Is fine for me. Unsure which one is the bug.
Search found 43 matches
- Sun Mar 31, 2019 12:06 pm
- Forum: Bug reports
- Topic: The Black dog headquarter is blocked by props.
- Replies: 7
- Views: 1850
- Sun Mar 31, 2019 7:19 am
- Forum: Bug reports
- Topic: Skill quality reduction bug
- Replies: 7
- Views: 1379
Re: Skill quality reduction bug
just checking
the smiths don't have any injuries, especially head ones?
and they're in 100% light the whole night?
the smiths don't have any injuries, especially head ones?
and they're in 100% light the whole night?
- Thu Mar 28, 2019 2:27 am
- Forum: Bug reports
- Topic: Kenshi Does not run
- Replies: 7
- Views: 2194
Re: Kenshi Does not run
try running the dotnet4.0Client in *\Steam\steamapps\common\Kenshi\dependencies
- Wed Aug 29, 2018 12:24 am
- Forum: Bug reports
- Topic: 0.98.53 Gates don't block harpoons
- Replies: 5
- Views: 716
Re: 0.98.53 Gates don't block harpoons
Gate IV looks pretty solid though.. but yes harpoons and crossbows can fire through it no problem.
- Fri Jul 27, 2018 2:40 am
- Forum: Modding
- Topic: downloading steam mods?
- Replies: 3
- Views: 1561
- Wed Jul 11, 2018 4:56 am
- Forum: Feature Requests
- Topic: Travelling Slave Traders.
- Replies: 4
- Views: 2010
Re: Travelling Slave Traders.
Fairly certain the ability to purchase slaves straight from a slaver caravan used to be possible.
Unsure as to when and why it was removed.
Unsure as to when and why it was removed.
- Mon Jul 09, 2018 6:41 am
- Forum: Bug reports
- Topic: || Error Code 0xFFFFFF || (Might be intentional)
- Replies: 2
- Views: 873
Re: || Error Code 0xFFFFFF || (Might be intentional)
Definitely intentional.
- Sun Jul 08, 2018 5:35 pm
- Forum: Feature Requests
- Topic: Public Downloads for Steam Workshop
- Replies: 12
- Views: 3665
Re: Public Downloads for Steam Workshop
As far as I know, it's up to lofigames to make the workshop public. Thus enabling mods uploaded to the Kenshi workshop to be downloaded publicly. Given how they made the game available on other platforms, I feel like they really ought to do this. Or provide integration with the nexus like they did w...
- Sun Jul 08, 2018 12:00 am
- Forum: Bug reports
- Topic: Enslaved by blood raiders but..
- Replies: 2
- Views: 548
Re: Enslaved by blood raiders but..
reavers*
The only reasonable "fix" would be importing, or wait to continue playing after 0.99 comes out.
The only reasonable "fix" would be importing, or wait to continue playing after 0.99 comes out.
- Thu Jul 05, 2018 7:18 pm
- Forum: Modding
- Topic: ma fighting animation
- Replies: 2
- Views: 1304
Re: ma fighting animation
animations > combat techniques
anything starting with "ma"
anything starting with "ma"
- Wed Jul 04, 2018 5:50 pm
- Forum: Feature Requests
- Topic: Cut off Shek Horns
- Replies: 6
- Views: 2114
Re: Cut off Shek Horns
Spread rumour that ground shek horns increase virility and Shek would be extinct within the year.
- Mon Jul 02, 2018 5:25 am
- Forum: Gameplay
- Topic: Hound hideout blocked by iron resource
- Replies: 3
- Views: 1947
Re: Hound hideout blocked by iron resource
Looked exactly the same last time I was there.
Re: Crimper
If you want to see it, kidnap south hive queen once 0.99 is out 
- Wed Jun 27, 2018 12:34 pm
- Forum: Bug reports
- Topic: Custom ( Forgotton Const.) Character missing on update.
- Replies: 3
- Views: 822
Re: Custom ( Forgotton Const.) Character missing on update.
Just to make sure, did you save your changes as a new mod? Or did you just edit the base game file?
- Tue Jun 26, 2018 4:05 pm
- Forum: Gameplay
- Topic: Slave question that is never explained anywhere
- Replies: 9
- Views: 3378
Re: Slave question that is never explained anywhere
When you sold him into slavery, you got flagged as his captor, therefor he'll never join you until this flag is cleared, probably by someone else capturing him at a later point. Perhaps leaving the area so the town gets "unloaded" and returning later might also do it, assuming this doesn't...
- Mon May 28, 2018 7:49 pm
- Forum: Bug reports
- Topic: [0.98.17] Characters don't eat
- Replies: 12
- Views: 1854
Re: [0.98.17] Characters don't eat
Imported to 0.98.29 as I'm on experimental, but all characters that went for the food storage ate, and it's now empty, if I put more food in, they come and eat, so working fine here.
- Mon May 28, 2018 7:33 pm
- Forum: Bug reports
- Topic: [0.98.29] Springbat Reload time max
- Replies: 2
- Views: 541
Re: [0.98.29] Springbat Reload time max
Maybe, just didn't quite follow the pattern as I was reworking the wiki crossbow page, and the min reload time decreases with quality, so doesn't seem far-fetched that it might be erroneous.
- Mon May 28, 2018 6:25 am
- Forum: Bug reports
- Topic: [0.98.29] Free stealth XP in buildings set to Private
- Replies: 1
- Views: 443
[0.98.29] Free stealth XP in buildings set to Private
Receiving stealth 90% XP rate continuously in any building in Heng that's set to Private, even in a purchased house. Just by standing still... or training on a dummy, or anything. Jumps to 150% if a NPC gets near. If I set the building to Public the xp vanishes. Seems to happen elsewhere too. Is it ...
- Sun May 27, 2018 6:03 am
- Forum: Feature Requests
- Topic: Item to change default squad position (when Importing)
- Replies: 12
- Views: 13610
Re: Item to change default squad position (when Importing)
why do you reset squad position so often?
- Sat May 26, 2018 8:53 am
- Forum: Bug reports
- Topic: [0.98.29] Springbat Reload time max
- Replies: 2
- Views: 541
[0.98.29] Springbat Reload time max
Springbat's upper limit for reload time increases as the quality of the bow increases. i.e. 6s at min quality and 8s at max quality
I assume that's not quite what was intended?
I assume that's not quite what was intended?