Would you do it for a pre-pledged $100?Chris_The_Great wrote:I probably will, but it will take a looong time to set up an american business and bank account. It was enough hassle doing it in england.
Search found 25 matches
- Wed Jun 27, 2012 1:47 pm
- Forum: General
- Topic: Got a "Kickstarter" going!
- Replies: 99
- Views: 36103
Re: Got a "Kickstarter" going!
- Fri Jun 22, 2012 2:07 pm
- Forum: General
- Topic: Got a "Kickstarter" going!
- Replies: 99
- Views: 36103
Re: Got a "Kickstarter" going!
Are you going to put up a "real" kickstarter at any point?
- Mon May 28, 2012 3:43 pm
- Forum: Bug reports
- Topic: Building Placement
- Replies: 5
- Views: 1609
Re: Building Placement
LOL! I can do that!Chris_The_Great wrote:Its not meant to be in the game yet, i forgot to disable the build button before release. just pretend its not there
- Sun May 27, 2012 9:44 pm
- Forum: Bug reports
- Topic: Building Placement
- Replies: 5
- Views: 1609
Building Placement
Placing a building is a bit off. Most of the time the building is 6 feet below the ground and as far as I can tell you can't adjust it's orientation to fix this in any way. That's all there is to say about it, really.
- Thu May 24, 2012 4:57 am
- Forum: General
- Topic: Is the Kenshi Zomboid-syndrome free?
- Replies: 32
- Views: 8606
Re: Is the Kenshi Zomboid-syndrome free?
It makes me truly relieved that every time I come to this website there is some kind of progress report that wasn't there the previous time. Whereas each month I go check out project zomboid to find another half assed excuse why the next update is going to be delayed for the 12th time. Either the d...
- Thu May 24, 2012 12:06 am
- Forum: Gameplay
- Topic: User HUD / Central Command Window Idea
- Replies: 2
- Views: 887
User HUD / Central Command Window Idea
Unlike my other ideas, this one is very simple. Considering the prospected scope of the game, with mines and employees and a very widespread situation going on I think a centralized, overhead and organized HUD or command interface should be part of the final product. I'm talking a map-looking thing ...
- Tue May 22, 2012 12:03 am
- Forum: General
- Topic: Got a "Kickstarter" going!
- Replies: 99
- Views: 36103
Re: Got a "Kickstarter" going!
Just put it on Kickstarted. Nobody should really care. I know I don't care. I want this project to succeed faster, that's what I care about.
- Sun May 20, 2012 3:48 pm
- Forum: Gameplay
- Topic: Game survey
- Replies: 131
- Views: 63166
Re: Game survey
It is kind of a headache , isn't it? Hmm...aattss wrote:Anyone else find trading passes and tokens a headache?
- Sun May 20, 2012 3:29 pm
- Forum: General
- Topic: Got a "Kickstarter" going!
- Replies: 99
- Views: 36103
Re: Got a "Kickstarter" going!
http://www.goldhawkinteractive.com/forums/showthread.php/1270-Xenonauts-Kickstarter-and-Public-Build You could always do something like what the Xenonuats developers done. They are based in the UK and managed to create a kickstarter project by making a US bank account and registering a business I b...
- Sat May 19, 2012 2:33 am
- Forum: Gameplay
- Topic: Game survey
- Replies: 131
- Views: 63166
Re: Game survey
Taxes I plan to have if you have businesses in a town, but I can't think of a convenient way of taxing wandering traders without it being a pain. Ideas: 1. Make the entrance to a city a 'zone' that instantly demands a "trading pass" worth 2-5% of their total carried trade-goods worth into...
- Wed May 16, 2012 12:00 am
- Forum: Gameplay
- Topic: Game survey
- Replies: 131
- Views: 63166
Re: Game survey
Along with what the above folks say (supply and demand), overall price fluctuation may be necessary. How hard could it be to have ACTUAL caravans trading ACTUAL supplies that change ACTUAL prices? Hypothetically, one could intercept caravans, starve the city of a particular supply then pop in with a...
- Tue May 15, 2012 3:29 am
- Forum: Feature Requests
- Topic: Medical/Robotics use suggestion
- Replies: 35
- Views: 10622
Re: Medical/Robotics use suggestion
Exactly. The idea is that if you die, you die, so be careful. http://www.lofigames.com/index.php?option=com_content&view=article&id=49:loading-saving-and-fear-of-death&catid=38:game-design&Itemid=55 I agree with a dead-is-dead feature. I think it would be kind of cool to have to rea...
Re: Slavery?
Mainly, I had separate values for skills (which are probably already planned), and a stat for loyalty and/or dissent, and loyalty affects dissent and the spread of dissent, while dissent affects loyalty and has a chance of starting a revolt, although a revolt will increase dissent in those with low...
- Tue May 15, 2012 3:11 am
- Forum: Feature Requests
- Topic: Medical/Robotics use suggestion
- Replies: 35
- Views: 10622
Re: Medical/Robotics use suggestion
You may need to make sure that only living legends will be able to successfully do these things, especially bringing someone back to life, as resurruction is one thing he promised not to add. Oh, and are you sure that a loyalty chip is a good idea? Absolutely. You'd need to be in the top 20% or a s...
- Tue May 15, 2012 3:06 am
- Forum: Gameplay
- Topic: Game survey
- Replies: 131
- Views: 63166
Re: Game survey
it seems the majority of the reason people get so rich is because they get a bit over powered....now i'm not saying put a level cap, that would kinda suck... what I am suggesting though is to have stronger enemies :3 maybe code it so that they don't appear until you reach a certain level? that woul...
Re: Slavery?
Let's keep this realistic. I like your ideas, but I have a feeling all of that would come much... much later. Even what I suggested, as basic as it might seem, must be a huge pain in the butt to program. What you're suggesting are separate calculated values for practically everything, which I perso...
- Tue May 15, 2012 1:00 am
- Forum: Feature Requests
- Topic: Medical/Robotics use suggestion
- Replies: 35
- Views: 10622
Re: Medical/Robotics use suggestion
When robotics are implemented I will try my best to get my main guy hacked up and made as much cyborg as possible. A black helmet, raspy breathy voice and a lightsaber shall complete the transformation. :twisted: Under the idea, it would be perfectly possible to transfer your brain WITHOUT being ha...
Re: Slavery?
Just to add some sort of balancing I'm gunna throw this out there. You can use either slaves or regular employees for labor of all sorts. CAUTION: WALL OF TEXT! There is so much more to say but only so much can be said before someone's head explodes. Slaves: You get a higher level of production whic...
- Tue May 15, 2012 12:31 am
- Forum: Gameplay
- Topic: Use first aid on others
- Replies: 9
- Views: 2603
Re: Use first aid on others
Good idea, Blxz! Thanks for adding that , Chris! What I want of this game is what you want! Freedom! Freedom to do ANYTHING! I can't WAAAAIT for imprisonment/enslaving.
- Tue May 15, 2012 12:26 am
- Forum: Gameplay
- Topic: Game survey
- Replies: 131
- Views: 63166
Re: Game survey
Then what we need is to figure out the exact cause of that tipping point. Maybe its when you get strong and start looting vast amounts from dead traders or whole army squads? For me it's when I have the physical ability to take on raiding traders. At the very minimum for me, it was a seven man squa...