Search found 34 matches

by Irken Dravil
Tue Feb 28, 2017 4:55 pm
Forum: Feature Requests
Topic: Building's Interior
Replies: 6
Views: 577

Re: Building's Interior

Was pretty sure about that answer, thank you for answering ! :D

About asking a modder to do it.. I'll try myself if I understand something about somewhat about mods, or games xD
by Irken Dravil
Tue Feb 28, 2017 9:49 am
Forum: Feature Requests
Topic: Building's Interior
Replies: 6
Views: 577

Re: Building's Interior

I knew someone would get it there for an answer, I know this mod, and I have it atm in my game. But I'm not - really - talking about that, even if I said something about the 'wood fake walls' who're in this mod too. Like, you know, for a big example, in the game Saints Row 2, you get a menu when you...
by Irken Dravil
Sun Feb 26, 2017 7:44 pm
Forum: Feature Requests
Topic: Building's Interior
Replies: 6
Views: 577

Building's Interior

Was thinking about this, like, doing something to make our life easy... We choose ''what'' do we want in the construction, there's some ''example'' like : ''Leather cloth smither house : 1 fabric & 1 leather storage, 1 leather tanning bench, 1 leather armour bench, 1 cloth bench, 1 shop counter ...
by Irken Dravil
Thu Feb 02, 2017 3:03 pm
Forum: Translation
Topic: FCS do crash when try to export, and import don't work D:
Replies: 12
Views: 9472

Re: FCS do crash when try to export, and import don't work D

I can't attach the gamedata.po there, do you want me to do a dropbox file or something ?
by Irken Dravil
Thu Feb 02, 2017 3:00 pm
Forum: Translation
Topic: FCS do crash when try to export, and import don't work D:
Replies: 12
Views: 9472

Re: FCS do crash when try to export, and import don't work D

Try two times, but nothing too.

What translation file, the one who don't take the translations ?
by Irken Dravil
Wed Feb 01, 2017 5:08 pm
Forum: Translation
Topic: FCS do crash when try to export, and import don't work D:
Replies: 12
Views: 9472

FCS do crash when try to export, and import don't work D:

Do you need me to send any files ? D:
by Irken Dravil
Tue Jan 31, 2017 3:44 pm
Forum: Feature Requests
Topic: Smithing & Combat
Replies: 14
Views: 2197

Re: Smithing & Combat

I was talking about something like that (yeah, in fact I'm not a master armour smith in this save but I will c: )
by Irken Dravil
Tue Jan 31, 2017 12:57 pm
Forum: Feature Requests
Topic: Smithing & Combat
Replies: 14
Views: 2197

Re: Smithing & Combat

I just get this in mind by seeing again the smith window. BUT, it's again a little ''too much'' for me, it's a little boring to scroll down to get a Zetsurin katana (guardless).. Sorry bout my laziness xD ( Wiki time ! For first, the ''zetsurin katana type'' was supposedly created by the master bush...
by Irken Dravil
Tue Jan 31, 2017 4:25 am
Forum: Feature Requests
Topic: Smithing & Combat
Replies: 14
Views: 2197

Re: Smithing & Combat

That's not like this for weapons, armour, yes because I got a master armourer in my party (''Le Vieux''). The dices are rolling about the critical chance, yes, but we've to see, even in better smithy the re-fitted, catun 123.. etc... And with all the bp I have, it's a little boring to scroll down ev...
by Irken Dravil
Tue Jan 31, 2017 4:10 am
Forum: Feature Requests
Topic: Smithing & Combat
Replies: 14
Views: 2197

Re: Smithing & Combat

Told you I was confused in my own explanation, but that's two options. The game roll the dice for what quality it would be, or we choose which quality we want, as the buildings option yeah.

But in globality, yes, that's it.
by Irken Dravil
Tue Jan 31, 2017 12:08 am
Forum: Feature Requests
Topic: Smithing & Combat
Replies: 14
Views: 2197

Re: Smithing & Combat

I'm confused even in the screens. Well. I've done two thoughts in one screen, about the weapons.

Either it's like the buildings system, to choose what quality we want, either the quality of the blade match our skills, with a critical chance to do a better quality weapon according to skills tho
by Irken Dravil
Tue Jan 31, 2017 12:03 am
Forum: Feature Requests
Topic: Smithing & Combat
Replies: 14
Views: 2197

Re: Smithing & Combat

The one about weapons
by Irken Dravil
Tue Jan 31, 2017 12:02 am
Forum: Feature Requests
Topic: Smithing & Combat
Replies: 14
Views: 2197

Re: Smithing & Combat

Some screen to explain my thoughts
by Irken Dravil
Mon Jan 30, 2017 11:16 pm
Forum: Bug reports
Topic: [0.95.14] Can't build in any bought tower at the 1st floor
Replies: 2
Views: 467

Re: [0.95.14] Can't build in any bought tower at the 1st flo

I'm encountering this problem just for the 1st floor so.. That didn't much helped me tbh... :x

But I remember, yesterday I managed to place a bed on the 1st floor of a tower, but it was soooooooooo long, took me about a quarter hour !
by Irken Dravil
Mon Jan 30, 2017 10:49 pm
Forum: Feature Requests
Topic: Smithing & Combat
Replies: 14
Views: 2197

Re: Smithing & Combat

And about the smi-thing ? (tryed to be funny a little :'/ )
by Irken Dravil
Mon Jan 30, 2017 5:44 pm
Forum: Bug reports
Topic: [0.95.14] Crashed in the great fortress
Replies: 0
Views: 191

[0.95.14] Crashed in the great fortress

I got an auto-save, and I crashed
by Irken Dravil
Mon Jan 30, 2017 4:20 pm
Forum: Bug reports
Topic: [0.95.14] Can't build in any bought tower at the 1st floor
Replies: 2
Views: 467

[0.95.14] Can't build in any bought tower at the 1st floor

There's a screen of what i'm talking about
by Irken Dravil
Mon Jan 30, 2017 3:00 pm
Forum: Feature Requests
Topic: Smithing & Combat
Replies: 14
Views: 2197

Smithing & Combat

Smithing : I was wandering about the fact that ''Re-Fitted, Rusty, Catun 123, MK 123 et Edge 123'' was cumbersome, can't it be possible to add something like for the buildings ? We click on the ''Guardless Katana'' and on the top right of the window : ''<- Guardless Katana ->'' with the arrows to c...
by Irken Dravil
Mon Jan 30, 2017 2:30 pm
Forum: Bug reports
Topic: [0.95.14] Imported a game, head to The Hub and this
Replies: 0
Views: 203

[0.95.14] Imported a game, head to The Hub and this

Gone to The Hub after import a save, and that. The Shinobi tower destroyed with the Shinobi going out from it.

When I click on the tower, it still appears to be own by the Shinobi.
by Irken Dravil
Mon Jan 30, 2017 3:08 am
Forum: Bug reports
Topic: [0.95.14] First crash after a lot of load in .14
Replies: 0
Views: 201

[0.95.14] First crash after a lot of load in .14

Well, I was trying to find a solution about my problem with the Tech Hunter (was trying to steal fabrics from a shop at night cause I don't have the guts to travel from World's End to Shark or Clownsteady) , but he spotted me even by sleeping whatever... I loaded a save cause for something about an ...