Search found 11 matches
- Fri Apr 13, 2012 1:56 am
- Forum: General
- Topic: Changing mouse sensitivity
- Replies: 5
- Views: 1712
Re: Changing mouse sensitivity
On topic to this, I personally believe that the game calibrates your mouse sensitivity a tad too high for the game window. As in it won't be 1:1 for the speed of your mouse on desktop. So fix it then...chris gave the answer in a post just above yours. Tweak the settings until you feel comfortable w...
- Fri Apr 13, 2012 1:48 am
- Forum: Gameplay
- Topic: So has anyone severed a limb yet?
- Replies: 15
- Views: 3888
Re: So has anyone severed a limb yet?
Kamos is right, its not in. But to clarify your question, it will regenerate completely with treatment and time. All the guys in kenshi are like little wolverines with their super healing powers, they cannot be permanently maimed at all...yet. Dang. Wanted to recreate that monty python scene... :D
- Wed Apr 11, 2012 10:37 pm
- Forum: Feature Requests
- Topic: [Suggestion] Travel via clicking on map.
- Replies: 12
- Views: 4984
Re: [Suggestion] Travel via clicking on map.
You still can, ofcourse you can, that's what being an open-world free-roaming RPG is all about!Kamos wrote:I'll still be able to travel by foot instead of map though right?
Source:
http://www.lofigames.com/index.php?opti ... &Itemid=66
- Wed Apr 11, 2012 10:17 pm
- Forum: General
- Topic: Changing mouse sensitivity
- Replies: 5
- Views: 1712
Re: Changing mouse sensitivity
On topic to this, I personally believe that the game calibrates your mouse sensitivity a tad too high for the game window. As in it won't be 1:1 for the speed of your mouse on desktop.
- Wed Apr 11, 2012 10:14 pm
- Forum: Gameplay
- Topic: So has anyone severed a limb yet?
- Replies: 15
- Views: 3888
So has anyone severed a limb yet?
From what I can recall the wiki mentioned -100 on a limb will severe it from the body, will it be still attached or does it go all floppy like noodles and never regenerate. Anyone got a limb chopped off (ingame ofc) please post a picture, I'm very curious to what it can look like and I have yet to p...
- Wed Apr 11, 2012 9:59 pm
- Forum: Feature Requests
- Topic: [Suggestion] Travel via clicking on map.
- Replies: 12
- Views: 4984
Re: [Suggestion] Travel via clicking on map.
Its already planned, the world map will be a big control center like in jagged alliance 2. Impressive! Although I imagine you would have to update the map based on current established cities and future buildable cities. Unlike JA2's static map only with enemy locations updated. How are you going to...
- Wed Apr 11, 2012 3:28 am
- Forum: Feature Requests
- Topic: [Suggestion] Travel via clicking on map.
- Replies: 12
- Views: 4984
Re: [Suggestion] Travel via clicking on map.
Hah, no I don't mean fast travel. You'll miss all the bandits that way 
- Wed Apr 11, 2012 3:22 am
- Forum: Feature Requests
- Topic: [Suggestion] Travel via clicking on map.
- Replies: 12
- Views: 4984
[Suggestion] Travel via clicking on map.
This way a compass isn't as necessary, when traveling long distances -- if by version 0.23 the path finding is said to be revamped -- wouldn't it be easier to travel via map clicking instead of terrain clicking? Mainly because when traversing through mountainous terrain downhill the camera might be ...
- Wed Apr 11, 2012 3:13 am
- Forum: Bug reports
- Topic: [FIXED]Game crashes unexpectedly during map travel
- Replies: 2
- Views: 887
[FIXED]Game crashes unexpectedly during map travel
Technically not FIXED but SOLVED because this issue will be fixed in a later update as addressed by Chris below. Version: 0.22.0 Description: Playing window mode, 1024 x 768, everything else default. I remember I was on top of a mountain going down from it at ">>>>" speed... Going from or...
- Tue Apr 10, 2012 6:36 pm
- Forum: Gameplay
- Topic: What do you want next?
- Replies: 471
- Views: 605835
Re: What do you want next?
It seems logical to me for approaching the playable alpha version of this game by adding scripted missions first because it will give a purpose for the NPCs and player interaction and potentially break less and work more. Adding sleeping and all that just seems kind of over the top and bug prone, we...
- Tue Apr 10, 2012 4:54 am
- Forum: Gameplay
- Topic: Screenshot Thread
- Replies: 7
- Views: 2060
Re: Screenthot Thread
My crew of nine: http://i.imgur.com/kirgb.jpg Feels so proud that I played and beat a town (clownsteady) in this game. I trained and trained, my strategy was to let the enemy hit my crew first, then I go into block mode and will this raise their stats more by that logic? Honestly I wasn't sure of ho...