Search found 35 matches
- Fri Sep 21, 2012 2:58 am
- Forum: Gameplay
- Topic: A black dot? No, its a sand Ninja!
- Replies: 13
- Views: 4754
Re: A black dot? No, its a sand Ninja!
In real life, the ninjas would actually look like traders, because looking like a normal person is not as suspicious as looking like a ninja.
Re: tutorials
Read the FAQ and probably the posts under the game design category. They contain useful nuggets of information, like how you will probably start out as the weakest character in the game compared to even a single minion.
- Mon Jun 25, 2012 7:08 pm
- Forum: Gameplay
- Topic: Game survey
- Replies: 131
- Views: 63265
Re: Game survey
Once the player starts changing the game world, by building his own structures, I think the game world needs to adapt to him. Lets say the player builds his fort in the middle of the desert, soon afterwards a holy empire crew builds a watch tower nearby in order to effectively annex the player. The...
- Mon Jun 25, 2012 7:04 pm
- Forum: General
- Topic: Got a "Kickstarter" going!
- Replies: 99
- Views: 36319
Re: Got a "Kickstarter" going!
Even though only 60% of the projects are accepted to Kick-starter, only about 50% of those have succeeded, and about 43% have failed.
- Mon Jun 25, 2012 12:00 am
- Forum: Feature Requests
- Topic: Simple Suggestion
- Replies: 14
- Views: 4927
Re: Simple Suggestion
Perhaps a better solution would be the ability to run to the town and get help or send a flare or get locals to help.
- Sun Jun 03, 2012 5:56 pm
- Forum: Gameplay
- Topic: Will there be bees?
- Replies: 6
- Views: 1574
Re: Will there be bees?
Did someone say bees?
- Mon May 28, 2012 2:11 am
- Forum: Feature Requests
- Topic: Defibrillator and checking pulse expanding the medic skill.
- Replies: 14
- Views: 5221
Re: Defibrillator and checking pulse expanding the medic ski
I honestly wouldn't want Defibrillator's in the game...if someone wants them bad enough they could just mod them in (right?) what would fit the setting much better would be CPR, but the resuscitation chance with CPR alone is low, it's meant to just keep oxygen flowing to the brain so that you can b...
- Sun May 27, 2012 4:26 pm
- Forum: Feature Requests
- Topic: Defibrillator and checking pulse expanding the medic skill.
- Replies: 14
- Views: 5221
Re: Defibrillator and checking pulse expanding the medic ski
Someone has been playing too much l4d. Defiblitators do not bring people back to life. Also, it has been comfirmed that permadeath is permanent.
- Fri May 25, 2012 2:55 pm
- Forum: General
- Topic: Got a "Kickstarter" going!
- Replies: 99
- Views: 36319
Re: Got a "Kickstarter" going!
Although Minecraft is as casual as it is hardcore (you don't just "casually" build a complicated megastructure resembling lord of the rings), it is many genres away. For example, instead of relying more on user generated content, Kenshi relies on Emergent Gameplay and Dynamicness. Also, yo...
- Thu May 24, 2012 3:58 am
- Forum: Gameplay
- Topic: Game survey
- Replies: 131
- Views: 63265
Re: Game survey
I'd make them very expensive, so you have a goal in mind the entire game. The goal of the game shouldn't be to get one building. Using buildings is gonna be a major feature throughout the game, not the end. Perhaps some sort of mid-game goal then. Of course we haven't play-tested it so no one can r...
- Tue May 22, 2012 1:26 pm
- Forum: Gameplay
- Topic: is it possible for your character to die?
- Replies: 8
- Views: 2676
Re: is it possible for your character to die?
http://www.lofigames.com/index.php?opti ... &Itemid=55
1. All characters are equal, including your main character, because he isn't "main" other than that he's the first.
2. There is both permadeath and no ability to save.
1. All characters are equal, including your main character, because he isn't "main" other than that he's the first.
2. There is both permadeath and no ability to save.
- Mon May 21, 2012 3:25 pm
- Forum: General
- Topic: Got a "Kickstarter" going!
- Replies: 99
- Views: 36319
Re: Got a "Kickstarter" going!
I'd say, run the kickstarter on Kickstarter depending on whether or not the Indiegogo campaign doesn't work, first.
Re: Slavery?
I think we got off topic.
- Sun May 20, 2012 1:09 pm
- Forum: Gameplay
- Topic: Training weapons
- Replies: 7
- Views: 2329
Re: Training weapons
I think training weapons would be a good idea, using a real weapon during training isn't good cause there is a chance someone will get a deadly injury and cause you too lose a person, also if your training while on the move (for example, you are being followed and you want your recruits to be as re...
- Sun May 20, 2012 2:35 am
- Forum: Gameplay
- Topic: Game survey
- Replies: 131
- Views: 63265
Re: Game survey
Anyone else find trading passes and tokens a headache?
- Fri May 18, 2012 9:51 pm
- Forum: General
- Topic: Got a "Kickstarter" going!
- Replies: 99
- Views: 36319
Re: Got a "Kickstarter" going!
You do realize that, at this rate of unactivity, this fundraiser will end up on page 2, right? Do you see how much money the average fundraiser not on page 1 fundraises?
- Fri May 18, 2012 2:50 am
- Forum: Gameplay
- Topic: Game survey
- Replies: 131
- Views: 63265
Re: Game survey
I think that tolls should be limited to what you see in real life (a quarter for one-time path), and should be, as in real life, over things like bridges and valley. Some may be respectable ones set up by orderly factions, others could be ones set up by bandits. However, overall, the token system do...
- Wed May 16, 2012 2:29 am
- Forum: Gameplay
- Topic: Use first aid on others
- Replies: 9
- Views: 2603
Re: Use first aid on others
I would like to do this because... philanthropy. Also, they could begin to train so that they will be able to take their revenge.
- Tue May 15, 2012 9:29 pm
- Forum: Gameplay
- Topic: What do you want next?
- Replies: 471
- Views: 604721
Re: What do you want next?
Also, for game balance there shouldn't be a way to just train until max stats. It is not realistic either. Plus eventually when the whole 'dynamic world' thing comes in the enemies should be stronger as well. They should level up and have persistent groups of units. At least if I have understood Ch...
Re: Slavery?
Tips for planning this include:
1. If you're not sure how things should work, use history. Then, use logic.
2. The player's character could be captured.
1. If you're not sure how things should work, use history. Then, use logic.
2. The player's character could be captured.