About asking a modder to do it.. I'll try myself if I understand something about somewhat about mods, or games xD
Search found 34 matches
- Tue Feb 28, 2017 4:55 pm
- Forum: Feature Requests
- Topic: Building's Interior
- Replies: 6
- Views: 577
Re: Building's Interior
Was pretty sure about that answer, thank you for answering ! 
About asking a modder to do it.. I'll try myself if I understand something about somewhat about mods, or games xD
About asking a modder to do it.. I'll try myself if I understand something about somewhat about mods, or games xD
- Tue Feb 28, 2017 9:49 am
- Forum: Feature Requests
- Topic: Building's Interior
- Replies: 6
- Views: 577
Re: Building's Interior
I knew someone would get it there for an answer, I know this mod, and I have it atm in my game. But I'm not - really - talking about that, even if I said something about the 'wood fake walls' who're in this mod too. Like, you know, for a big example, in the game Saints Row 2, you get a menu when you...
- Sun Feb 26, 2017 7:44 pm
- Forum: Feature Requests
- Topic: Building's Interior
- Replies: 6
- Views: 577
Building's Interior
Was thinking about this, like, doing something to make our life easy... We choose ''what'' do we want in the construction, there's some ''example'' like : ''Leather cloth smither house : 1 fabric & 1 leather storage, 1 leather tanning bench, 1 leather armour bench, 1 cloth bench, 1 shop counter ...
- Thu Feb 02, 2017 3:03 pm
- Forum: Translation
- Topic: FCS do crash when try to export, and import don't work D:
- Replies: 12
- Views: 9472
Re: FCS do crash when try to export, and import don't work D
I can't attach the gamedata.po there, do you want me to do a dropbox file or something ?
- Thu Feb 02, 2017 3:00 pm
- Forum: Translation
- Topic: FCS do crash when try to export, and import don't work D:
- Replies: 12
- Views: 9472
Re: FCS do crash when try to export, and import don't work D
Try two times, but nothing too.
What translation file, the one who don't take the translations ?
What translation file, the one who don't take the translations ?
- Wed Feb 01, 2017 5:08 pm
- Forum: Translation
- Topic: FCS do crash when try to export, and import don't work D:
- Replies: 12
- Views: 9472
FCS do crash when try to export, and import don't work D:
Do you need me to send any files ? D:
- Tue Jan 31, 2017 3:44 pm
- Forum: Feature Requests
- Topic: Smithing & Combat
- Replies: 14
- Views: 2197
Re: Smithing & Combat
I was talking about something like that (yeah, in fact I'm not a master armour smith in this save but I will c: )
- Tue Jan 31, 2017 12:57 pm
- Forum: Feature Requests
- Topic: Smithing & Combat
- Replies: 14
- Views: 2197
Re: Smithing & Combat
I just get this in mind by seeing again the smith window. BUT, it's again a little ''too much'' for me, it's a little boring to scroll down to get a Zetsurin katana (guardless).. Sorry bout my laziness xD ( Wiki time ! For first, the ''zetsurin katana type'' was supposedly created by the master bush...
- Tue Jan 31, 2017 4:25 am
- Forum: Feature Requests
- Topic: Smithing & Combat
- Replies: 14
- Views: 2197
Re: Smithing & Combat
That's not like this for weapons, armour, yes because I got a master armourer in my party (''Le Vieux''). The dices are rolling about the critical chance, yes, but we've to see, even in better smithy the re-fitted, catun 123.. etc... And with all the bp I have, it's a little boring to scroll down ev...
- Tue Jan 31, 2017 4:10 am
- Forum: Feature Requests
- Topic: Smithing & Combat
- Replies: 14
- Views: 2197
Re: Smithing & Combat
Told you I was confused in my own explanation, but that's two options. The game roll the dice for what quality it would be, or we choose which quality we want, as the buildings option yeah.
But in globality, yes, that's it.
But in globality, yes, that's it.
- Tue Jan 31, 2017 12:08 am
- Forum: Feature Requests
- Topic: Smithing & Combat
- Replies: 14
- Views: 2197
Re: Smithing & Combat
I'm confused even in the screens. Well. I've done two thoughts in one screen, about the weapons.
Either it's like the buildings system, to choose what quality we want, either the quality of the blade match our skills, with a critical chance to do a better quality weapon according to skills tho
Either it's like the buildings system, to choose what quality we want, either the quality of the blade match our skills, with a critical chance to do a better quality weapon according to skills tho
- Tue Jan 31, 2017 12:03 am
- Forum: Feature Requests
- Topic: Smithing & Combat
- Replies: 14
- Views: 2197
Re: Smithing & Combat
The one about weapons
- Tue Jan 31, 2017 12:02 am
- Forum: Feature Requests
- Topic: Smithing & Combat
- Replies: 14
- Views: 2197
Re: Smithing & Combat
Some screen to explain my thoughts
- Mon Jan 30, 2017 11:16 pm
- Forum: Bug reports
- Topic: [0.95.14] Can't build in any bought tower at the 1st floor
- Replies: 2
- Views: 467
Re: [0.95.14] Can't build in any bought tower at the 1st flo
I'm encountering this problem just for the 1st floor so.. That didn't much helped me tbh... 
But I remember, yesterday I managed to place a bed on the 1st floor of a tower, but it was soooooooooo long, took me about a quarter hour !
But I remember, yesterday I managed to place a bed on the 1st floor of a tower, but it was soooooooooo long, took me about a quarter hour !
- Mon Jan 30, 2017 10:49 pm
- Forum: Feature Requests
- Topic: Smithing & Combat
- Replies: 14
- Views: 2197
Re: Smithing & Combat
And about the smi-thing ? (tryed to be funny a little :'/ )
- Mon Jan 30, 2017 5:44 pm
- Forum: Bug reports
- Topic: [0.95.14] Crashed in the great fortress
- Replies: 0
- Views: 191
[0.95.14] Crashed in the great fortress
I got an auto-save, and I crashed
- Mon Jan 30, 2017 4:20 pm
- Forum: Bug reports
- Topic: [0.95.14] Can't build in any bought tower at the 1st floor
- Replies: 2
- Views: 467
[0.95.14] Can't build in any bought tower at the 1st floor
There's a screen of what i'm talking about
- Mon Jan 30, 2017 3:00 pm
- Forum: Feature Requests
- Topic: Smithing & Combat
- Replies: 14
- Views: 2197
Smithing & Combat
Smithing : I was wandering about the fact that ''Re-Fitted, Rusty, Catun 123, MK 123 et Edge 123'' was cumbersome, can't it be possible to add something like for the buildings ? We click on the ''Guardless Katana'' and on the top right of the window : ''<- Guardless Katana ->'' with the arrows to c...
- Mon Jan 30, 2017 2:30 pm
- Forum: Bug reports
- Topic: [0.95.14] Imported a game, head to The Hub and this
- Replies: 0
- Views: 203
[0.95.14] Imported a game, head to The Hub and this
Gone to The Hub after import a save, and that. The Shinobi tower destroyed with the Shinobi going out from it.
When I click on the tower, it still appears to be own by the Shinobi.
When I click on the tower, it still appears to be own by the Shinobi.
- Mon Jan 30, 2017 3:08 am
- Forum: Bug reports
- Topic: [0.95.14] First crash after a lot of load in .14
- Replies: 0
- Views: 201
[0.95.14] First crash after a lot of load in .14
Well, I was trying to find a solution about my problem with the Tech Hunter (was trying to steal fabrics from a shop at night cause I don't have the guts to travel from World's End to Shark or Clownsteady) , but he spotted me even by sleeping whatever... I loaded a save cause for something about an ...