Search found 10 matches
- Wed Nov 07, 2018 8:13 pm
- Forum: Modding
- Topic: (Solved) Modding game start: how to connect new dialogues and gender locking characters?
- Replies: 2
- Views: 1192
Re: Modding game start: how to connect new dialogues and gender locking characters?
Best way to see how to lock a character is to go look up a unique character in fcs under characters. For example look at jewel. You will need to start a game and create the character/s as you want them to be then export them. Then go to your mods folder and in it create the folder character, inside...
- Wed Nov 07, 2018 8:12 pm
- Forum: Modding
- Topic: [Solved] How to link dialogues to specific characters and locations?
- Replies: 2
- Views: 1427
Re: How to link dialogues to specific characters and locations?
Top right of the dialogue box there are conditions to give the dialogue to a specific character and also to restrict it to towns belonging to a specific faction. Dont know if you can tie it up to a town more precisely than that. There are also Biome entry dialogues which you might find useful, and ...
- Wed Nov 07, 2018 6:31 pm
- Forum: Modding
- Topic: (Solved) Modding game start: how to connect new dialogues and gender locking characters?
- Replies: 2
- Views: 1192
(Solved) Modding game start: how to connect new dialogues and gender locking characters?
I am creating a new game start with a father, daughter style play with various dialogues at different locations and with other recruits. I got some help for my initial questions, but now I have more. 1. For dialogue, how do you make it so once one branch of conversation is complete, it connects to a...
- Sun Nov 04, 2018 4:50 am
- Forum: Modding
- Topic: [Solved] How to link dialogues to specific characters and locations?
- Replies: 2
- Views: 1427
[Solved] How to link dialogues to specific characters and locations?
I am currently modding my game start, and I want to link specific dialogue between my character and characters or areas in game like Lord Phoenix/Longen at Heft or Holy Territory. Also, I want my characters to have occasional conversations at those locations. An exchange similar to that of Headshot ...
- Thu Jan 19, 2017 3:58 pm
- Forum: Bug reports
- Topic: 0.95.11 Prisoners Disappearing from cages/Police Stations
- Replies: 1
- Views: 262
0.95.11 Prisoners Disappearing from cages/Police Stations
1) So everytime I put prisoners in their cells they are alive and well and I use them to train. Yet everytime I leave for a new area, or I reload a save game they all just disappear, all my prisoners are gone... Is there any fix for this? 2) In addition, the police station in blister hills is empty ...
- Tue Jan 17, 2017 3:30 am
- Forum: Bug reports
- Topic: 0.95.11 - Crashes near united towns and others
- Replies: 0
- Views: 208
0.95.11 - Crashes near united towns and others
During my playthrough in the southern region, it seems that everytime I am near a town like Clownsteady, Drifters last, and Telzbooze the game crashes without warning. This is only begun to happen in the southern regions. In addition some buildings in the southern region do not become transparent wh...
- Mon Jan 16, 2017 5:49 pm
- Forum: Bug reports
- Topic: Some Armories and Librarys in the south have nothing
- Replies: 2
- Views: 981
Some Armories and Librarys in the south have nothing
I recently started exploring the southern region of the map, and found a lot of libraries and armories. Some of the libraries I can access have all the books and furniture and so fourth. But most of the time I enter the building it is completely empty, no furniture, no books, nothing. In addition wh...
- Tue Jan 10, 2017 4:10 pm
- Forum: Bug reports
- Topic: Admag big bar still inaccessible (0.95.11 - latest)
- Replies: 0
- Views: 195
Admag big bar still inaccessible (0.95.11 - latest)
I tried to access the big bar in Admag on numerous occasions even in the older versions of the game. Yet my characters can never get into the big bar... I know there are npcs in there as sometimes it will show flashes of them in there but I can never actually access the building itself even when I v...
- Mon Jan 09, 2017 5:03 am
- Forum: Bug reports
- Topic: [FIXED]Cannot use beds or Put prisoners in cells in towers
- Replies: 2
- Views: 545
Re: Cannot use beds or Put prisoners in cells in towers
Ok thanks! That seemed to fix it for that update. It seems to work fine now with the newest update without rebuilding the navmesh.
- Fri Dec 30, 2016 7:59 am
- Forum: Bug reports
- Topic: [FIXED]Cannot use beds or Put prisoners in cells in towers
- Replies: 2
- Views: 545
[FIXED]Cannot use beds or Put prisoners in cells in towers
In version 0.95.8 (newest), there seems to be a glitch or bug in which I cannot put any bounties inside the cages, nor can the other npc. My characters and the npc get to the cages or poles, but when they try to put the bounties in the cages they just sort of vibrate and glitch out and never actuall...