Search found 15 matches
- Mon Apr 09, 2012 11:51 am
- Forum: Gameplay
- Topic: Screenshot Thread
- Replies: 7
- Views: 2052
Re: Screenthot Thread
Yeah, I have the same problem. The town I made had the textures do that on the buildings. Wasn't sure if it was a feature, or a bug.
- Fri Apr 06, 2012 4:42 am
- Forum: Modding
- Topic: New Town Guide
- Replies: 9
- Views: 4247
Re: New Town Guide
Nice, good work.
- Fri Apr 06, 2012 12:29 am
- Forum: Modding
- Topic: Modding in Items, How would I do this?
- Replies: 5
- Views: 2732
Re: Modding in Items, How would I do this?
Check your PMs, add me on steam, and I'll give you a little more detailed information.
- Thu Apr 05, 2012 10:43 pm
- Forum: Modding
- Topic: Modding in Items, How would I do this?
- Replies: 5
- Views: 2732
Re: Modding in Items, How would I do this?
Scaling the items is difficult to do due to the fact that there isn't really any references. There aren't really any restrictions on how large of an item you can put on a slot I don't believe. But the model file needs to be a .mesh file, and you can find these on the ogre3d site. The texture file yo...
- Thu Apr 05, 2012 8:55 pm
- Forum: Modding
- Topic: Modding in Items, How would I do this?
- Replies: 5
- Views: 2732
Re: Modding in Items, How would I do this?
As of right now, making the model file and getting it into the game isn't overly difficult, but getting them into the right position requires a lot of patience, due to the fact that there will be a lot of trial and error. There is currently no proper way to position the items due to the lack of refe...
- Thu Apr 05, 2012 3:47 am
- Forum: Modding
- Topic: New Town Guide
- Replies: 9
- Views: 4247
New Town Guide
Just posted a W.I.P article for how to make a new town on the wiki. http://kenshi.wikia.com/wiki/Modding:_New_Towns Would highly appreciate it if someone would touch it up, I'm not very good at explaining how to do things. If you have any extra questions, or questions on anything that might be neede...
- Thu Apr 05, 2012 1:38 am
- Forum: Modding
- Topic: New town mod - Hal
- Replies: 8
- Views: 4195
Re: New town mod - Hal
Kamos: Sorry I didn't reply sooner, I'll see about writing up some sort of guide on how to do it, I know that Chris is awfully busy developing the game.
- Sun Apr 01, 2012 1:25 pm
- Forum: General
- Topic: How did you hear about Kenshi?
- Replies: 94
- Views: 38365
Re: How did you hear about Kenshi?
Was browsing through ModdB for a game to play, found this after several pages, easily looked the most interesting out of them all.
- Sun Apr 01, 2012 1:20 pm
- Forum: Modding
- Topic: New town mod - Hal
- Replies: 8
- Views: 4195
Re: New town mod - Hal
Going by how the regions are defined in the files. So I'm not the one to ask what the northern desert is exactly, but from the map it's that whole region north of the mountainous area. There are also the two regions below that, UC West, and UC East, I'm going to assume that UC means United Cities, b...
- Sun Apr 01, 2012 3:32 am
- Forum: Modding
- Topic: New town mod - Hal
- Replies: 8
- Views: 4195
New town mod - Hal
this Adds a new town to the Northern desert region that is called Hal. Putting it up in the case that there are some people that want another town in the current game. There should also be a wandering merchant that roams around the Northern desert, as well as increased spawns for that region. This i...
- Sat Mar 31, 2012 11:25 pm
- Forum: Modding
- Topic: Modeling for Kenshi
- Replies: 3
- Views: 2074
Re: Modeling for Kenshi
Yeah, I assumed the same thing, tried to see if it was possible to add the items to the vender manually, because from the looks of it the items are defined in the character, and then after that it gives it the type, and manufacturer. Just going off of what it looks like though. Couldn't get the item...
- Sat Mar 31, 2012 9:26 pm
- Forum: Modding
- Topic: Modeling for Kenshi
- Replies: 3
- Views: 2074
Modeling for Kenshi
I started playing around with putting my own models into Kenshi, so far I was able to successfully put a simple katana into the game. I wasn't able to get a new item to show in the vendors though, how do you go about doing that? Also, would it be at all possible to get a reference model, so modeling...
- Sat Mar 31, 2012 7:17 pm
- Forum: Bug reports
- Topic: Editor crash
- Replies: 0
- Views: 648
Editor crash
When using the editor, the game will crash when I hit exit. Attached crashdump
- Sat Mar 31, 2012 3:21 pm
- Forum: Bug reports
- Topic: Random Crashes
- Replies: 4
- Views: 1354
Re: Random Crashes
Right, I saw that. I doubt it's a low memory issue for me though, have 16gb of memory.
- Sat Mar 31, 2012 1:00 am
- Forum: Bug reports
- Topic: Random Crashes
- Replies: 4
- Views: 1354
Random Crashes
Game keeps randomly crashing while running through the open desert, and it gives an empty crashDump as well.