Search found 158 matches
- Tue May 08, 2018 8:23 am
- Forum: Gameplay
- Topic: Your feedback: Base Attacks & Campaigns
- Replies: 49
- Views: 41377
Re: Your feedback: Base Attacks & Campaigns
raids have a lot of things that need improving... To start with *raids should cross enemy territory to reach you.If you kidnap "tengu the odd", "eyesore the unshowing" should be willing to travel anywhere on the map to get to you. *Raids should try and sneak in on occasion.For in...
- Tue May 08, 2018 8:03 am
- Forum: Gameplay
- Topic: anyone else figured out how to auto train "stealth" ?
- Replies: 7
- Views: 2786
Re: anyone else figured out how to auto train "stealth" ?
since OP doesn't want to share, i will. EZ Stealth 101: Step 1) Build a prisoner cage Step 2) Make it not empty Step 3) Stand in front of Prisoner Cage (Occupied) Step 4) Pop a sneaky squat Step 5) Profit I was not aware you gained pts while standing still...Ill have to try that. Step 1) Build a pr...
- Fri Apr 13, 2018 3:40 am
- Forum: Gameplay
- Topic: Any reason not to run?
- Replies: 10
- Views: 4038
Re: Any reason not to run?
I sneak all the time.I sneak right thru enemy bases....I sneak right across enemy regions.... While not exactly walking,its very useful.Cant outrun all those nasties your going to pass on your way back to base because your carrying your new training dummy to his new home ? Sneak.If they dont chase y...
- Wed Mar 21, 2018 11:18 pm
- Forum: Gameplay
- Topic: anyone else figured out how to auto train "stealth" ?
- Replies: 7
- Views: 2786
anyone else figured out how to auto train "stealth" ?
I just figured it out yesterday,and did some testing today,and its an incredibly easy way to auto train stealth.Once you set it up,you can just ignore the chars you have doing it,and they will level the skill very fast all on their own.
- Mon Mar 19, 2018 6:24 pm
- Forum: Gameplay
- Topic: Really wish there was more population tools
- Replies: 1
- Views: 820
Really wish there was more population tools
Id like my town to have npc residents *id like to be able to build shops,and then rent them out to npc merchants *Id like to be able to hire guards for longer time periods (8 days is just to short),even auto renew contracts would be acceptable. *id like to hire tax collectors *id like to charge for ...
- Mon Mar 19, 2018 6:03 pm
- Forum: Gameplay
- Topic: having real hard time finding wild life....
- Replies: 8
- Views: 2111
Re: having real hard time finding wild life....
Yea, skinners was the one for me,finding more meat there then my usual run squads can carry back.
Thats a very helpful list, thanks.
Thats a very helpful list, thanks.
- Sun Mar 18, 2018 3:38 am
- Forum: Gameplay
- Topic: having real hard time finding wild life....
- Replies: 8
- Views: 2111
Re: having real hard time finding wild life....
sooo......many herds out here...out of backpack space
on this run.
- Sun Mar 18, 2018 3:34 am
- Forum: Gameplay
- Topic: having real hard time finding wild life....
- Replies: 8
- Views: 2111
Re: having real hard time finding wild life....
wohoo... this is where all the bull were hiding,came across 2 more herds 
- Sun Mar 18, 2018 3:30 am
- Forum: Gameplay
- Topic: having real hard time finding wild life....
- Replies: 8
- Views: 2111
Re: having real hard time finding wild life....
Yea,found a herd of bull on the way.and saw a nice sand tornado 
- Sun Mar 18, 2018 3:10 am
- Forum: Gameplay
- Topic: having real hard time finding wild life....
- Replies: 8
- Views: 2111
Re: having real hard time finding wild life....
K,bird is better then none...Didnt see any beaks in the hive area,last i was there,but never been to gut
- Sat Mar 17, 2018 8:12 pm
- Forum: Gameplay
- Topic: having real hard time finding wild life....
- Replies: 8
- Views: 2111
having real hard time finding wild life....
Bulls,turtles,etc... Really need to find them,watch them,kill them,and make meat sandwichs from them :P Toured most of the swamp didnt find a single turtle.... Been raiding the farms,hate those guys anyway,but they dont seem to restock their live stock after being hit.... Also been hitting the trade...
- Mon Oct 24, 2016 3:11 pm
- Forum: Gameplay
- Topic: is taking over towns still a planned feature ?
- Replies: 2
- Views: 1096
is taking over towns still a planned feature ?
Stumbled across the "things to be removed thread" the other day,but cant find it today (cant remember where it was).
- Mon Oct 24, 2016 2:14 pm
- Forum: Gameplay
- Topic: Damage in combat constantly diminishes
- Replies: 10
- Views: 2615
Re: Damage in combat constantly diminishes
Yea,the bleeding would explain it,but its still a bad design. The thing is,you do get better using a sword while you use it,and also after using it,when you reflect on the usage.... BUT you dont get stronger when lifting weights,you actually get weaker ,as your "tearing muscle tissue",and ...
- Sun Oct 23, 2016 7:44 pm
- Forum: Gameplay
- Topic: need a more prominent indicater on when its safe to enter a
- Replies: 6
- Views: 1312
Re: need a more prominent indicater on when its safe to ente
That doesnt remove the bar next to the armorer,where the bar is always open,and the armorer closes...and you think you ordered your men into the bar,only to have them walk into the armorer shop whos door is open ,while the shop is closed.
- Sun Oct 23, 2016 5:55 pm
- Forum: Gameplay
- Topic: need a more prominent indicater on when its safe to enter a
- Replies: 6
- Views: 1312
Re: need a more prominent indicater on when its safe to ente
And that would be fine,except it doesn't work as you think.
Just now,clicked on the door,its 5.55 am,shop should be closed....doors open one guy inside,door click shows door is unlocked,open and public....but turns out the shop is closed,and i am attacked by the guys inside soon as he sees me.
Just now,clicked on the door,its 5.55 am,shop should be closed....doors open one guy inside,door click shows door is unlocked,open and public....but turns out the shop is closed,and i am attacked by the guys inside soon as he sees me.
- Mon Oct 17, 2016 8:10 pm
- Forum: Gameplay
- Topic: need a more prominent indicater on when its safe to enter a
- Replies: 6
- Views: 1312
need a more prominent indicater on when its safe to enter a
shop.
Im noticing the doors on some shops are not always closing when the shop closes....after a bit of testing to see why i got attacked for walking into a shop whose door was open,it turned out the shop door was open,but the shop was closed.....
Im noticing the doors on some shops are not always closing when the shop closes....after a bit of testing to see why i got attacked for walking into a shop whose door was open,it turned out the shop door was open,but the shop was closed.....
- Mon Oct 17, 2016 4:48 pm
- Forum: Gameplay
- Topic: Damage in combat constantly diminishes
- Replies: 10
- Views: 2615
Re: Damage in combat constantly diminishes
yes,it doesnt make much sense with the levs......They start out at like 70 tough,and it goes up every 3 or 4 hits.
In my opinion,toughness should go up after the battle,as part of the healing process,NOT during the battle.
In my opinion,toughness should go up after the battle,as part of the healing process,NOT during the battle.
- Sat Oct 15, 2016 5:48 pm
- Forum: Gameplay
- Topic: anyone else found lore books ?
- Replies: 2
- Views: 742
anyone else found lore books ?
Ive found a couple,including one on the extinction,part 2 of it though 
For all the talk about whether or not this game is set in an apoc setting,the extintion part 2 suggests very strongly that is it.Id really like to read part one ....
For all the talk about whether or not this game is set in an apoc setting,the extintion part 2 suggests very strongly that is it.Id really like to read part one ....
- Sat Oct 15, 2016 11:09 am
- Forum: Gameplay
- Topic: When did they add Leviathon pearls ?
- Replies: 1
- Views: 630
When did they add Leviathon pearls ?
Killed a bunch,way back,but never found a pearl before .
- Fri Oct 14, 2016 12:00 pm
- Forum: Bug reports
- Topic: stuck loading...
- Replies: 4
- Views: 808
Re: stuck loading...
and happened a second time,same area.
This time there was some screen tearing as i tried to look the area over.
This time there was some screen tearing as i tried to look the area over.