Search found 35 matches

by aattss
Fri Sep 21, 2012 2:58 am
Forum: Gameplay
Topic: A black dot? No, its a sand Ninja!
Replies: 13
Views: 4754

Re: A black dot? No, its a sand Ninja!

In real life, the ninjas would actually look like traders, because looking like a normal person is not as suspicious as looking like a ninja.
by aattss
Fri Jun 29, 2012 3:02 am
Forum: Gameplay
Topic: tutorials
Replies: 5
Views: 1442

Re: tutorials

Read the FAQ and probably the posts under the game design category. They contain useful nuggets of information, like how you will probably start out as the weakest character in the game compared to even a single minion.
by aattss
Mon Jun 25, 2012 7:08 pm
Forum: Gameplay
Topic: Game survey
Replies: 131
Views: 63265

Re: Game survey

Once the player starts changing the game world, by building his own structures, I think the game world needs to adapt to him. Lets say the player builds his fort in the middle of the desert, soon afterwards a holy empire crew builds a watch tower nearby in order to effectively annex the player. The...
by aattss
Mon Jun 25, 2012 7:04 pm
Forum: General
Topic: Got a "Kickstarter" going!
Replies: 99
Views: 36319

Re: Got a "Kickstarter" going!

Even though only 60% of the projects are accepted to Kick-starter, only about 50% of those have succeeded, and about 43% have failed.
by aattss
Mon Jun 25, 2012 12:00 am
Forum: Feature Requests
Topic: Simple Suggestion
Replies: 14
Views: 4927

Re: Simple Suggestion

Perhaps a better solution would be the ability to run to the town and get help or send a flare or get locals to help.
by aattss
Sun Jun 03, 2012 5:56 pm
Forum: Gameplay
Topic: Will there be bees?
Replies: 6
Views: 1574

Re: Will there be bees?

Did someone say bees?
by aattss
Mon May 28, 2012 2:11 am
Forum: Feature Requests
Topic: Defibrillator and checking pulse expanding the medic skill.
Replies: 14
Views: 5221

Re: Defibrillator and checking pulse expanding the medic ski

I honestly wouldn't want Defibrillator's in the game...if someone wants them bad enough they could just mod them in (right?) what would fit the setting much better would be CPR, but the resuscitation chance with CPR alone is low, it's meant to just keep oxygen flowing to the brain so that you can b...
by aattss
Sun May 27, 2012 4:26 pm
Forum: Feature Requests
Topic: Defibrillator and checking pulse expanding the medic skill.
Replies: 14
Views: 5221

Re: Defibrillator and checking pulse expanding the medic ski

Someone has been playing too much l4d. Defiblitators do not bring people back to life. Also, it has been comfirmed that permadeath is permanent.
by aattss
Fri May 25, 2012 2:55 pm
Forum: General
Topic: Got a "Kickstarter" going!
Replies: 99
Views: 36319

Re: Got a "Kickstarter" going!

Although Minecraft is as casual as it is hardcore (you don't just "casually" build a complicated megastructure resembling lord of the rings), it is many genres away. For example, instead of relying more on user generated content, Kenshi relies on Emergent Gameplay and Dynamicness. Also, yo...
by aattss
Thu May 24, 2012 3:58 am
Forum: Gameplay
Topic: Game survey
Replies: 131
Views: 63265

Re: Game survey

I'd make them very expensive, so you have a goal in mind the entire game. The goal of the game shouldn't be to get one building. Using buildings is gonna be a major feature throughout the game, not the end. Perhaps some sort of mid-game goal then. Of course we haven't play-tested it so no one can r...
by aattss
Tue May 22, 2012 1:26 pm
Forum: Gameplay
Topic: is it possible for your character to die?
Replies: 8
Views: 2676

Re: is it possible for your character to die?

http://www.lofigames.com/index.php?opti ... &Itemid=55

1. All characters are equal, including your main character, because he isn't "main" other than that he's the first.
2. There is both permadeath and no ability to save.
by aattss
Mon May 21, 2012 3:25 pm
Forum: General
Topic: Got a "Kickstarter" going!
Replies: 99
Views: 36319

Re: Got a "Kickstarter" going!

I'd say, run the kickstarter on Kickstarter depending on whether or not the Indiegogo campaign doesn't work, first.
by aattss
Mon May 21, 2012 4:04 am
Forum: Gameplay
Topic: Slavery?
Replies: 133
Views: 48810

Re: Slavery?

I think we got off topic.
by aattss
Sun May 20, 2012 1:09 pm
Forum: Gameplay
Topic: Training weapons
Replies: 7
Views: 2329

Re: Training weapons

I think training weapons would be a good idea, using a real weapon during training isn't good cause there is a chance someone will get a deadly injury and cause you too lose a person, also if your training while on the move (for example, you are being followed and you want your recruits to be as re...
by aattss
Sun May 20, 2012 2:35 am
Forum: Gameplay
Topic: Game survey
Replies: 131
Views: 63265

Re: Game survey

Anyone else find trading passes and tokens a headache?
by aattss
Fri May 18, 2012 9:51 pm
Forum: General
Topic: Got a "Kickstarter" going!
Replies: 99
Views: 36319

Re: Got a "Kickstarter" going!

You do realize that, at this rate of unactivity, this fundraiser will end up on page 2, right? Do you see how much money the average fundraiser not on page 1 fundraises?
by aattss
Fri May 18, 2012 2:50 am
Forum: Gameplay
Topic: Game survey
Replies: 131
Views: 63265

Re: Game survey

I think that tolls should be limited to what you see in real life (a quarter for one-time path), and should be, as in real life, over things like bridges and valley. Some may be respectable ones set up by orderly factions, others could be ones set up by bandits. However, overall, the token system do...
by aattss
Wed May 16, 2012 2:29 am
Forum: Gameplay
Topic: Use first aid on others
Replies: 9
Views: 2603

Re: Use first aid on others

I would like to do this because... philanthropy. Also, they could begin to train so that they will be able to take their revenge.
by aattss
Tue May 15, 2012 9:29 pm
Forum: Gameplay
Topic: What do you want next?
Replies: 471
Views: 604721

Re: What do you want next?

Also, for game balance there shouldn't be a way to just train until max stats. It is not realistic either. Plus eventually when the whole 'dynamic world' thing comes in the enemies should be stronger as well. They should level up and have persistent groups of units. At least if I have understood Ch...
by aattss
Tue May 15, 2012 9:18 pm
Forum: Gameplay
Topic: Slavery?
Replies: 133
Views: 48810

Re: Slavery?

Tips for planning this include:

1. If you're not sure how things should work, use history. Then, use logic.

2. The player's character could be captured.