Search found 25 matches

by UltimaVirus
Wed Jun 27, 2012 1:47 pm
Forum: General
Topic: Got a "Kickstarter" going!
Replies: 99
Views: 36103

Re: Got a "Kickstarter" going!

Chris_The_Great wrote:I probably will, but it will take a looong time to set up an american business and bank account. It was enough hassle doing it in england.
Would you do it for a pre-pledged $100? :)
by UltimaVirus
Fri Jun 22, 2012 2:07 pm
Forum: General
Topic: Got a "Kickstarter" going!
Replies: 99
Views: 36103

Re: Got a "Kickstarter" going!

Are you going to put up a "real" kickstarter at any point?
by UltimaVirus
Mon May 28, 2012 3:43 pm
Forum: Bug reports
Topic: Building Placement
Replies: 5
Views: 1609

Re: Building Placement

Chris_The_Great wrote:Its not meant to be in the game yet, i forgot to disable the build button before release. just pretend its not there
LOL! I can do that! :)
by UltimaVirus
Sun May 27, 2012 9:44 pm
Forum: Bug reports
Topic: Building Placement
Replies: 5
Views: 1609

Building Placement

Placing a building is a bit off. Most of the time the building is 6 feet below the ground and as far as I can tell you can't adjust it's orientation to fix this in any way. That's all there is to say about it, really.
by UltimaVirus
Thu May 24, 2012 4:57 am
Forum: General
Topic: Is the Kenshi Zomboid-syndrome free?
Replies: 32
Views: 8606

Re: Is the Kenshi Zomboid-syndrome free?

It makes me truly relieved that every time I come to this website there is some kind of progress report that wasn't there the previous time. Whereas each month I go check out project zomboid to find another half assed excuse why the next update is going to be delayed for the 12th time. Either the d...
by UltimaVirus
Thu May 24, 2012 12:06 am
Forum: Gameplay
Topic: User HUD / Central Command Window Idea
Replies: 2
Views: 887

User HUD / Central Command Window Idea

Unlike my other ideas, this one is very simple. Considering the prospected scope of the game, with mines and employees and a very widespread situation going on I think a centralized, overhead and organized HUD or command interface should be part of the final product. I'm talking a map-looking thing ...
by UltimaVirus
Tue May 22, 2012 12:03 am
Forum: General
Topic: Got a "Kickstarter" going!
Replies: 99
Views: 36103

Re: Got a "Kickstarter" going!

Just put it on Kickstarted. Nobody should really care. I know I don't care. I want this project to succeed faster, that's what I care about.
by UltimaVirus
Sun May 20, 2012 3:48 pm
Forum: Gameplay
Topic: Game survey
Replies: 131
Views: 63166

Re: Game survey

aattss wrote:Anyone else find trading passes and tokens a headache?
It is kind of a headache , isn't it? Hmm...
by UltimaVirus
Sun May 20, 2012 3:29 pm
Forum: General
Topic: Got a "Kickstarter" going!
Replies: 99
Views: 36103

Re: Got a "Kickstarter" going!

http://www.goldhawkinteractive.com/forums/showthread.php/1270-Xenonauts-Kickstarter-and-Public-Build You could always do something like what the Xenonuats developers done. They are based in the UK and managed to create a kickstarter project by making a US bank account and registering a business I b...
by UltimaVirus
Sat May 19, 2012 2:33 am
Forum: Gameplay
Topic: Game survey
Replies: 131
Views: 63166

Re: Game survey

Taxes I plan to have if you have businesses in a town, but I can't think of a convenient way of taxing wandering traders without it being a pain. Ideas: 1. Make the entrance to a city a 'zone' that instantly demands a "trading pass" worth 2-5% of their total carried trade-goods worth into...
by UltimaVirus
Wed May 16, 2012 12:00 am
Forum: Gameplay
Topic: Game survey
Replies: 131
Views: 63166

Re: Game survey

Along with what the above folks say (supply and demand), overall price fluctuation may be necessary. How hard could it be to have ACTUAL caravans trading ACTUAL supplies that change ACTUAL prices? Hypothetically, one could intercept caravans, starve the city of a particular supply then pop in with a...
by UltimaVirus
Tue May 15, 2012 3:29 am
Forum: Feature Requests
Topic: Medical/Robotics use suggestion
Replies: 35
Views: 10622

Re: Medical/Robotics use suggestion

Exactly. The idea is that if you die, you die, so be careful. http://www.lofigames.com/index.php?option=com_content&view=article&id=49:loading-saving-and-fear-of-death&catid=38:game-design&Itemid=55 I agree with a dead-is-dead feature. I think it would be kind of cool to have to rea...
by UltimaVirus
Tue May 15, 2012 3:25 am
Forum: Gameplay
Topic: Slavery?
Replies: 133
Views: 48722

Re: Slavery?

Mainly, I had separate values for skills (which are probably already planned), and a stat for loyalty and/or dissent, and loyalty affects dissent and the spread of dissent, while dissent affects loyalty and has a chance of starting a revolt, although a revolt will increase dissent in those with low...
by UltimaVirus
Tue May 15, 2012 3:11 am
Forum: Feature Requests
Topic: Medical/Robotics use suggestion
Replies: 35
Views: 10622

Re: Medical/Robotics use suggestion

You may need to make sure that only living legends will be able to successfully do these things, especially bringing someone back to life, as resurruction is one thing he promised not to add. Oh, and are you sure that a loyalty chip is a good idea? Absolutely. You'd need to be in the top 20% or a s...
by UltimaVirus
Tue May 15, 2012 3:06 am
Forum: Gameplay
Topic: Game survey
Replies: 131
Views: 63166

Re: Game survey

it seems the majority of the reason people get so rich is because they get a bit over powered....now i'm not saying put a level cap, that would kinda suck... what I am suggesting though is to have stronger enemies :3 maybe code it so that they don't appear until you reach a certain level? that woul...
by UltimaVirus
Tue May 15, 2012 3:00 am
Forum: Gameplay
Topic: Slavery?
Replies: 133
Views: 48722

Re: Slavery?

Let's keep this realistic. I like your ideas, but I have a feeling all of that would come much... much later. Even what I suggested, as basic as it might seem, must be a huge pain in the butt to program. What you're suggesting are separate calculated values for practically everything, which I perso...
by UltimaVirus
Tue May 15, 2012 1:00 am
Forum: Feature Requests
Topic: Medical/Robotics use suggestion
Replies: 35
Views: 10622

Re: Medical/Robotics use suggestion

When robotics are implemented I will try my best to get my main guy hacked up and made as much cyborg as possible. A black helmet, raspy breathy voice and a lightsaber shall complete the transformation. :twisted: Under the idea, it would be perfectly possible to transfer your brain WITHOUT being ha...
by UltimaVirus
Tue May 15, 2012 12:47 am
Forum: Gameplay
Topic: Slavery?
Replies: 133
Views: 48722

Re: Slavery?

Just to add some sort of balancing I'm gunna throw this out there. You can use either slaves or regular employees for labor of all sorts. CAUTION: WALL OF TEXT! There is so much more to say but only so much can be said before someone's head explodes. Slaves: You get a higher level of production whic...
by UltimaVirus
Tue May 15, 2012 12:31 am
Forum: Gameplay
Topic: Use first aid on others
Replies: 9
Views: 2603

Re: Use first aid on others

Good idea, Blxz! Thanks for adding that , Chris! What I want of this game is what you want! Freedom! Freedom to do ANYTHING! I can't WAAAAIT for imprisonment/enslaving.
by UltimaVirus
Tue May 15, 2012 12:26 am
Forum: Gameplay
Topic: Game survey
Replies: 131
Views: 63166

Re: Game survey

Then what we need is to figure out the exact cause of that tipping point. Maybe its when you get strong and start looting vast amounts from dead traders or whole army squads? For me it's when I have the physical ability to take on raiding traders. At the very minimum for me, it was a seven man squa...