Walk/Jog/Run Broken
- Replies: 3
- Views: 573
Re: [0.93.4] (Bug) Walk/Jog/Run Broken
Ok, Starting a new game and importing my squad seems to make this work again. I don't know how or why but it worked twice.
- Wed Jul 13, 2016 8:57 am
- Forum: Bug reports
- Topic: [0.93.4] (Exploit) Combat stealth KO
- Replies: 4
- Views: 801
Re: [0.93.4] (Exploit) Combat stealth KO
This is not about realism, its about toggling the sneak button during pause and getting the option to do a stealth KO when you ARE NOT stealth'd. There is no reasoning as to why this should work. It simply shouldn't/
- Tue Jul 12, 2016 6:08 pm
- Forum: Bug reports
- Topic: [0.93.4] (Bug) Can not dispose of animal Corpse
- Replies: 5
- Views: 842
[0.93.4] (Bug) Can not dispose of animal Corpse
When assigning the disposal furnace to a character, he will place npc bodies in it and dispose of them, however when creatures such as river raptors are around the said assigned npc will mosey over the the animal corpse and just sit there staring at it for ever. I assume this is because he can not p...
- Tue Jul 12, 2016 5:45 pm
- Forum: Bug reports
- Topic: [0.93.4] (Exploit) Backpack Muling
- Replies: 8
- Views: 1429
[0.93.4] (Exploit) Backpack Muling
You can place items inside your backpack and the unequip it. There are several problems with this as I am sure you can see. You can fill a backpack and then place it into another backpack. -- Example, I can fill several trader backpacks and put them inside another trader backpack you can then unequi...
- Tue Jul 12, 2016 5:22 pm
- Forum: Bug reports
- Topic: [0.93.4] (Bug) Rescue Not working Properly
- Replies: 1
- Views: 310
[0.93.4] (Bug) Rescue Not working Properly
When issuing the Rescue command, NPC's will pickup their co-conspirators and heft them along, however the portion of the script that tells them to place them in a nearby bed does not work. I have tried with camp beds as well as BED beds in a player owned house and outpost. - This has been persistent...
- Tue Jul 12, 2016 5:15 pm
- Forum: Feature Requests
- Topic: Aggressive Toggle
- Replies: 2
- Views: 591
Aggressive Toggle
I would like to see a toggle for each npc menu right next to block, passive, ext... for Aggressive. This would have the npc automatically attack any non friendly or hostile enemy in range. Even if it was on say the farm or what not. I thought this was accomplished through the Guard command, however ...
- Tue Jul 12, 2016 5:09 pm
- Forum: Bug reports
- Topic: [0.93.4] (Bug) Group Combat and AGRO Not Working
- Replies: 2
- Views: 429
[0.93.4] (Bug) Group Combat and AGRO Not Working
When you engage in group combat play npc's disengage now from combatants before they have been defeated in battle. For instance, when scavengers attack crops, all will come to arms and attack the scavengers but they will only kill approximately 8/10 of them and then go dormant/back to other tasks le...
- Tue Jul 12, 2016 5:08 pm
- Forum: Bug reports
- Topic: [0.93.4] (Bug) Walk/Jog/Run Broken
- Replies: 3
- Views: 573
[0.93.4] (Bug) Walk/Jog/Run Broken
In 0.93.3 the Walk/Jog/Run function worked properly, after updating to 0.93.4 the Jog portion of this control no longer functions. It's rather annoying because that was my most used setting.
- Tue Jul 12, 2016 5:07 pm
- Forum: Bug reports
- Topic: [0.93.4] (Exploit) Prison Lockpick
- Replies: 0
- Views: 242
[0.93.4] (Exploit) Prison Lockpick
when you start a new save, I almost always start near the slave camp. Its so incredibly easy to just wonder into the slave camp and jump into a prison cage, hit fast forward and just sit there and pick the cage lock over and over and over. I can get my thievery skill to 50 in about 10 minuets and th...
- Tue Jul 12, 2016 5:07 pm
- Forum: Bug reports
- Topic: [0.93.4] (Exploit) Combat stealth KO
- Replies: 4
- Views: 801
[0.93.4] (Exploit) Combat stealth KO
When you are in combat you can pause toggle sneak and the stealth KO each combatant repeatedly until you have taken them all down, for instance when a squad of holy hats comes after you, you can rinse and repeat and walk away. Once the KO animation starts even if sneak turns off from being spotted t...
- Tue Jul 12, 2016 5:06 pm
- Forum: Bug reports
- Topic: [0.93.4] (Exploit) Sneak Sleep
- Replies: 1
- Views: 318
[0.93.4] (Exploit) Sneak Sleep
you can sneak just before laying in bed and it will still build sneak.
- Tue Jul 12, 2016 5:06 pm
- Forum: Bug reports
- Topic: [0.93.4] (Exploit) Pick Lock while caged-unconcious
- Replies: 1
- Views: 309
[0.93.4] (Exploit) Pick Lock while caged-unconcious
When you are caged, you can pick locks/shackles while unconscious,
- Tue Jul 12, 2016 4:41 pm
- Forum: Bug reports
- Topic: [0.93.4] Characters and animals get stuck under house stairs
- Replies: 5
- Views: 1406
Re: [0.93.4] Characters and animals get stuck under house st
I can verify this happens to me a lot.