Search found 4 matches

by hungrybandit101
Sat Oct 22, 2016 8:08 pm
Forum: Gameplay
Topic: Skeleton settlers
Replies: 2
Views: 720

Re: Skeleton settlers

This is awesome!

But what's broken about wall building? The things that come to mind are that if walls terminate on terrain people/enemies can sometimes walk around them. And also that sometimes creatures spawn inside the walls, which sucks.
by hungrybandit101
Sat Oct 22, 2016 7:44 pm
Forum: Gameplay
Topic: Is it possible to get faction leaders to join your squad
Replies: 5
Views: 1518

Re: Is it possible to get faction leaders to join your squad

Bleep, how do you catch those high level guys? I've been trying to capture a named skeleton from Mongrel. Do you just have to attack in broad daylight, knock the target out, and be prepared to carry the target/run away from the entire town guard?
by hungrybandit101
Wed Oct 19, 2016 3:14 am
Forum: Gameplay
Topic: The mistake of capturing an inquisitor
Replies: 4
Views: 1360

The mistake of capturing an inquisitor

So, my gameplay story! I have a little tower filled with cages. I started as a wanderer, started trading, and worked my way up to the squad cap of 30/30 with a pretty big city going. But my fighters are all under level 30 attack/defence. My plan is to capture high-level enemies in the tower, give th...
by hungrybandit101
Wed Oct 19, 2016 2:58 am
Forum: Gameplay
Topic: need a more prominent indicater on when its safe to enter a
Replies: 6
Views: 1328

Re: need a more prominent indicater on when its safe to ente

Yep, this sucks. Maybe if the door has been left open they politely shoo you away at first, instead of straight out attaching you when it's 23:00 and they forgot to close the door.